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Topics - devinreed79

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Archive of FRAG Games Day Events / FRAG Game Days 2017
« on: January 19, 2017, 04:16:45 PM »
Hey I've noticed the forum hasn't been updated with the 2017 FRAG Game Days.  I want to try and make it this month but not sure if it's this weekend or next.

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Hey everyone.  I have developed a great new military card game based around modern naval combat.

You play as an admiral from an autonomous nation.  Commanding from your flagship, you can build ships, equip them with weapons like guns and guided missiles, build and deploy jet aircraft to aircraft carriers.  Players will be tasked with protecting their resources while trying to take out their enemy's flagship.  Players will use resource cards to produce requisition, and that will be used to pay for costs.  Players will have access to powerful defensive cards; like radar, SONAR, and armor; that get equipped to their flagships to help boost their effectiveness in the battlefield.  Players will also have access to powerful instant cards, that can be played at anytime during the game as long as that player can pay the requisition cost and satisfy any prerequisites.

Resource cards will be shuffled in a separate deck as the rest of the cards and allows players more control over their resources.  During a player's draw step, that player chooses to draw either from their main deck, or their resource deck.  Players will also be able to deploy their ships, weapons, aircraft and defense cards through the use of the Construction Zone, where a player can build up requisition counters over time and deploy the units when they have enough.

Combat in this game can happen at anytime during a player's main phase, and players can conduct multiple attack sequences as long as they have enough units to do so.  Combat and damage determination is by the use of dice, where players will roll an attack vs a defense roll, add any modifiers that are on the involved units, and compare.  If a player's attack roll is greater than the other player's defense roll, that's a hit and damage is dealt equal to the difference.  Attacking and defending ships will fire at each other at the same time, so players will roll twice for each.  Players will also have access to directed fire weapons that can be activated.  These weapons use the same attack/defense challenge roll as with combat.

The main objective of the game is to sink your opponent's flagship.  Players' flagships start with 20 hit points, and will have 8 upgrade platforms for weapons or defense cards.  Other ways to eliminate players are to force them to run out of cards in their main deck, or to run out of resources.

The design and sales format for this game is a Cube, and each expansion will be an extension to the cube game.  However there is an emphasis for players to build decks in a more constructed format.  Allowing players to build decks of no less than 40 cards main, 15-25 resources, and up to a 15 card sideboard.  No more than 3 copies of any card in the game by name and type besides basic resources can appear in main, resource and side decks.  The constructed format allows for 1v1 play or multiplayer action.

The Core set of the game, which is currently available to purchase, consists of 237 unique card faces.  The Core Set Cube game consists of 600 printed cards from each of the 6 types, in sequence of rarity.  There are 36 rares, 54 uncommons,132 commons and 15 basic resources.  The cube box is guaranteed to contain 1 of each rare, 2 of each uncommon, 3 of each common and 60 basic resources.

For more information on this game, card spoilers and the official Admiral's Handbook, check out our website at http://www.navalbattlesccg.com.
Follow us on Facebook for updates on new cards or articles. https://www.facebook.com/navalbattlesccg/

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