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Messages - KhoaKhoa

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1
November 14th: Steve (Painted) vs Maeson (Painted) - Steve Victory (at store)
November 14th: Steve (Painted) vs Jesse (Painted)    - Steve Victory (at store)
November 14th: Steve (Painted) vs Khoa (Painted)     - Steve Victory (at store)

November 14th: Maeson (Painted) vs Khoa (Painted) - Maeson Victory (at store)
November 14th: Maeson (Painted) vs Jessi (Painted) - Maeson Victory (at store)

2
November 9th: Perris (Painted) vs Steve (Painted) - Perris Victory (not at store)

3
Player Name         :   Maeson L.
Warband              :   The Bone Heads (Legion of Nagash)
Method of Contact :  PM on forum

4
Player Name         :   Steve S.
Warband              :   Gloomspite Gitz
Method of Contact :  Cell: 306 737-2762

5
Player Name         :   Jesse L.
Warband              :   Iron Golems
Method of Contact :  Cell: 306 737-5366

6
Player Name         :   Perris N.
Warband              :   The Gorecry (Nighthaunt)
Method of Contact :  Neuman.Perris@gmail.com

7
Player Name         : Khoa L.
Warband              : The Molten Jade Jawz(Iron Jawz)
Method of Contact : khoaleity@gmail.com / 306-501-2955

8
Leagues / Keyforge Triad Adaptive Winter League 2019
« on: October 30, 2019, 04:20:41 PM »
The Great Archons have fought in the great war but it is only the beginning... A new world has entered into the fray... The games are just beginning as our WORLD'S COLLIDE!!!

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Keyforge?


(from wikipedia)

KeyForge is a unique deck card game created by Richard Garfield and published by Fantasy Flight Games in 2018.

In it, players take on the role of Archons in the world of the Crucible. Each Archon races to be the first to collect "Æmber" and forge three keys. As the first "Unique Deck Game", KeyForge is sold in individual decks containing 37 random cards. No two decks are the same, with 104 septillion possible deck combinations. There are about 370 cards in the Call of the Archons expansion. Each deck has a unique name.

KeyForge is a two-player game, with each player using a single deck of cards to play creatures, artifacts, actions and upgrades. The aim of the game is to gather enough Æmber (pronounced "amber") to forge three keys before the opponent does the same. Creatures can reap Æmber and fight one another, while artifacts provide unique effects. Actions are used and discarded, and upgrades are attached to creatures to improve their abilities.

Each card in KeyForge is associated with a House, with each deck containing cards from three Houses. At the beginning of each players' turn, that player declares a House - they may then only play, use, or discard cards belonging to that House. Unlike similar card games such as Magic: the Gathering and Android: Netrunner, cards do not typically require a cost to be paid such as the expenditure of mana or credits. Instead, a player may play and use as many cards on their turn as they wish, provided the cards belong to the declared House.

KeyForge also differs from other card games in its approach to deck composition. Each deck features a unique card back with the name of an Archon; thus, decks cannot be modified with cards from other decks. Cards also cannot be traded or sold separately from their original decks, eliminating the possibility of "net decking" (a process in other card games of researching and recreating the most powerful decks).


----

What is it?

The Keyforge Adaptive Summer League is a minimum of four week long tournament that gives players a chance to play a variety of decks in their collection, while also testing their skills to the max!

Each week players will be assigned an opponent. With that opponent you will play one adaptive game by the end of week. The time and location is the player's and opponent's choice. (full rules below)

Who Can Play?
All players are eligible for this event!

---

This time there will be even GREATER TREASURES (prizes) TO BE WON!!!

please check the attachment.
Brief Overview:

EVEN MORE AWESOME PRIZES
(playmats, tokens, custom deck boxes, trophies, maverick decks... and MORE)
Tournament Format:
Triad Adaptive (Bring 3 decks, ban 1 by choosing HOUSES only, and play adaptive game weekly)
Entry Fee: $30
Length:
4 weeks long + Grand Finals week for Top 4
SIGNUP DUE DATE: Nov. 15th
LEAGUE START: Nov. 18th 

Please read the PDF Attached for other information

Each week (for four weeks) I will be sending an email out with the match-ups for the given week. You and your opponent are responsible for communicating with each other on when to meet up and where. I will not be chasing people for results. Winner will report the match.
All games must be reported on the Sunday night at 9pm CST.

For more information, please email me at khoaleity@gmail.com

Thanks!
Khoa

9
Archive of Leagues / Keyforge Adaptive Summer League Play
« on: June 25, 2019, 10:07:59 AM »
KEYFORGE ADAPTIVE LEAGUE SUMMER 2019

Keyforge?


(from wikipedia)

KeyForge is a unique deck card game created by Richard Garfield and published by Fantasy Flight Games in 2018.

In it, players take on the role of Archons in the world of the Crucible. Each Archon races to be the first to collect "Æmber" and forge three keys. As the first "Unique Deck Game", KeyForge is sold in individual decks containing 37 random cards. No two decks are the same, with 104 septillion possible deck combinations. There are about 370 cards in the Call of the Archons expansion. Each deck has a unique name.

KeyForge is a two-player game, with each player using a single deck of cards to play creatures, artifacts, actions and upgrades. The aim of the game is to gather enough Æmber (pronounced "amber") to forge three keys before the opponent does the same. Creatures can reap Æmber and fight one another, while artifacts provide unique effects. Actions are used and discarded, and upgrades are attached to creatures to improve their abilities.

Each card in KeyForge is associated with a House, with each deck containing cards from three Houses. At the beginning of each players' turn, that player declares a House - they may then only play, use, or discard cards belonging to that House. Unlike similar card games such as Magic: the Gathering and Android: Netrunner, cards do not typically require a cost to be paid such as the expenditure of mana or credits. Instead, a player may play and use as many cards on their turn as they wish, provided the cards belong to the declared House.

KeyForge also differs from other card games in its approach to deck composition. Each deck features a unique card back with the name of an Archon; thus, decks cannot be modified with cards from other decks. Cards also cannot be traded or sold separately from their original decks, eliminating the possibility of "net decking" (a process in other card games of researching and recreating the most powerful decks).

What is it?

The Keyforge Adaptive Summer League is a minimum of four week long tournament that gives players a chance to play a variety of decks in their collection, while also testing their skills to the max!

Each week players will be assigned an opponent. With that opponent you will play one adaptive game by the end of week. The time and location is the player's and opponent's choice. (full rules below)

Who Can Play?
All players are elligble for this event!

Entry?
Cost will be $12 for the 4 week period (so $3 a week in a 4 week period) All Entry fees will go towards prizes.

Payment can be done in person or through paypal at khoalittlesaigon@hotmail.com. Payment must be payed in full only.
If payment is not received by July 13th you will not be eligible to play.
The League is planned to start the week (July 15th) after the payment due date.

Once the league begins, entry fees cannot be refunded as they will go directly into prizing, and each game played affects overall rankings.

Prizes?
The main focus is on participation prizes, so each player will receive a set of Aurbit tokens- two Stun, two Power, and two shields.
Final Prizes will be based upon attendance (so can range from custom keys, cards, or playmats!).
Top 4 will receive additional prizes!

Tournament Format?
Adaptive (Archon or Sealed): Each week you can use a different deck of your choice, sealed or from your open collection.

Each round of this tournament consists of best-of-three matches. For the first game of each match, players use their own decks. For the second game, each player swaps decks with his or her opponent and plays using his or her opponent’s deck. If the third game occurs,
players bid chains to use the deck which won both of the previous games. The player who brought the deck starts by bidding 0 chains, and then the players take turns outbidding each other until a player declines to bid higher. The player who bid the highest uses that deck for the third game (with their bid number of chains applied at the start).

OP Rules:
You may use any sleeve or tokens/dice as long as the information is clear to your opponent at the time.

Match-Ups:
At the end of each week (Monday Morning) there will be new round pairings that I will announce on Facebook or email if required. Round Limit: Each individual set of games will not have a time limit, and you can meet and play with your opponent at any time and any place within the week period. In the case that this is out of town, Regina player gets preference in city of Regina. Players are allowed to decline locations that are not considered public for safety reasons.

Rulings:
Rulings are based on the each player's discretion. Remember this is friendly welcoming tournament. Please either reference rulebook or either contact myself if I am available at that time. If there is an instance where both players have forgotten an important rule and some turns have past (like ember imp/forge a key) it is deemed that the current play still stands so no take-see back-see and redoing whole turns as each player is responsible to remember their board-state and triggers.

All games must be reported on the Sunday night at 9pm CST. IF the game is not reported, each player will be award 0 Points for that round. If a player can prove they have contacted their opponent and there was no response attempted or never tried to setup a meeting, that player will receive full points and their opponent will receive 0 points for that week.

Round Points:
Each round you will be award 1 point per game won, and 1 additional Point for winning the Match. These points will then determine who you play the next week, and at the end of the league , there will be a cut to the top 4 players who will play off for any grand prizes available.

Length of League:
Minimum 4 Weeks (longer if more players)

Player Conduct:
1.This one is obvious but no cheating is allowed what-so ever, if you are found to be cheating, you will be removed from the tournament.

2. Respect the players. I have zero-tolerance for individuals that have poor sportsmanship or downright rude to their opponents. For the first complaint I will issue a warning. This will be a three strike system and on the 3rd strike you will be removed from the tournament at my discretion.

3. Have fun!

10
Role Playing Games / Re: Pathfinder group needs members
« on: April 07, 2016, 04:02:53 PM »
What is your contact info? I am interested in joining and possibly with a friend

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