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Messages - Lance

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1
Miniatures Games / Re: Need WWII Painted Figurines - Saskatoon
« on: April 28, 2021, 09:51:08 AM »
Link for the video?

2
Pardon?

3
Miniatures Games / Re: static grass suppliers in Regina?
« on: December 11, 2020, 03:28:22 PM »
Noticed Redline Hobby also now stock static grass

4
Miniatures Games / Re: Need WWII Painted Figurines - Saskatoon
« on: December 11, 2020, 03:27:32 PM »
What size?

5
Marketplace / Re: For Sale - Wings of Glory WWII
« on: September 03, 2020, 08:24:30 AM »
Would you be interested in selling them separately?
Not sure I need 50 planes...

6
Event Name: Kelly's Heroes
Location of Event: Royal Canadian Lumsden Legion
Date/Start Time: September 27th
Game Eras: WW1, WW2, and WW3/Team Yankee
Event Type: 100 points per player challenges accepted
Description: Battle plan mission (More Mission Pack)
Cost/Entry Fee: Free!
Website: facebook.com/groups/fowreginarifles
Contact Name:   Lance Mathew  Contact Phone #:306-530-4369 or e-mail: cigamnogard@sasktel.net

8
Updated above information!
We are now on for:

[August/22nd - 23rd/2020]

9
Results:
June Joust   
Player Name   Army    Position
Jace Pippin    Soviet   1
Lance Mathew   German   2
Jeff Stehr           British   3
Matt Valgardson   American   4
Ryan Johnson    German   5
Lorne S         German   6

10
And finally May 30th!

11
And May 31st is now a 100% confirmed date and now at different location. But the above post is now accurate.

12
And...I just changed the date again...hopefully for the last time.

13
Flashpoint: Total War Team Game: December Dagger/‘Nam – The Era with the best soundtrack!
Location: The Royal Canadian Legion Dieppe Café in Regina Saskatchewan

Our group - the Flames of War Regina Rifles, FRR, has events every month and sometimes more than once a month. And, every second month we have a large team game. In December we braved the cold, -40C (yes you are reading that correctly), to fight in the lush jungles of South East Asia (if only). The following are our lists from the event – cannot wait until Fate of a Nation and Great War are also on Forces of War:
Alex’s list of US Forces in Vietnam:
M48 Patton Tank Company HQ– 14 points
•   2x M48 Pattons
M48 Patton Platoon – 28 points
•   4x 2x M48 Pattons
M48 Patton Platoon – 28 points
•   4x 2x M48 Pattons
M109 Artillery Battery – 18 points
•   6x 2x M109 (155mm)
Support Rifle Platoon (Mech) – 12 points
•   7x M16 & M60 team with M72 anti-tank
•   2x M60 MG teams
•   4x M113

Jace’s list of ANZAC:
M113 Cavalry Troop HQ – 3 points
•   2x M113 with M74 turret
•   2x M113 with T50 turret
M113 Cavalry Patrol – 2 points
•   2x M113 with M50 turret
•   2x M113 with T74 turret
M113 Cavalry Patrol – 2 points
•   2x M113 with M50 turret
•   2x M113 with T74 turret
M113 FSV Fire Support Platoon – 5 points
•   2x M113 FSV
M125 Mortar Platoon – 3 points
•   2x M125 (81mm)
Centurion Tank Troop – 32 points
•   4x Centurion (upgraded AT)
Support Medevac Helicopter – 1 point
•   1x UH-1 Huey
Support OH-6 Loach OP Helicopter – 1 point
•   1x Observer OH-6 Loach
Support Skyraider Flight (US Allied Unit) – 12 points
•   4x A-1 Skyraiders
Support M114 155mm Firebase (US Allied Unit) – 14 point
•   3x M114 155mm
Support Rifle Platoon – 17 points
•   7x SLR & M60 team with M72 anti-tank
•   1x Centurion
Support Gunship Aeroweapons Platoon (US Allied Unit) – 7 points
•   2x Gatling Gunships

Lance’s (my list) of ANZAC:
Rifle Company HQ – 2 points
•   2x M16 teams
Rifle Platoon – 17 points
•   7x SLR & M60 team with M72 anti-tank
•   1x Centurion
Rifle Platoon – 17 points
•   7x SLR & M60 team with M72 anti-tank
•   1x Centurion
Anti-tank Platoon – 15 points
•   6x 90mm anti-tank teams
Medic Team – 1 point
•   1x Medic team
Support Medevac Helicopter – 1 point
•   1x UH-1 Huey
Support M101 105mm Firebase – 14 point
•   3x M101 105mm
Support OH-6 Loach OP Helicopter – 1 point
•   1x Observer OH-6 Loach
Support Skyraider Flight (US Allied Unit) – 16 points
•   4x A-1 Skyraiders with twin mini-guns
Support Huey Avation Platoon (US Allied Unit) – 2 points
•   4x UH-1 Huey
Support M113 Cavalry Patrol – 2 points
•   2x M113 with M50 turret
•   1x M113 with T74 turret
Support Gunship Aeroweapons Platoon (US Allied Unit) – 12 points
•   2x AH-1 Cobra Gunships
•   2x Gatling Gunships

Attila’s list of North Vietnamese Regulars:
Infantry Battalion HQ – 7 points
•   2x SKS/AK47 assault rifle team
•   6x Guerilla Booby Traps 
Infantry Company – 21 points
•   13x AK-47 teams
•   9x B40 RPG teams
•   3x LMG teams
Infantry Company – 21 points
•   13x AK-47 teams
•   9x B40 RPG teams
•   3x LMG teams
82mm Mortar Company – 4 points
•   6x 82mm mortar
12.7mm Anti-air Platoon – 2 points
•   3x 12.7mm AA MG
12.7mm Anti-air Platoon – 2 points
•   3x 12.7mm AA MG
Support Front Artillery Observer – 1 point
•   1x SKS/AK47 assault rifle team
82mm Recoiless Gun Company – 4 points
•   3x 82mm Recoiless guns
120mm Mortar Company – 8 points
•   6x 120mm mortar nest
14.5mm Anti-air Platoon – 3 points
•   3x 14.5mm AA MG
Support Local Resistance – 4 points
•   2x Local Resistance teams
K-2 Ironclad Company – 23 points
•   5x K-2 (T54)

Matt’s list of North Vietnamese Regulars:
K-2 Ironclad Battalion HQ – 4 points
•   1x K-2 (T54)
K-2 Ironclad Company – 23 points
•   5x K-2 (T54)
K-2 Ironclad Company – 18 points
•   4x K-2 (T54)
Mechanised Infantry Company – 20 points
•   9x AK-47 teams
•   6x B41 RPG teams
•   2x LMG teams
•   7x BTR-50PKs
ZSU-57-2 AA Company – 1 point
•   2x ZSU-57-2
Support Front Artillery Company – 12 points
•   6x 130mm guns
Support Front Artillery Observer – 1 point
•   1x SKS/AK47 assault rifle team
Support Infantry Company – 20 points
•   9x AK-47 teams
•   6x B40 RPG teams
•   2x LMG teams

Seans’ list of Viet Cong Irregulars:
Infantry Battalion HQ – 6 points
•   2x Rifle team
•   5x Guerilla Booby Traps 
Infantry Company – 18 points
•   13x SKS/AK-47 assault rifle teams
•   3x B41 RPG teams
•   1x LMG team
Infantry Company – 18 points
•   13x SKS/AK-47 assault rifle teams
•   3x B41 RPG teams
•   1x LMG team
Infantry Company – 18 points
•   13x SKS/AK-47 assault rifle teams
•   3x B41 RPG teams
•   1x LMG team
Machine Gun Bunkers – 2 points
•   3x HMG Nest
Special Tasks Company – 27 points
•   4x SKS/AK-47 assault rifle team
•   6x B-41 anti-tank team
•   2x Flame-thrower teams
Support Front Artillery Company – 6 points
•   3x 130mm gun
Support Front Artillery Observer – 1 point
•   1x SKS/AK47 assault rifle team
Support Local Resistance – 4 points
•   2x Local Resistance teams

We rolled up Blocking Force from the ‘Nam book (page 193) as a Total War Game/Total Victory Scenario - with a few modifications:
   the original Total War - can be found here https://www.flamesofwar.com/hobby.aspx?art_id=4053
   we used a “T” type table to allow for a larger ‘different’ space than just a really big table but allowed with the “T” we still did our best to conform to the 4x6 *(albeit on a larger scale – just imagine that it was a really large table that we cut the pieces out of) guidelines of the Blocking Force Mission
   we also added/altered the objectives in the mission to each player places an objective
   We had the left of the “T” as the defenders zone and the right of the Top of the “T” as where the defenders would arrive from.

Deployment:
Alex and Jace deployed mostly near the village, near the top of the “T”, while I deployed in the middle and bottom of the stem. Alex and Jace placed their mine fields intermitted throughout the village and roads. I placed all four of my mines in front of the objective that was isolated near the bottom. Our land based reserves would arrive a long way away and would take time to get where they were needed:
Alex’s Immediate Reserves:
   M48 Patton Platoon
   Support Rifle Platoon
Jace’s Immediate Reserves:
   Centurion Tank Troop
   Support Skyraider Flight
Lance’s Immediate Reserves:
   Support M101 105mm Firebase
   Support Skyraider Flight (US Allied Unit)
   Support Gunship Aeroweapons Platoon (US Allied Unit)



14
Flashpoint: Total War Team Game – October War – Fate of a Nation
Location: The Royal Canadian Legion Dieppe Café in Regina Saskatchewan

Our group - the Flames of War Regina Rifles, FRR, has events every month and sometimes more than once a month. And, every second month we have a large team game. In October appropriately enough we held our Fate of a Nation – October War Total War Team Battle!
Normally we have at least six players for our Arab-Israeli Wars games but we were short two IDF; leaving Alex all alone in the desert. So, Jace, with poise, swapped out his Egyptian T54s to an IDF Tiran 5 mindset. Lance (me) and Sean would have to push forward without the support of our Egyptian ally. Our companies are listed below:
Alex’s list of Israeli Defense Forces:
Sherman Tank Company HQ – 8 points
•   2x Isherman (105mm)
Sherman Tank A Platoon – 16 points
•   4x Isherman (105mm)
Sherman Tank B Platoon – 16 points
•   4x Isherman (105mm)
Sherman Tank Platoon – 10 points
•   5x Sherman (75mm)
M3D 120mm Artillery Battery – 4 points
•   3x M3D 120mm
M3 Mech Infantry Platoon – 12 points
•   7x FN FAL teams with MECAR AT grenades
•   1x FN FAL MAG team
•   1x M2 60mm mortar
•   2x Blindcide AT teams
•   5x M3As
Support Magach Tank Platoon – 30 points
•   3x Magach 3 (105mm)
Support Ouragan Fighter Flight – 4 points
•   2x Ouragans

Jace’s list of Israeli Defense Forces:
Tiran 5 Tank Company HQ – 14 points
•   2x Tiran 5s
Tiran 5 Tank A Platoon – 21 points
•   3x Tiran 5s
Tiran 5 Tank B Platoon – 21 points
•   3x Tiran 5s
Tiran 5 Tank C Platoon – 21 points
•   3x Tiran 5s
M3 Mech Infantry Platoon – 12 points
•   7x FN FAL teams with MECAR AT grenades
•   1x FN FAL MAG team
•   1x M2 60mm mortar
•   2x Blindcide AT teams
•   5x M3As
M50/155 SP Artillery Battery – 10 points
•   4x M50/155 SP (155)s
Artillery Observer – 1 point
•   1x FN FAL team
•   1x M3A half rack

Lance’s (my list) of Jordanians:
Centurion (105mm) HQ – 10 points
•   2x Centurion (105mm)
Centurion (105mm) A Troop – 15 points
•   3x Centurion (105mm)
Centurion (105mm) B Troop – 15 points
•   3x Centurion (105mm)
Centurion (105mm) C Troop – 15 points
•   3x Centurion (105mm)
Centurion (105mm) D Troop – 15 points
•   3x Centurion (105mm)
M42 Duster AA Platoon – 2 points
•   2x M42 Dusters
Support Infantry Platoon – 15 points
•   7x Rifle/MG teams
•   1x Super Bazooka
•   1x Light Mortar
•   6x Barb wire obstacles
•   2x Minefields
Support 25pdr Field Battery – 4 points
•   6x 25 pdr gun
Support 155mm Field Battery – 8 points
•   6x 155mm howitzer
Support Artillery Observer – 1 point
•   1x Automatic Rifle Team

Sean’s list of Jordanians:
Centurion (105mm) HQ – 5 points
•   1x Centurion (105mm)
Centurion (105mm) A Troop – 15 points
•   3x Centurion (105mm)
Centurion (105mm) B Troop – 15 points
•   3x Centurion (105mm)
Centurion (105mm) C Troop – 15 points
•   3x Centurion (105mm)
M42 Duster AA Platoon – 2 points
•   2x M42 Dusters
Mechanised Infantry Company HQ – 1 point
•   1x Automatic Rifle Team
Mechanised Platoon – 5 points
•   7x Rifle/MG teams
•   1x Super Bazooka
•   1x Light Mortar
•   4x M113s
Mechanised Platoon – 5 points
•   7x Rifle/MG teams
•   1x Super Bazooka
•   1x Light Mortar
•   4x M113s
Anti-Tank Jeep Platoon – 6 points
•   6x Anti-tank jeep teams
M125 Mortar Platoon – 3 points
•   6x M125s (81mm)
Support M48 Patton Tank Troop – 12 points
•   3x M48 Pattons
Support 25pdr Field Battery – 4 points
•   6x 25 pdr gun
Support 155mm Field Battery – 8 points
•   6x 155mm howitzer
Support Artillery Observer – 1 point
•   1x Automatic Rifle Team

Sean and I, as the Arab defenders, set up first as per Total War - Total Victory Scenario; with a few modifications – an extra objective in each zone and the objectives in the centre table area and the length of the table used instead of the width (https://www.flamesofwar.com/hobby.aspx?art_id=4053). The gaming area was 12’ by 4’. Sean placed his artillery in the back and prepared all his mobile forces to charge forward on the right side. Likewise my artillery deployed in the back and I deployed my infantry on the left side with my barb wire working to slow the enemy as much as my infantry. I also had two minefields one of which I placed near the middle point to hopefully delay the IDF from the centre objective the other I placed in a shrub which I knew my opponent would head towards. Alex deployed opposite Sean and I of course drew Jace. Alex with his Shermans were afforded the most cover while Jace’s eleven Tiran 5s would have sparse terrain area to advance from but more cover in the centre to advance to.

With the roll off won by Alex and Jace - the IDF had the advantage of the attackers first turn, minus air and artillery. They poured out of their deployment area and streaked to the centre objectives. In large games the middle objectives are the most crucial as any objectives that are close to your lines are almost always easily locked down - it is usually the very centre stage that gets the most units destroyed and where the action is. With Sean and I doing our best to react to the IDF’s bold movement Sean rolled forward while I became snared in a trap of my own making – my barb wire stopped most of my Centurions from moving. The Cross checks were not difficult but beyond my dice for the few critical and crucial first few turns. During the second turn the IDF sent their planes in to crush the Jordanians – but the deployment of the Dusters managed to rip the aircraft out of the sky. And, while it was a relief for the Jordanians not to have to deal with anymore aircraft strikes the IDF still had a lot of tanks. Moreover, those IDF tanks began the slow grinding down of the Arab tanks. The Arabs quickly responded with multiple smoke screens for the next few turns in order to keep the battle of attrition to a minimum and move their units into better positions. However, once the smoke rounds were depleted the IDF better skills and easier target acquisitions began to slowly and steadily take their toll on the Jordanians. Yet, it was a very close game for the most part as the following scoring shows:

Score per round:
Turn #1 – no score
Turn #2 IDF 3 versus Jordan 3
Turn #3 IDF 6 versus Jordan 7
Turn #4 IDF 10 versus Jordan 12
Turn #5 IDF 18 versus Jordan 16
Turn #6 IDF 24 versus Jordan 21
Turn #7 IDF 29 versus Jordan 25

Lance’s conclusion and list for May:
I needed more tanks! Jace actually out shot me with a reduced ROF and less tanks. I also stymied myself with my own barb wire that my Centurions had to drive through = do not take barb wire; easy fix! Also, I was unimpressed with the reroll option for my 155mms so they will be reduced but sill included.
Lance’s (my list) of Jordanians in May:
Centurion (105mm) HQ – 10 points
•   2x Centurion (105mm)
Centurion (105mm) A Troop – 15 points
•   3x Centurion (105mm)
Centurion (105mm) B Troop – 15 points
•   3x Centurion (105mm)
Centurion (105mm) C Troop – 15 points
•   3x Centurion (105mm)
Centurion (105mm) D Troop – 15 points
•   3x Centurion (105mm)
M42 Duster AA Platoon – 2 points
•   2x M42 Dusters
Support M48 Patton Tank Troop – 12 points
•   3x M48 Pattons
Support Mechanised Platoon – 5 points
•   7x Rifle/MG teams
•   1x Super Bazooka
•   1x Light Mortar
•   4x M113s
Support 25pdr Field Battery – 4 points
•   6x 25 pdr gun
Support 155mm Field Battery – 4 points
•   3x 155mm howitzer
Support M42 Duster AA Platoon – 2 points
•   2x M42 Dusters
Support Artillery Observer – 1 point
•   1x Automatic Rifle Team


15
Please note:

****** this is a tentative date as we have not confirmed it with the Legion due to C19*****

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