ComicReaders Downtown - Kill Team League 2019

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ChadBoudreau

ComicReaders Downtown - Kill Team League 2019
« on: January 29, 2019, 09:27:20 AM »
LEAGUE STRUCTURE

Welcome to ComicReaders' Warhammer 40K Kill Team League.

Games Workshop's Warhammer 40K Kill Team rules released in 2018 are used for this League, including any official errata released by Games Workshop.

The League will start February 1, 2019, will continue for three months and then end on May 11, 2019 with a Kill Team tournament at the May 11, 2019 Prairie Game Expo.

Month 1: February 1 - February 28 2019
Month 2: March 1 - March 31 2019
Month 3: April 1 - April 30 2019
League Tournament: Saturday, May 11, 2019 at Prairie Game Expo

Respond to this post to sign-up for the League. We will need your first and last name initial, what army you are playing, and the manner in which you want to be contacted by other players.

KILL TEAM DETAILS

The ComicReaders Downtown Kill Team League will be using the matched game rules as per Games Workshop's Kill Team core rules manual (pg. 62).

- Create a Command Roster of up to 20 models
- Each model must share a Faction keyword
- Fill out a Command Roster-- blank rosters can be found online-- with the required information for each model

Once the mission for a match is determined players then choose a Battle-forged Kill Team from the models listed on their Command Roster.

For your Kill Team to be Battle-forged it must adhere to the following restrictions:
- It must consist of at least three models and no more than twenty models
- It must include one (and only one) Leader (see pg. 68 of the core rules manual)
- It can include up to three other specialists (see pg. 66 of the core rules manual)
- It cannot include more than the maximum of any particular model, as detailed on its datasheet
- All models must share a Faction keyword (see pg. 18 of the core rules manual)
- The Kill Team cannot cost more than 100 points. Each model and each of their pieces of wargear has an associated points cost, as detailed in the points section for each Faction. The total cost of your Kill Team in points is referred to as its Force.

Datacards and Command Roster

Players need to record the details of each model in their Kill Team on datacards. These can be the datacards provided by Games Workshop or a digital equivalent. Each model needs to have one of these datacards and each datacard describes a single, specific model.

A player's Command Roster contains a summary of all of the models available to them. Players can use the Command Roster provided by Games Workshop or a digital equivalent. Players must share a copy of their Command Roster with their opponent before mustering for each match.

MATCHES

Players must share a copy of their Command Roster with their opponent before mustering for each match. This can be digitally or in print.

Once the Command Rosters have been shared and reviewed, players in a match have a maximum of five minutes to select datacards for models from their Command Roster, following all the normal restrictions for Battle-forged Kill Teams as found on pg. 62 of the Kill Team core rules.

Once a player has selected a datacard, it must be placed face-down in a stack, which should be concealed from their opponent. Players may need to add or remove datacards from their stack during this mustering period in order to not exceed the 100-point limit. When a player has finished selecting datacards, they declare to their opponent that their muster is complete. If both players declare that their muster is complete before the time limit is reached, the datacard stacks are revealed simultaneously. Each player checks their opponent’s datacards to ensure that they have a Battle-forged Kill Team, and then the players collect the models for the datacards in their stack and proceed to the next mission step.

If a player's Kill Team is not Battle-forged the player is given some extra time to make it so by adding / removing Leader, models, specialists from the stack as required. For example, if the player has exceeded 100 points, models are removed from the stack until the player's list is 100 points or less. Models cannot be added to the stack at this time; only removed. The only time model(s) can be added to the stack is if the player (for example) had no Leader in the stack. The player in this example would add a Leader but then might have to remove other model(s) if adding a Leader caused the points to be more than 100 points, which means the player then has to remove model(s) but cannot then add replacement models.

Some players might prefer to muster their 100 point Kill Team in advance of the match. That is permitted.

MISSIONS

The missions available will change each month.

Month 1 (February)
Randomly choose one of the missions from the Kill Team core rules manual.
Roll 1d4 and consult the table below:
1: Sweep and Clear (pg. 56)
2: Take Prisoners (pg. 57)
3: Recover Intelligence (pg. 58)
4: Terror Tactics (pg. 59)
Ignore the "resources" section of the mission, which is for campaign play.

Month 2 (March)
pending

Month 3 (April)
pending

TERRAIN AND BATTLEFIELD

The use of terrain is encouraged.  Players should strive to set up terrain in as symmetrical a manner as possible, working with your opponent to ensure a balanced playing area. If a mission has suggestions for setting up terrain follow those instructions as best as possible with terrain available.

Kill Team is played on a 30" x 22" play area, if possible, but 36" x 36" is permitted if both players agree.

COMMAND POINTS AND TACTICS

As per pg. 64 of the Kill Team core rules, all Battle-forged Kill Teams generate 1 Command Point at the beginning of each battle round. In addition, at the start of the first battle round a Kill Team generates 1 additional Command Point for each 10 points difference between your Kill Team's Force and your opponent's Kill Team's Force. Kill Teams may have other ways of generating Command Points. Unused Command Points can be carried over to subsequent battle rounds until spent.

Players spend Command Points to use a Tactic during a battle. The rules for Tactics begin on pg. 64 of the Kill Team core rules manual.

SPECIALISTS

The rules for Specialists begin on pg. 66 of the Kill Team core rules manual.

The League will not make use of the campaign rules, which allows Specialists to advance; but, as per pg. 67 in a Battle-forged Kill Team specialists can be fielded a Level 1 - Level 4. The point values for this are found on pg. 67.


BATTLE & BONUS POINTS
A win earns you 3 battle points, a draw 2 and a loss 1.

There are a number of ways to earn and lose bonus points over the course of the league.
  • Artisan - Any game played with a fully painted army without improper substitutes +1 point
  • Home Sector  - Played a game at ComicReaders +1 point per game
  • Unknown Sector - Played a game at Royal Canadian Legion on Cornwall Street +0.5 point per game
  • Specter of Death – Undefeated, counting only wins within the month + 2 points (minimum 2 games played)
  • Kingslayer  - Defeats a ‘Specter of Death’ from previous month + 1 Point per
  • Fools Rush In - Games played with un-finished miniatures, or improper substitutes  – 1 point per game
  • Idle Hands- A player that does not play a game in a month – Player’s points are reset
  • Herald of Chaos - Players with complaints regarding his or her conduct within the month: Suspension*
*Multiple occurrences of this infraction will result in expulsion from the league and may affect eligibility from future ComicReaders Downtown events.

PRIZES
Prizes are provided by ComicReaders Downtown. Two prizes will be given out each month. All the prizes will be randomly drawn. Number of entries for the draw will be determined by a player's number of games divided by 2 rounded down.

Overall standings only affect entry into the tournament.

GAME SCHEDULE
The store is generally not available: Friday nights due to other events in the store.
Thursday and Wednesday nights typically have space.
The store is available during 10am - 5pm, too, during the weekdays.
Saturdays and Sundays often have a number events on the go so it is best to make arrangements in advance, if possible, because space cannot be guaranteed if you just drop-in.
Please call ComicReaders to see if there is any room in the store. Please use the Sask Games Forums (http://forums.saskgames.com/index.php?board=4.0) to find out if there are major events happening in order to help you schedule matches against other players in the League.

When wanting to play games at the store, be mindful of store hours. Keep in mind how long it takes to set up and clean up a game, an hour or two may not be enough time to play a full game. Staff may ask players to leave when it is time to close the store without a time warning.

GAME REPORTING
There is no maximum number of games, but you may only play a League player once per month to count for points.

Report wins and losses along with any bonuses to ComicReaders Downtown via email or posting in the forum thread.

We no longer require players to fill out the Sportsmanship Criteria cards, but this does not mean we will not be monitoring conduct. Depending on severity of the issue, a suspension may be given out without a warning. Please refer to the general Code of Conduct expected of players: http://forums.saskgames.com/index.php?topic=794.0

If you are spectating games, please refrain from helping players with strategy or influencing players’ decisions. If there is a rule error or clarity of a rule is under dispute, if you know the answer, refrain from simply telling the players what the rule is, but instead find evidence in the rulebook or FAQ.

WANT TO PLAY IN THE LEAGUE?
Contact ComicReaders Downtown via email (readers2@sasktel.net), phone (779-0900), in-person at the store, send Chad a PM, or sign up by responding to this post. We will need your first and last name initial, how you want to be contacted by other players, and what army you will be playing.

THANKS
This League would not be possible without the dedication of ComicReaders' staff.
« Last Edit: January 29, 2019, 10:56:49 AM by ChadBoudreau »

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ChadBoudreau

Re: ComicReaders Downtown - Kill Team League 2019
« Reply #1 on: January 29, 2019, 10:49:28 AM »
Roster of Players
1. Mike R - Deathwatch - Contact via phone or text 3065012635
2. Colin L - Necrons
3. Jon B - Skitari
4. Dustin - Adeptus Astartes
5. Maeson L - Asuryani
6.
7.
8. 9. 10.
« Last Edit: February 05, 2019, 11:37:41 AM by ChadBoudreau »

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ChadBoudreau

Re: ComicReaders Downtown - Kill Team League 2019
« Reply #2 on: January 29, 2019, 10:49:37 AM »
Games Played

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ChadBoudreau

Re: ComicReaders Downtown - Kill Team League 2019
« Reply #3 on: January 29, 2019, 10:49:47 AM »
League Standings

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ChadBoudreau

Re: ComicReaders Downtown - Kill Team League 2019
« Reply #4 on: January 29, 2019, 10:49:57 AM »
Rules Changes

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ChadBoudreau

Re: ComicReaders Downtown - Kill Team League 2019
« Reply #5 on: January 29, 2019, 10:50:53 AM »
Questions and Answers

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ChadBoudreau

Re: ComicReaders Downtown - Kill Team League 2019
« Reply #6 on: January 29, 2019, 11:17:15 AM »
Mike R is joining with Deathwatch.

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ColinL.

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  • Name: Colin
Re: ComicReaders Downtown - Kill Team League 2019
« Reply #7 on: January 29, 2019, 11:38:05 AM »
Colin
Necrons, baby!

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jobau2460

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Re: ComicReaders Downtown - Kill Team League 2019
« Reply #8 on: January 30, 2019, 04:30:16 PM »
oh boy! I was hoping for a league to start. Jon B, I'll play some Skitarii!

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Dustin

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Re: ComicReaders Downtown - Kill Team League 2019
« Reply #9 on: January 31, 2019, 01:00:50 PM »
Dustin - Adeptus Astartes