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A new land has been discovered! As the ruler of your own tiny kingdom, this is your big chance to expand your territory and (more importantly) make some serious gold. But the rulers of the other nearby kingdoms have also learned of this new land, and they're gathering their troops for battle! Prepare for all-out war as you try to build bigger villages than your neighbors... no matter what it takes!Villages is a casual rummy-style card game with a competitive edge. The rules are simple--collect 3 or more cards of the same color and lay them down to build a village. Build bigger villages than everyone else to earn more gold!But not everybody likes to play nice. If another player's village contains a card you'd like to have (or if you're just feeling mean!), you can fight them for it in a one-on-one duel. Each unit has its strengths and weaknesses, so a knowledge of each unit's unique abilities (and a little bit of luck) is crucial to winning the battle and taking home the prize.How you decide to play is up to you, but one thing is clear: the only way to send your rivals packing is to be the first to earn 100 gold coins. Do you have what it takes to rule an empire?Villages supports 2 to 5 players and takes between 30 minutes and an hour to play.
You’ve been hired by the town of Scoville to meet their need for heat. To do so you’ll have to plant, cross-breed, and harvest the hottest peppers.While the gameplay is simple, the strategy is complex. Players will race to be the first to plant and harvest the best peppers, so that they can be the first to fulfill the most valuable recipes.Each game of Scoville is played over a series of rounds. Each round has the following phases: AUCTION: Players will choose and reveal their bids simultaneously. The highest bidder will choose their desired place in the turn order. Then the next highest bidder will choose, and so on. Once players have chosen their turn order spot, in turn order they will choose one of the Scoville Fundraising cards and obtain the pepper cubes shown on the card.PLANTING: In turn order each player will plant one pepper in the fields next to the existing peppers. The Town Mayor may award bonus points if they planted exotic peppers.HARVESTING: In REVERSE turn order players will move their pepper farmer meeple up to three spots in the fields. For each location where they are between two planted peppers, those peppers will cross-breed. That player will harvest the cross-bred peppers and add them to their supply.FULFILLMENT: In turn order players have the opportunity to fulfill one Market Offer and complete one Chili Recipe. These are completed by turning in the required peppers. Players may also sell one type of pepper per round as an extra source of income.What really makes Scoville special is the harvesting mechanic of the fields. Each turn players can move their pawns up to three spots through the fields. At each spot they can harvest the cross breed at that location. This is the main way that players will strategically obtain the peppers they desire. It is also the main interaction in the game since all players work in the same field and cannot occupy the same location as any other player.It’s the simplicity of the mechanic that makes the game easy to learn and play. And it’s that same simplicity that provides the depth of strategy so that you make the right decisions in the game.
Myrgos, the powerful and benevolent Dragon King has passed into the next world after an extended illness, and the land is now gripped with uncertainty. As the laws of succession dictate, only one of his remaining apprentices can rise to the position of "Draco Magi".With the death of the Draco Magi, the wizard-lock on the succession strongbox of each apprentice has completely dissipated. Inside each box, an apprentice will find a succession scroll. Contained on the scroll is the last piece of knowledge required to become the Drago Magi. But only one can claim the title.Each scroll holds a different "Spell of Succession" that may only be executed with the correct combination of rare gems. These magically imbued gems only appear in sets of three during times of succession and must be collected by dragons at the command of each apprentice. The competitor who is first to collect the gems needed to complete their Spell of Succession becomes the new Drago Magi.
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don’t know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time.The game is incredibly simple: Each player gets a card which indicates their team and their special role, while one of the players acts as a moderator to keep the game running smoothly. Each day and night, the number of players gets smaller and smaller until either all the werewolves are voted out, giving the victory to the village team, or the werewolves equal (or exceed) the number of villagers, allowing the werewolf team to win.What results is an incredibly engaging game of lies, deception and trust. Most people who play Ultimate Werewolf once can't wait to play again. And every game is different, as there are dozens of special roles for both teams which can help out their side in a variety of ways.---A new artist, Jade Holt, was commissioned to do the background of the cards to give them just the right feel for the game and also to provide diagrams for the rules. And the graphic design of the cards was totally redone to make them feel more modern, yet still capture the right atmosphere for Ultimate Werewolf.The rules have been rewritten and reformatted to make them easier to read and reference. The scorepad has been redesigned. The backs of the cards have been entirely redone. The card stock has been upgraded.
What does 4x mean!?It means eXpand, eXplore, eXploit and eXterminate and usually only shows up in games that cost $50+ and take 2hrs+ to play. Well not anymore! Tiny Epic Kingdoms has all the strategy of a traditional 4x game without the cost or the long playing time. Tiny Epic Kingdoms is only $16(plus shipping) and takes only 30-60 minutes to play.In TEK, you are a tiny kingdom with big ambitions. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver in fear at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...
Experience frantic 15-minute game sessions as you play a group of 2 to 4 teenagers running for their lives, while trying to discover the truth about the sudden outbreak that turned their parents, teachers and all of the other grown-ups into gruesome brain-eating monsters!The game is played in real-time, and begins at the start of the soundtrack. At your turn, you can take a total of 4 actions.- If there are no zombies in your area, you can move: It takes one action to move to the next tile, or to go in or out of a building.- When you are in a building with no zombies, you can take one action to Search for new weapons or equipment. A quick search lets you draw the 3 top cards of the Search, but that puts you at risk of accidentally stumbling on zombies. Alternatively, you can do a careful search, by looking one by one at the cards in the discard pile until you choose one to keep.- Revealing and taking a scenario token from the board also takes one of your four actions.- You can fight zombies in your area by decreasing the ammo (or durability for non-firearms) of a weapon, and removing as many zombie figures from the board as the damage value of the weapon. If you're using a noisy weapon, one of those zombies joins the Horde. You can fight multiple times if you like, but each attempt costs one of your four actions.- Whether or not there are any zombies sharing your space, you can spend one action to use an item.After spending your four actions, you must be able do fend off zombies around you with one of your weapons; if the Fend Off value of your weapon is lower than the number of zombies in your area, you lose a Life Point. Every 60 seconds, a zombie growl can be heard in the soundtrack. Whenever you hear a growl, draw the top card on the Zombie pile to find out how many zombies you must add to the board on the street section of the active player's tile. If you draw a Horde card, add all of the (very hungry!) zombies from the Horde box to that tile!Each scenario features different objectives: running through the city, pursuing a target, holding a fortified place, searching for useful resources… If you complete the objectives before the soundtrack is over, all of the players win the game. If you fail, or if at any time all of the heroes are unconscious, you all lose the game!
"Can you smell that partner? That there is opportunity. Now I know you must think my dough ain't cooked all the way through. All you see is sagebrush and Jackrabbit droppings. But I tell you what, you get yer brand out and start dropping some fences, you might just make a mark on this here land. But I warn ya, don't double cross me, cause partner, This Town Ain't Big Enough for the 2-4 of Us."This Town Ain't Big Enough for the 2-4 of Us is quick draw tile laying game. Each tile is made up of Fences to stake out land, and Brands to determine who the top dog in each area will be.On a player's turn they will draw and play a tile, adding it to the map however they like. Players want to make sure that their brands are not alone, but also are not out numbered. When a tile is played that completes a fenced in area players score points based on the next biggest brand in the enclosure. Watch for silver bars, they go a long way to bribing those who might move a fence line in your favor.
Fief is a highly interactive game of diplomacy, alliances, open chivalry and dastardly deceit! Perfect for 3 to 6 'friends' to spend a fun evening together.The game board represents a portion of the Kingdom of France in the Middle Ages. Villages have square outlines that are connected by roads that allow Lord and Troop movement. The villages are grouped into eight colored background areas that represent individual Fiefs, which are domains given to Lords to preside over. Each village also belongs to one of five church Bishoprics. Each Bishopric is outlined with a heavy border line and is numbered between 1-5 along the edge of the board inside a Bishop's Mitre. Each village is part of both a Fief and a Bishopric. Each player controls up to four family members, comprised of male and female nobles. These family members will rise in power by gaining Royal and Ecclesiastic Titles. In 'Fief - France 1429', a player may attempt to gain control of all the villages in a Fief to gain the Royal Title of Baron, Earl or Duke. For each Fief a player controls, he gains 1VP. These Titled Lords may now take part in the election for the next King. They may even be a candidate to become King, thus bringing 1VP and more power to the family! Other members of your family may follow the calling of the Church to gain the Ecclesiastical Titles of Bishop and then Cardinal. These titles allow you to Tithe Bishoprics, taking the Church's (in this case 'YOUR') fair share of income from other Fief Lords! The highest goal your clerical family member can attain is to be elected Pope, bringing 1VP and special privileges to your family!You win the game as soon as you have 3VPs. This is easier said than done and you may need to form alliances with other players through diplomacy and marriage to obtain your goal. When one of your family members marries a noble of another family, the two of you become allied. You now win the game together with 4VPs and cannot win alone, unless your marriage is annulled by the Pope or your spouse is 'mysteriously' murdered or dies of some other foul means! In addition to being wary of your fellow players, you may draw event cards that can quickly change your destiny. Bounty Event cards are beneficial to the Player and include ‘Good Harvest’, ‘Good Weather’ and ‘Added Taxes’ cards. But some cards are Disaster Cards that can randomly effect all players in specific Bishoprics. These include 'The Plague', 'Heavy Rain', 'Famine', and 'Peasant Uprisings'! Income can be increased by players imposing church tithes on their opponent’s villages or taxing their own Fiefs. Players may purchase new Fief titles, improve their village incomes with mills, and fortify their cities. Players will also need to protect their land and castles. Men at Arms and Knights can be purchased, as well as Siege Engines. If you feel that other players are not running their Fiefs as well as you can, you may try to invade their territories! But you must risk one of your family members to lead the troops into possible battle, where they might be killed or taken prisoner. If two opposing armies are in the same village square, a Battle may be initiated. The players assess the size and strength of their armies, which determine the number of Battle Dice each may roll. Each 'f' rolled is a hit. Men at Arms are defeated with one hit, while Knights require three hits to be removed from the battle.