SaskGames

Off Topic => General Discussion => Topic started by: Jolo on January 31, 2011, 09:33:54 PM

Title: Physics and Evolution in one neat package
Post by: Jolo on January 31, 2011, 09:33:54 PM
Boxcar 2d (http://boxcar2d.com/)
Title: Re: Physics and Evolution in one neat package
Post by: Brad on February 01, 2011, 09:07:47 PM
Quite amusing... but mine seem to have hit a wall at Generation 8. Any car that's remotley viable only makes it to about 385.5 >.<;
Thanks for sharing.
Title: Re: Physics and Evolution in one neat package
Post by: Jolo on February 02, 2011, 12:58:18 PM
The terrain always changes when you close the window and restart. At work I had a cars that would regularly go over 500, at home I was about 45 generations in and the sticking point was a steep wall at 422. I was watching the overall average climb until it was over 300, but the furthest distance was still only 422.
Title: Re: Physics and Evolution in one neat package
Post by: Brad on February 02, 2011, 07:02:18 PM
Ah, good to know I'll get a different map if I wander in again. I'm sure that if they had a little more time some of them could accelrate through some spots. Apparently though if you spend to much time with most of your wheels off the ground the game decides you're stuck. :p It's also apparently upgraded to version 2.0 since last night. >.>
Title: Re: Physics and Evolution in one neat package
Post by: Jason Schmidt on August 31, 2011, 08:28:55 AM
I better not let my students see this, they'll be on there instead of following along in class lol