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Topics - AllanDotson

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Archive of Miscellaneous Events / JimCon, Winnipeg, Nov 13-15
« on: August 10, 2015, 03:50:13 PM »
I'm planning to attend JimCon in Winnipeg for the first time this year.  Anyone else planning to attend?  Are you interested in car pooling?  I don't have a car, but I can contribute gas money and take a turn driving.

Archive of Game Discussion / Changeling: the Lost LARP
« on: November 12, 2013, 10:35:03 PM »
Queen City Lost is a Changeling: the Lost LARP happening on the 2nd Saturday of each month.  The game uses the New World of Darkness rules, and is actively seeking new players, any level of experience welcome. 

See the Facebook page for more information on how to join, or send me a message.

Registration is open for my fall Game Design class at the Neil Balkwill Civic Arts Centre. 

Game Design
9-14 years
Make your own card games, board games, and role-playing games.
We’ll play-test our own storytelling and fantasy adventure games
together, then make changes to take home a finished, playable game!

Sat.  Sep 21-Nov 16 03:30 pm-05:00 pm $105.00

To register, call 777-7521, or visit the city of regina website at:

Archive of Miscellaneous Events / Regina Comic Fair
« on: July 27, 2013, 10:36:05 AM »
The 3rd Annual Regina Comic Fair ( will be held on SUNDAY, September 22, 2013, 11 am to 5 pm, at the Regina Hungarian Club, 1925 McAra St.  Admission - $2.00

This is so far not a gaming event, but I think a gaming presence there would be awesome.  The Comic Fair has brought out a lot of visitors for the past two years, but there is not enough for people to DO once they are there.  This year I will be running an open drawing / comic jam table for people to sit and draw, but I'm sure Erin ( would love to have someone run a games table on behalf of SaskGames, if anyone was interested.       


Hello! I am looking for people to playtest my short game Monster Box, which is now available for free download from DriveThruRPG (or attached to this post).  This is a short, simple, introductory rpg, which should play well with kids.   I will give a synopsis of the game below, but please download it and check out the actual rules document. This game is mostly intended to promote my other games (Spectrum and fingerprints), but I do want to make sure it is a fun, working game that stands on it's own. My questions are:

1.  Are the rules clear?
2.  Is there any other material you would need to start playing this game right away?

Here is a synopsis of the game:

Monster Box is a role-playing game of kids with bonded pet monsters (in the style of Pokemon or Shadowstar). The game is a 10-page free PDF, and includes a character sheet. The game uses 6-sided dice, preferably one white die plus 3 differently colored dice per player, and a few dice for the Guide.

You play as a kid (white die), with one monster buddy and 2 monster pets (colored dice). The colors of your dice should match the monsters you draw on your character sheet. Each of your monsters has a different mechanical power (+1 on every roll, roll 2d3, reroll once, etc.). You can describe your monster, and the effects of this power however you want.

When the kid faces problems, they choose which monsters (if any) they want to help them, roll their dice, add up the totals, and hope to hit the target number. If your monster rolls a 1, it is exhausted, and is out of play until it heals (probably for one or two scenes). So do you use all of your monsters on every early challenge? You'll probably roll big totals, but one of those monsters might be exhausted when you really need them.

Your monster pets can only help you with fights, and physical challenges (crossing a river, escaping a cell, rescuing a busload of your classmates falling off a cliff). Your monster buddy can help you with any kind of roll, including talking, knowledge, scrounging, sneaking, being brave, or healing, but even they can only use their power for fights and physical challenges. So do you use your buddy in the fight, or hold them back so they an help you heal your other monsters?

There's more to it, but not a lot more. Please check out the full rules, and let me know:

1.  Are the rules clear?
2.  Is there any other material you would need to start playing this game right away?

It would be especially great if you wanted to post your actual play experiences at  Thank you! I look forward to reading your comments. 

Hello!  I am a game designer and independent publisher in Regina.  I make board games, card games, and role-playing games, some of which I have run at FRAGCon.  Three of my games are now available as PDFs from

Spectrum is a time travel role-playing game.  My goal was to make a simple basic system, to allow the players and Guide to focus on all the complexities of really detailed time-travel.  This is an intense head-trip for serious gamers and hard-sci-fi fans.  There is also a free demo module available. 

Fingerprints is a story-game of post-modern superheroes.   It's rules-light, and uses a weird dice mechanic where you roll dice onto your character sheet, and use whatever word your die lands on in your narration.

Monster Box is a free short rpg of kids with pet monsters.  Please download it, read it, play it, and let me know what you think!

I also teach game design classes for kids (9-14) at the Neil Balkwill Civic Arts Centre in Regina.

If you're interested in finding out more about my games or classes, you can check out my website, my Facebook page or my G+.  I'm glad to learn about the SaskGames community, and I will be posting more of my games, classes, and events here as well! 

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