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Messages - prairieguy

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SIGN UPS!

Please indicate which of the following dates you would like to signup for, giving your name and your team name. Please remember if you sign up you are responsible to cover that shift or to get someone else to cover if something comes up that would affect you attending. To sign up your team must have paid its registration fees.

Saturday, May 25 from 11am-3pm
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Saturday, June 22 from 11am-3pm
Team - Meeple Syrup
1. Jim
2. Natasha
3. Scott
4. Lori

Saturday, July 27 from 11am-3pm
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Saturday, Aug 17 from 11am-3pm
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Hi PWYF Participants!  Your PWYF executive is trying to make fundraising a little easier this year. To that end we have booked 4 hotdog BBQs with possibly more to come.

Where: Save On Foods - 3701 Chuka Blvd
Dates: Saturday May 25 *** Saturday, June 22 ***Saturday, July 27 *** Saturday, Aug 17
Times: 11:00 - 15:00 (possibly 16:00 to be confirmed)
Who: Groups of 4 people will be required to man the sale (teams preferred but individual team members are ok too)


At the end of the BBQ season, each person/team will get an equal portion of all the BBQs' profits paid to your team page - this way if anyone has a rainy day it all balances out in the end. If you have any questions please ask on this post - there will be a second post to sign up for the BBQ's (here).  Please do not sign your team up for all of the events as we want to spread this around.  We will be announcing other opportunities soon!
To sign up your team must be fully registered and paid.


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Archive of Play with Your Food / Please do not go to CanadaHelps yet!!
« on: April 10, 2019, 11:38:45 AM »
If you are registering your team, please fill out the survey but DO NOT make the donation yet as it is still going to Souls Harbour
Thanks - we will let you know when ready

5
GAME: Dale of Merchants
TEACHER: prairieguy
START TIME: 8:00 PM
DURATION: 45 min.
# OF PLAYERS: 4
1. Murray
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URL: https://boardgamegeek.com/boardgame/176165/dale-merchants

It is an age of great discoveries. New and wonderful items find their ways into the hands of the greatest merchants. And if there ever is a place those traders love, it is the town of Dale.

There’s an extraordinary guild in the Dale founded by the greatest merchants. The tricky part is getting the membership since one must win the annual trading competition to be invited to the guild.

Notable animalfolk merchants from all over the world have gathered in the town to take part in the event. Everyone has only one goal in mind – to be celebrated as the winner and the newest member of the legendary guild.

In Dale of Merchants, players take the roles of those participating merchants learning new techniques, trading goods, and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!

6
GAME: Call to Adventure
TEACHER: prairieguy
START TIME: 6:30 PM
DURATION: 60 min.
# OF PLAYERS: 4
1. Murray
2.
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URL: https://boardgamegeek.com/boardgame/238992/call-adventure

Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

7
GAME: Memoir 44
TEACHER: prairieguy
START TIME: 6:30 PM
DURATION: 60 min.
# OF PLAYERS: 2
1. Murray
2. Miles - to confirm
URL: https://boardgamegeek.com/boardgame/10630/memoir-44

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Please cancel Memoir 44 - I am getting a really bad cold. Will make the PWYF meeting but heading home after :(

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GAME: Memoir 44
TEACHER: prairieguy
START TIME: 6:30 PM
DURATION: 60 min.
# OF PLAYERS: 2
1. Murray
2. Miles - to confirm
URL: https://boardgamegeek.com/boardgame/10630/memoir-44

10
sign me up for Porta Nigra and Coal Baron please

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Marketplace / Re: Games For Sale! March Edition!
« on: March 05, 2019, 07:36:00 AM »
I would take the Adrenaline expansion Chad

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please add me to container

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Marketplace / Re: Looking for Memoir 44
« on: March 02, 2019, 11:57:22 AM »
It is a great game - at least in my opinion.  I have played it more than anything else I own - if you are looking for a really deep game it is not that.  Each game takes about 45 minutes and is more skirmish based - but if you like the cloud of war feeling and lots of action it is a great game.
I often bring the overlord version out to CC which plays 6-8 people so if you would ever like to give it a try I am more than happy to bring out so you can see if it is something you want to buy into

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and work gets in the way again - please remove me from Reykholt  :(

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sign me up for Reykholt please

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