Welcome => Saskatchewan Game Design and Products => Topic started by: RTigger on September 21, 2016, 08:23:11 AM

Title: Erebus - a solo space odyseey
Post by: RTigger on September 21, 2016, 08:23:11 AM
Hey everyone!  Thought I'd jot down some of the notes from one of the few games I'm developing.  I mentioned this briefly in the one meeting I attended two months ago, but now that summer is over I'm hoping to spend a bit more time on it in the coming months.

The game is based around the idea of a mobile game, Out There.  The concept in Out There is that you're the captain of a one-person spacecraft that was just jolted out of cryo-stasis when your craft drifted into an alien structure.  From there you have to gather resources using what little tools your spacecraft has to attempt to travel back to your home system.  The game I'm trying to make captures much of the same "alone in space" feel where you fight against all odds and using what you manage to scavenge from planets and star systems along the way to get to your goal.

The storyline however is a bit different: the plot I'm currently going with is your ship and crew are the sole survivors of an alien onslaught - you were part of an expeditionary fleet heading towards the first sign of alien communication found by your species.  After travelling hundreds of years your ships finally arrives to intersect the signal, where a literal wall of alien craft and technology envelopes the fleet and immediately destroys pretty much everything it comes across.  Once your ship regains its bearings and realizes what happens, you race back towards your home system, hoping to beat the alien force back home so you can give some sort of early warning in an effort to prepare or at least avoid the onslaught.

As you can probably tell this game has a lot of theme and flavour to it, and that's been one of the biggest hang ups of the design - having to write enough copy for the game to make it interesting.  I've recently decided to take a slimmed down approach and build a very basic 30-card system, but I'd love the final product to have a higher number of cards if only to increase the replay value and randomness of the story.

For the actual mechanics: a "game round" consists of a few things.

A few other things in the game:

A few things I'm struggling with:

Anyways, thanks for listening to me vomit my ideas onto a page.  If you guys have any feedback or comments I'd love to hear them!

Here's an imgur album of my components so far: (
Title: Re: Erebus - a solo space odyseey
Post by: SMORLEY on September 21, 2016, 06:50:23 PM
Sounds interesting
What are the consequences of failing?  or is it more Sandlot format
Solo Game, maybe should be an app like pokomon go
Title: Re: Erebus - a solo space odyseey
Post by: SMORLEY on September 21, 2016, 06:54:14 PM
You could make the neccesary function of all the cards and then go back and start doing the details