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Messages - Bricktown

#1
Marketplace / Re: Board Game Lot for sale
March 28, 2023, 11:39:59 AM
updated March 28th
#2
Marketplace / Re: Games for Sale
March 28, 2023, 11:36:45 AM
Updated March 28th
#3
Marketplace / Games for Sale
December 28, 2022, 03:39:42 PM
Pacific Rim base game and 4 expansions - $100

3 Jaeger and 3 Kaiju total.  Played a few times, two boxes unopened.


The Reckoners with expansion - $150

Played a few times, mint condition.  Some kickstarter extras, expansion unplayed but opened.


Firefly with multiple expansions - Sold

Comes with base game, Kalidasa, pirates and bounty hunters, blue sun and two ship expansions.  Game includes insert from broken token I think.
#4
Marketplace / Board Game Lot for sale
September 28, 2022, 10:49:16 AM
Selling games as lot - $65

Quarriors (light vs dark, quarmageddon, quest of the quadiotor)
Empires of the Void
Ultimate Warriorz
Lost Ones
Storm Seige
Game Developerz
Conquest of Planet Earth
#5
Marketplace / Re: Games for Sale (Regina)
July 11, 2022, 06:57:02 AM
Can I get:
Bang! The dice game walking dead
My Lil scythe
Topiary


#6
GAME: Ninja All-stars
TEACHER: Bricktown(Chris)
START TIME: 12:00
DURATION: 60 minutes
# OF PLAYERS:
1. Nicole
2. John
3. Chris
4. Brent
#8
Quote from: craftybernardo on December 01, 2016, 12:24:06 PM
The rift navigator is a good idea.  You could also make some custom titles for rift jumpers, for example: finish a mission (or 2/3 if 1 becomes to easy) in each universe, or trade X amount of cubes in each universe.

In that cause, I want to be the Rift Rival (kicking @ss and taking names in both universes)  :D
.. because making enemies in one universe isn't enough
#9
"They assume the color of the person they switch with on the new board. "

As much as it was funny to watch Matt strand Greg in the Sanitary shield, I think it would be better to have the person reappear on the same tile but in a not so compromising space.  I think a better spot would be same tile but on the mission space.  The switching player is already losing their missions so I think it balances better if they can start on a space that doesn't comprise their first turn in the new universe
#10
Quote from: Matt Robertson on October 03, 2016, 09:25:40 AM
Here are some working ideas for the exploration tokens:


Trade Tokens
01 - 01 Trade embargo. You can no longer 'collect a FP for selling'
02 - 08 Trade sanctions. You may only carry two goods cubes total on your ship
09 - 19 No effect
20 - 20 All cargo sales 'earn double money for first two cubes only'

Weapons Tokens
01 - 01 You bought your weapons from a faulty arms dealer. '-1 to all weapons'
02 - 04 Your missiles are faulty. '-1 to missiles'
05 - 08 Your blasters are faulty. '-1 to blasters'
09 - 19 No effect
20 - 20 KHAN!!! All of your weapons are now at' +1 damage. '

Movement Tokens
01 - 01 Worn out engines. '-1 to all engine rolls'
02 - 03 Your engines are starting to fail, cover up 1 activation spot.
04 - 14 No Effect
15 - 17 Engine rolls now add +1 movement 'can not exceed max roll'
18 - 19  Your impulse engines now grant you +2 movement 'can not exceed max roll'
20 - 20 You are Hans Freakin' Solo, all engine rolls add +3 movement 'can not exceed max roll'