Prairie Game eXpo - Core Ritchie Centre - Saturday, September 20, 2014 (9:00am)

Started by Dana_Tillusz, July 09, 2014, 10:19:03 PM

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ChadBoudreau

QuoteTom and I will be there.  We'll see what we can drop in on at 9 then we'll be good to join the 11am Netrunner and can bring six player's worth of decks.  We need to take off at 1pm to get our dog to the vet though.

Fantastic. Thanks, Rachel.

So, folks, if you play or were ever interested in playing Android: Netrunner, join us at 11am. Tom and Rachel are bringing six player's worth of decks and are willing to show you the ropes. Layne and I will be there as well.

ChadBoudreau

QuoteAlso planning on running a 4 player Sergeant's Miniatures at 6:00 - Chad, you said you would be interested, is this time good for you? Matt and somebody else also said they were interested

Murray, I am interested but I'm running a D&D expedition starting at 5pm. That's going to take a couple hours so I'll have to pass this time.  Hard to believe there isn't enough time in a 12 hour event to play all the games I want to play!

ChadBoudreau

There will be no Warhammer fantasy tournament at this Prairie Game Expo.

But there will be two tables reserved for ComicReaders Downtown's Warhammer League games. League games played at Prairie Game Expo count as an in-store game.

Those tables can also be used for casual games. For example, if some players want to try out the newly revised rules.

Bix Conners

NEW ChewsDay Challenge Website - Community.PwYF.ca
We encourage you to sign up on the new site and get settled in.

mikenielsen

Can you sign me up for the 40k tournament? I'll be bringing Necrons.

delliott


NeikeDjour

I'd like to learn Android Netrunner, as long as it's fine to join with no knowledge of the game.
It's too bad you have to own your own copy to get into the Marvel Dice Masters tournament. =/

I'd really LOVE to bring out Myth. I got my copy about a week ago, and I'm still sorting out all the pieces and reading the (60+ page!) rulebook. I am hoping to get a test playthrough this week before PGX. I'm dubbing it Diablo the boardgame. Lol. I hope I can find at least one player to test it out with me. I have no specific time in mind, I figure if there is someone(or multiple people) that want to try it out with me, we can work out a schedule. It can play up to 5. Should take around 3 hours, depending on amount of players and how long each player takes to complete a turn, it could be longer.

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.

Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant.

Heroes are controlled through an intuitive Hero Deck. Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.

Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.
Let me know if you want to me to bring out a specific game: Game List

Greg DeLong

I am up for myth.  I also have a copy and I'm working through the rules.  Let me know what time and sign me up.

NeikeDjour

Quote from: Greg DeLong on September 12, 2014, 12:29:37 PM
I am up for myth.  I also have a copy and I'm working through the rules.  Let me know what time and sign me up.
Are you signed up for anything else or planning on going into any of the tournaments?
Let me know if you want to me to bring out a specific game: Game List

Greg DeLong

No I'm not, I was just going to show up and play whatever.  There's anther guy who will want to try it as well.