Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - AllanDotson

Pages: [1] 2
I'm planning to be there.  Looking forward to talking about the Fan Expo panel

I won't be able to make it to the meeting tonight.  I'm sorry to be missing out on the Chexx campaign rules.  raf, if you have a text version you can send me, I'd love to take a look at it. 

See some of you tomorrow.

Saskatchewan Game Design and Products / Re: Game Design Resources
« on: January 18, 2017, 09:32:09 AM »
Thomas was asking about finding game illustrators, and stock art.

RPG Artists group:

I will plan to be there.

I will also not be able to make this meeting.

Cake Playtesting!

GAME: Cake
TEACHER: Allan Dotson
DURATION: 2 hrs.  Maybe.  That's what we're playtesting to find out.

Cake is one of my own designs.  It's a long-form strategy game about cute monster gangs smashing the humans town (and each other) to find delicious cake to bring to a party.  I'm trying out some new mechanics that will hopefully make the game play faster and smoother.  Try it out and get in on playtesting a locally designed game!

I'm potentially interested.  I have some game design, modelling, and animation training, have worked as a game tester, and am a concept artist / illustrator. 

What exactly are you looking for?  Are you looking for volunteers, work-for-hire, or co-creators who will share the rights to the eventual product?

Thomas, is this the sort of thing you're looking for:

envy:  claws
gluttony:  jaws
greed:  net
lust:  whip
pride:  sword
sloth:  gun / bomb
wrath:  mace

charity:  bare hands
faith:  sword
fortitude:  axe
hope: bow
justice:  hammer
patience:  boomerang
temperance: lariat / bola

What exactly are your 7 virtues?

Is this the right place to RSVP that I am attending the meeting?  Looking forward to some QuestOmatic!

Saskatchewan Game Design and Products / Re: Game Design Resources
« on: September 12, 2016, 01:40:05 PM »

Hi, I'd like to schedule a playtest of my big fantasy strategy board game, Cake.
What would probably be most helpful at this point would be a blind / beta playtest, to see how the game works without me there to explain it. 
It's a long-form game (4 hours), so I would only expect playtesters to play an hour or two, not finish a game. 

Saskatchewan Game Design and Products / Re: Introducing myself and my games
« on: September 10, 2015, 02:38:06 PM »
Unfortunately not.  Where are you at?  If you're in Regina, I could arrange to sell you a copy in person.  If you're in Saskatoon, I'll be up there on the 19th for the Entertainment Expo.

Thanks for your interest in Spectrum!

Archive of Miscellaneous Events / JimCon, Winnipeg, Nov 13-15
« on: August 10, 2015, 03:50:13 PM »
I'm planning to attend JimCon in Winnipeg for the first time this year.  Anyone else planning to attend?  Are you interested in car pooling?  I don't have a car, but I can contribute gas money and take a turn driving.

Thanks to all the organizers for such a great event, and thanks to those who played Spectrum!  Highlights of the game were:

Dyson's Pirate found himself in an ancient Egyptian battlefield.  He tried posing as a messenger from the god Anubis, but was captured by Egyptian warriors who were going to sacrifice him, to send him back to Anubis.  The Pirate escaped from his captors, and Bent Time so that a future version of himself was posing as the high priest of Anubis.  The future-version of the Pirate helped his past self escape, but once they were safely out into the desert, the Paradox caught up with them.  The future version of the Pirate was destroyed, leaving the past version free, but knowing that he would eventually be destroyed by Paradox while rescuing himself.

Ashley's Kid was camped out behind a truck-stop in 2008 when she heared a gun shot out front. She Bends Time to find a remote-control car with a mounted camera, and sends it to investigate. Through the camera she sees that a time bandit has just shot a trucker. The trucker is bleeding out, and the time bandit is driving away. The Kid Bends time again to find a robot double of the trucker, and time jumps back to yesterday. She hides in the other end of the alley, so her earlier self won't see her, and spends the day building the camera car and planting it for herself to find. She tries to save the trucker by switching him with the robot before he gets shot, but when she's talking to the trucker she draws a Black Joker (worst possible outcome). The time bandit shows up, and since the Kid is in the way, he shoots her. We end the session with the Kid laying bleeding by the highway.

The Bend for the remote-control car was resolved by the end of the session, but the Bend for the robot double wasn't, so it causes Paradox. Sophisticated robots are now invented in 2008, years before they were supposed to be.

Both characters started out with pretty simple problems, but trying to solve their problems with time travel only created more complicated problems.  If those sorts of stories sound fun to you, join me for Spectrum at the next PGX!

Pages: [1] 2