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Title: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on October 17, 2012, 01:59:48 PM
ComicReaders' Warhammer Fantasy Escalation League 2012 / 2013 - Season 1.5

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WHAT IS Warhammer Fantasy?
Warhammer Fantasy is a tabletop miniature wargame produced by Games Workshop, set in a fantasy universe.

Game Resources
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LEAGUE STRUCTURE

Month one begins November 2012.

Welcome to the revamped Warhammer Fantasy Escalation League Season 1.5. We have made changes to simplify its structure but also based on feedback from players in the community.

All months build upon the previous month. You are allowed to change wargear between months. You are not allowed to decrease the number of models from the previous months. You are not allowed to switch out units from the previous months.

We need a minimum of 8 players for the League. Maximum number of players is 12.

ESCALATION DETAILS
Normal army composition will be applied.
First Month (November) : 1000 points
Second Month (December/January) : +500 points
Third Month (February) : +500 points
Fourth Month (March) : 2500 point tournament* (This army list does not have to be carried over from escalation months)
*Note: Not all League players are required to play in the tournament. League members are saved tournament spots before spots are opened to the public.

BATTLE & BONUS POINTS

A win earns you 3 battle points, a draw 2 and a loss 1.

There are a number of ways to earn and lose bonus points over the course of the league.
Bonus Points:
There are a number of ways to earn and lose bonus points over the course of the league.
‘Artisan’ - Any game played with a fully painted army earns a bonus +1 points
‘Paragon of Virtue’  - Best Sporting player as determined by sportsmanship criteria +2 Points
‘Specter of Death’ – Undefeated, not counting draws and losses within the month  + 2 points (minimum 2 games played)
'Slayer of Kings'  - Defeats a ‘Specter of Death’ from previous month + 1 Point per
‘Fools Rush In’ - Games played with unfinished miniatures  – 1 point per game
'Idle Hands' - A player that does not participate in a calendar month: Put on waitlist
‘Herald of Chaos’ - Players with abnormally low sportsmanship scores and / or complaints regarding his or her conduct within the month: Suspension*

*Multiple occurrences of this particular infraction will result in expulsion from this League, and possibly the ineligibility to participate in other future events held at ComicReaders Downtown.

PRIZES
Prizes will be given to top player(s) at the end of each Escalation month. Prizes are provided by ComicReaders Downtown and will be a combination of miniatures and paint. Prizes will be suited (to the best of our ability) to the army fielded by the prize winners.

There will be seperate prizes for the fourth month 2500 point tournament. More details to follow. Points earned during the escalation months do not carry over into the tourament.

GAME SCHEDULE / GAME PLAY / REPORTING
All games must be played using the pitched battle selection from the rule book (pg 141), chosen randomly as per normal. 

A minimum of one game must be played each month, and must be played  in the store during the calendar month.

There is no maximum number of games.

All games played against a unique player during the month will count towards ranking; however, games played with an opponent you have played in the previous month will not be counted for points. Example, if Player A played Player B in month 1 and again in Month 2, the game in Month 2 would not count toward points. But Player A and Player B could play each other for points in Month 3. This arrangement fosters diversity in games played.

1000 point games are played on 4’X4’ tables.  All other games are played on 4’X6’ games.

You can play with unfinished miniatures, but no proxy allowed if it is not clear as to what the miniature is supposed to represent. In addition, you lose points for playing with an unfinished army. (See "Fools Rush In" in the Bonus Points section.)

Currently, players will not need to submit Army Lists, but if problems start to occur then players will be asked to submit Army Lists to be on record at ComicReaders Downtown.

The store is not available Friday nights and Saturdays due to existing, regularly scheduled events. Please use the SaskGames.com Forums to find out if there are events happening at the store before you schedule your game. Go to the Leagues section of SaskGames.com to contact players in the League. You can also get contact information (phone / email) from ComicReaders Downtown.

Each player will fill out a Sportsmanship Criteria card after each game. (See "Sportsmanship Criteria".)

Prizes will be awarded to the top players every month. Ranking are reset every month but overall rankings will be tracked to help determine starting matches for the tournament.

Report wins and losses to ComicReaders Downtown staff at the end of the game.

ROSTER OF CONFIRMED COMBATANTS
1. Mike Lepke
2. Don Matwe
3. Maeson Livingston
4. Justin Gallagher
5. Dean Dodge
6. Lareina Chan
7. Chris Smith
8. Robert Possberg
9. Neil Gosselin
10. Barcley Lucki
11.
12.

WANT TO PLAY IN THE LEAGUE?
Contact ComicReaders Downtown via email (readers2@sasktel.net), phone (779-0900) or in-person at the store. We will need your first and last name, phone number and (optionally) email address.

Sportmanship Criteria
1. Make all their measurements clearly and accurately? (No ‘rubber rulers’ and you could see how far they were moving).
2. State what they were rolling for, what they needed, rolled the dice in plain sight, and did not roll into a pile of dice?
3. Politely answered any question you may have had about the game, including scenario, rules, and their army list? (If there were no questions, mark yes.)
4. Was your opponent patient when you were looking up rules in the rulebooks? (If there were no rule checks, mark yes.)
5. Play briskly and in an organized fashion, and did not stall for time?
6. Remain positive if they were losing, and/or did not belittle you if they were winning?

Every answer of yes is 1 point for your opponent. This will leave you with 4 points that you can award your opponent for an especially enjoyable game. (You do not need to give the whole 4 points. So 0, 1, 2 etc is also possible).

Refer to http://forums.saskgames.com/index.php?topic=794.0 (http://forums.saskgames.com/index.php?topic=794.0) for a general Code of Conduct expected of players playing at ComicReaders Downtown. By playing in events at ComicReaders Downtown you are agreeing to conduct yourself in a manner consistent with the Code of Conduct.

THANKS
This League would not be possible without the dedication of ComicReaders' staff.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on October 17, 2012, 05:45:01 PM
awsome. looks great, sign me up
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on October 17, 2012, 10:07:38 PM
I'm in (Don Matwe). Tomb kings. Thank you.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on October 18, 2012, 10:54:46 AM
I would like to mention that "Unfinished Miniatures" means: missing limbs, but does not count against unpainted. So you can play without a fully painted army without any penalties.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on October 18, 2012, 01:35:32 PM
Would that count towards models that are say armed with shields but are not displaying any? For instance my little rat skavenslaves have slings byt the models dont have them, I just say they spit warpstone at the enemy as a fluffy idea.

I am in with Skaven
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on October 18, 2012, 09:28:32 PM
i have a small question....

if you select a wizard as a lord or hero, does the chosen lore have to be on the army list/roster, and does it always remain the same? or can chosen lores be changed from game to game and month to month if that wizard has acsess to multiple lores?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on October 19, 2012, 06:46:42 PM
Would that count towards models that are say armed with shields but are not displaying any? For instance my little rat skavenslaves have slings byt the models dont have them, I just say they spit warpstone at the enemy as a fluffy idea.

My stance is that shields are war gear, and since fantasy war gear isn't as strict when it comes to WYSIWYG in comparison to 40k, the answer is no, lack of shields would not count against as being "unfinished". As long as it is legal for your rats to have shields and slings, and you have the points allocated to having shields, then you're fine.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on October 19, 2012, 07:05:08 PM
i have a small question....

if you select a wizard as a lord or hero, does the chosen lore have to be on the army list/roster, and does it always remain the same? or can chosen lores be changed from game to game and month to month if that wizard has acsess to multiple lores?

I do believe you can, I would quote the book right now, but I don't have the book on me, so I can't reference it word for word. There was a website that stated: "As the rules state that you only roll for your spells prior to the deployment phase, you do not have to pick your Lore before your game and you may choose your Lore depending on the opponent you will be facing."

So, yes you can change lore between games.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on October 19, 2012, 08:32:55 PM
It is known that lores have to be listed on your armylist before a game,so as to avoid customizing against new opponents in a tournament or to have an advantage against certain things in an opponents army. If players cannot change their lists during an escalation month then changing lores is technically not allowed according to the rulebook as they have to be listed before a game starts when spells are rolled. But that just what the rulebook says, im sure the mods would make an exception for league play.

An example would be using a Grey Seer that can take from 2 different lores AND replace one of those spells with the Dreaded 13th spell. I have state how many spells from each lore I will roll for on each table, cant just switch back and forth from the two to gain an advantage as this would be changing my armylist!

Are you playing Empire Mike?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on October 22, 2012, 07:22:11 PM
Official Ruling: You are allowed to change Lore game to game, BUT you must have it in place before you know what is being fielded by your opponent.

If this becomes a problem, I will take the ability to do this away, so play nice.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on October 24, 2012, 04:36:46 PM
I'm in- with Dwarfs. Haven't played those ugly little things in a while.

Dean Dodge
789-8503
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on October 24, 2012, 08:12:22 PM
Quote
Official Ruling: You are allowed to change Lore game to game, BUT you must have it in place before you know what is being fielded by your opponent.

We consulted with Games Workshop on this one. i.e. we consulted a higher power for this answer.   :)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on October 24, 2012, 10:19:52 PM
so.... we have the ability to change it, but not after we know what we are playing against? heres the issue i can see with this:

- since everyone is playing the same armies, and we know what armies those are, and by extension generally whats in them, such as deans dwarves... there is no point at wich "but not after you know what your opponent is fielding" comes into effect. if i was to arrange a game with dean, today for sunday, i know im playing his dwarves, and if i had played him before or watched one of his games before i know what he has.

now, im not saying that im going to change my lore or pick a lore to wreck dwarves, but whats to say that dean dosent feel that i did? heres my soultion to the issue:

1. lores (if multiple are available) must be selected pre game. without disclosing to the oppenet. (so write them down, pull out one of the lore cards, etc) then this way, lores are selected with somewhat impartial basis and prevents "lore countering", then are revealed and rolled for as normal

2. either that, or lores must be pre selected and are treated like wargear. (so changable each month) - wich albeit goes against my personal opinion (i would like to be able to change and experiment with diffirent lores each game) but i would rather avoid any accusations of "tailoring to counter armies with magic" and just stick with one. (changing it at the month end if i really dont like how it works)


anyway, thats just my thoughts. as always i defer to the rulings of the league mods. - and if lore changing stays as ruled i promise to keep my lore selection as impartial and fair as i can, while still being competetive.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on October 24, 2012, 10:30:46 PM
Quote
Official Ruling: You are allowed to change Lore game to game, BUT you must have it in place before you know what is being fielded by your opponent.

The "what is being fielded by your opponent" is not in reference to what army your opponent is playing. You'll know that, of course. So you pick your lore if you're playing Dean's Dwarves but when you come to the game that day you can't decide to change your lore.

So pick your opponent. Arrange your game. Pick your lore. Show up. No lore change. Play.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on October 24, 2012, 10:41:03 PM
You're not allowed to choose after knowing specifics of the army is how I understood it, like taking fire magic against something with regeneration.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on October 25, 2012, 03:41:14 AM
The rulebook says that lores must be listed on the arnylist for each player, if we are not allowed to change armylists during the month then you  shouldnt be able to change lores during that month!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on October 25, 2012, 10:13:24 AM
Lores don't matter to me.  :lol If I was playing an army that cared it might matter a tiny bit. Since 8th edition I have not personally seen a game that was won by lore selection.
I think being able to change lores for different opponents is fine.  :2cents
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on October 25, 2012, 12:59:57 PM
Quote
Official Ruling: You are allowed to change Lore game to game, BUT you must have it in place before you know what is being fielded by your opponent.

The ruling stands. You can change your lore each game, but you can't change your lore once you see the specifics of your opponent's army.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on October 25, 2012, 01:13:42 PM
Chris (ogres) and I (dark elves) will be playing, but neither of us will be available until the latter half of November.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on October 25, 2012, 03:10:38 PM
Looking forward to playing more games.  As Lareina said, I'll be busy moving in early November so probably won't be available much for games until somewhere around the 10th or so. 

Since Ogres must take Maw lore for a butcher/slaughtermaster and fire for a firebelly, the lore choice won't affect me anyway.  It'll be good for new players (the ideal target for an escalation league IMO) to be able to try different lores and see what works and doesn't work against certain opponents.  Personally if I had a choice of lores I'd probably field a different one each game/opponent just to experiment.  I'm going to use the escalation games to experiment with different stuff and try to learn about my army, but if someone want to counter me with a purple sun (which I hear devastates ogres) then so be it.  I'll just have to learn how to hunt your mage more efficiently  :lol

That, and if I honestly believe they chose a lore specifically to counter what they know I fielded from the last month, then I'll reflect that in the sportsmanship score card.  Oh, and that just made me remember that "games played with an opponent you have played in the previous month will not be counted for points", so the worst that can happen is I play someone in 1000 and then 2000 point games, where I've got a whole 1000 points of new stuff they don't know about that their lore may not necessarily be super-effective against anyway.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on October 25, 2012, 05:34:09 PM
Ogres can "snipe/nerf" mages pretty easy. Lore of death (or the number 1 spell from maw) plus greedy fist.
Spell inflicts hits. Greedy fist removes magic levels per every hit inflicted by the user. Plus it gives you a 6+ ward, and +1 str.

Pretty easy way of neutering lone mages running around.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on October 26, 2012, 03:31:37 PM
Hey Mike I might be mistaken here but if you take a Butcher you have to use the Lore of the Great Maw as your lore if you only have the one butch. Atleast that is what armybuilder says, I was just kinda playing around for fun and saw this.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on October 27, 2012, 02:10:27 PM
At least one sm or butcher must have maw others can choose. Reflecting on someones sportsmanship that they chose a better lore against you means you are the poor sport, they are simply adapting to you army. Death and greedyfist is almost easy as pie to see, review your opponents army list and ask which one(s) have death, probably that one has a greedy fist. Also enjoy playing dean`s list with that combo.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on October 27, 2012, 02:25:26 PM
Also the OK faq says that the greedy fist altering magic levels only applies to CC attacks which would make sense cause you cant punch someone from across the battfield.

Oh and monstrous calvary has been faq'd so now you use the mounts toughness for the whole model when determing wounds.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on October 27, 2012, 02:43:12 PM
Also says in the faq it applies to ranged attacks. Contradicting itself right there. Another year or so and they will clear this whole confusion up.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on October 27, 2012, 03:18:07 PM
Dustin are you looking at the faq on the GW site? I dont see where it says anything about ranged attacks on the page 62 insert?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on October 27, 2012, 03:20:17 PM
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2710129a_Ogre_Kingdoms_v1.0.pdf

third last paragraph
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on October 27, 2012, 03:33:48 PM
Your right they do contradict themselves then, of course!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on October 27, 2012, 03:58:53 PM
tbh though from that line you need it to be a ranged attack. So you have to roll an attack roll of some sort.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on October 27, 2012, 04:18:29 PM
As in some sort of missile, but the death spells are technically ranged so hmmmm
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on October 27, 2012, 04:23:30 PM
things like purple sun wouldnt really qualify though
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on October 28, 2012, 12:00:09 PM
Any direct damage or magic missile attack. If it inflicts a "hit" then it works. Cheesy.... And expensive as you need to have at least 2 butchers to use it but it an be really good at picking out and nerfing that enemy caster.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on October 30, 2012, 09:25:12 PM
apologies to those left wondering. after much consideration i will NOT be playing my empire. it would take too much effort to get them battle ready. instead i will be fielding my ogres, and trying some new things with them. if it would please the group i will post my army list along with comp ratios. as a more vetern player i have no issues about telling people my army or keeping things secret. i just want to play games and have a good time doing so.


that said, as novemeber is the first month of the league i would like to arrange games for this sunday noon - 5ish. i might even bring beverages!

cheers.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 01, 2012, 08:42:54 AM
It is November 1. League is on! I added a ninth player this morning. Cheers.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on November 01, 2012, 04:49:59 PM
I am coming with Beastmen.  I have been collecting Empire and I could field then but I really feel a pull to the Beasts again.  Neil Gosselin and I might be the first game of the league.  We set up a 1000pt match for Nov 2 at 1pm. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 01, 2012, 04:52:27 PM
Rob you should ask Chad if there is room tomorrow cause he told me that Fridays and Saturdays are booked up at the store. Unless of course we dont have to play at the store now?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 02, 2012, 07:35:10 AM
Okay- who wants to play Sunday at the store at 1:00 vs my dusty old dwarfs?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 02, 2012, 11:16:54 AM
Quote
Rob you should ask Chad if there is room tomorrow cause he told me that Fridays and Saturdays are booked up at the store. Unless of course we dont have to play at the store now?]Rob you should ask Chad if there is room tomorrow cause he told me that Fridays and Saturdays are booked up at the store. Unless of course we dont have to play at the store now?

 - League games have to be played in the store.

- We post all scheduled events in the ComicReaders Downtown Venue on SaskGames (http://forums.saskgames.com/index.php?board=4.0). Check that out to get a sense of when the game room might be full. That said, the game room is always full on Friday nights (Magic: FNM) and all day Saturdays (Heroclix, Yu-Gi-Oh). We have Magic and Yu-Gi-Oh this Sunday (November 4) but there should be room for at least 1 or 2 Warhammer games. You can always call the store (779-0900) and check with our staff.

- ComicReaders Downtown is closed Sunday, November 11 for Remembrance Day.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on November 02, 2012, 06:46:29 PM
Neil (Orc&Gobbos) and I (Beastmen) played a match today at 1pm.  Magic played a huge part of our game, here is a little battle report:  We rolled up Blood and Glory (Fortitude based on Standards) then quickly forgot about the scenario objectives!  Since we were playing on a 4x4 table we agreed to reduce the number of terrain to D3+2 and roll for the pieces in the book.  We ended up with 4 pieces of terrain that crowded the middle of the table.  We deployed with Neil getting the first turn.  The game started off well for Neil, landing the Foot of Gork spell hard on the Beastmen Wargor BSB.  The Wargor failed the Look Out Sir and in an instant he was reduced to pulp.  Mid-game the goblin's were able to collect a few victory points from a chariot and things were not looking good for my Beastmen as the goblins and orcs started to surround them (The Hand of Gork spell helped the Goblins move around the board considerably).  Things broke open for the Beastmen as I rolled a stellar magic phase around turn 4.  I was able to protect my rear flank by destroying a unit with none other then the mightly Flock of DOOM!  In my second casting that turn, I destroyed the general with the Amber Spear, obtaining all 3 of his wounds with a single blow.  The general's passing caused a panic test and made a nearby goblin unit flee.  It ended up that that unit wouldn't rally and with its departure from the battle field the Orcs "breaking point" was achieved.  However, this fact eluted us and we continued playing as if the game was still on the line.  There was one final battle with the orcs destroying a gor herd in fine fashion.  It wasn't until we started counting victory points at the end of turn 6 that we realized that the Beastmen won with fortitude (scenario conditions)... However, if it was down to victory points the difference with slim. The closest game I have ever seen with only a 13pt difference including the points for the general, standards, etc.     

Neil and I both work random shifts with a mix of weekdays and weekends.  We both work this Sunday so don't expect either of us there.  Good gaming.

Edited: corrections
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 03, 2012, 09:30:33 AM
The snowfall kept customer traffic light at the store so I was able to poke my head into the games room from time to time. Glad I had a chance to eyeball the great paint jobs by both these players.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 03, 2012, 12:15:19 PM
Edit: disregard. Plans canceled. I'll be downtown tomorrow from open untill 4:30 accepting all challenges.

See you then.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 04, 2012, 03:34:28 PM
Had a good game vs Dean today. Deans Dawi hunkered down around a building where my slaves knocked on the door to sell some warpstone cookies but were promptly booted off the premises.I made a mistake here not rolling the cornered rats rule and in turn maybe hurting Quarellers and removing my slaves from the game, but I am sure Dean would have prefered not suffer all those D3 hits! The Quarellers responsible for defending the home invasion then shot up some Plague Censors who were distracting them from the mighty Doomwheel that had just fried then squished a lone bolt thrower. Said wheel then went on to plow past the Ironbreakers into a surprised unit of Thunderers, while said Ironbreakers charged me other unit of Censors, but were plagued by fumes and bashed up, only to be broken and run down in a short distance. The lone unit of Quarellers held stone solid in their bunker while the ratmen scalped some beard trophies and retrieved their dead to hide any trace of their existence from the previous battle. That being said the battle was very balanced and could have went either way myself getting only a couple hundread points more than double D.

It was a great friendly game, hope to have more like this soon!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 05, 2012, 01:04:34 PM
It was a fun 1000 pointer vs Maeson.
We had to make very few calls on rules- but it all worked out to a reasonable solution.
Lots of fun. I think his doom wheel and the ratling gun had me scared. My one chance to shoot the doom wheel with my bolt thrower ended with me not wounding. That thing then went on to cause me soem problems.

I definitely know to shoot his plague censer bearers a bit more before I charge them next time. Both pretty balanced lists.
I've got quarrleres adn thudereres for shooting, but they are also toole dup to kill things in hand to hand.

Fun game. 1000 points plays nice and fast too.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 05, 2012, 06:28:41 PM
I have a query, is it possible that two players could team up and only play each other in a month while giving each other full points for sportsmanship to gain an edge in the rankings? I see this working against the idea of a diversity of games being played especially say if I can only play Joe Doh once in month 1 and then not at all in month 2.  I just think you guys had it right in the last league by allowing only one game between one player and all the others once per month. I know I would dislike going to play in month and be in a room full of people I cannot have a game with. There stands the possibility of the league having less games hosted this way.

Just my opinion, not trying to stir the pot again.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 05, 2012, 07:16:37 PM
yea something might be there....

what if one person plays games against the other 8 players in one month? does that guy now sit out next month (or get zero rankings) simply because he played everyone last month?

perhaps an ammendment:

something to the effect of you can play any player as much as you want, but only the first match counts for rankings untill you have played everyone else once. that would encourage diversity in the games, and prevent people just playing the same person over and over for the points.

anyway just a thought....also not wanting to stir up the pot or open the perverbial can of worms.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on November 05, 2012, 09:06:49 PM
Not fully signed up but still wanting to play

Anyone up for a game Wednesday afternoon ?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on November 05, 2012, 09:28:33 PM
This is my opinion... The rules for the league would suggest that playing the same person multiple times in one month will not get you multiple points for playing those games.  The reason for not giving points to playing the same person in month two is to avoid players playing the same person each month, THUS, counter intuitive if you can do it in a single month.  Keep in mind the rules as written are not to stunt the games of the the people that want to play all competitors each month.  Rather the rules are set to encourage the larger group of people that may lean towards only playing a few games each month.  I would predict that if you win month one, you will not be able to win month two.  This is good because it will encourage someone else to step up and win that second month.

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 05, 2012, 10:46:59 PM
that seems kind of... off to me.

while i agree winning the month should be up for grabs to anyone, i see no problem in the same people winning more then one, or multiple in a row. (in fact is that not "sort of" the point, if not one of them?)

if i play a game against every member (8 others i think?) and win 7 of those games and win the month (highley optimistic) then im pretty much gaurentted to NOT win next month. (as i wont get points for playing anyone) - so why bother playing? just take the month off, then repeat again next month. that seems very very .....wrong to me.

now, i will definitaly agree that playing the same 2-3 people over and over is also a bad idea, and im not saying that should provide any benefit. it shouldnt. but if i play a single game against each other league member, i should be able to do the same thing again more or less next month. (obviously mitageted by scheduling and availability) - and there is zero gaurentee that i will win as many of those games to win that month. - since everyone would have played and gotten an idea of the army roster, tatics, etc. plus, whos not to say someone else does the same thing, and wins all or more games then i do? add in the points for "slayer of kings" and so on, and it makes for a lot of variety in the scoring.

now, playing everyone once in a month, then rematching people that same month... yea i think that shouldnt count for points. but i would humbley suggest that when the points go up, your "games against tracker persons x/y/z" or whatever resets. - encourages more games, variaety in games, and still disallows or dosent help someone just playing the same person over and over.

edit: now if i only play 4 people in a month, i should be required to play everyone else first, at least once next month BEFORE playing those 4 people i played earlier. otherwise it ends up being just same people over and over :)
- just my friendly 2 cents 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 06, 2012, 06:40:29 AM
Barclay, how late in the day can you play?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 06, 2012, 06:51:43 AM
RobertP is correct in regards to why the League rules are written as is.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on November 06, 2012, 10:39:05 AM
Barclay, how late in the day can you play?

I can play pretty much all afternoon I suppose , so I can get a couple games in if maeson wants to play me as well
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 06, 2012, 03:25:45 PM


Hi- I like Mikes point
 " something to the effect of you can play any player as much as you want, but only the first match counts for rankings untill you have played everyone else once. that would encourage diversity in the games, and prevent people just playing the same person over and over for the points. " in that month.

I think that matches up with with Robert wrote as well.





Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 06, 2012, 04:30:51 PM
Barcley I will be there at 3ish if you want to play Don earlier, otherwise I dont mind waiting around or will play someone else, I should be there till close.

I agree with what Leppke said as well.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on November 06, 2012, 04:55:30 PM
Apparently it wasn't written in the initial rules but: You cannot play the same player within the same month, "all games" simply was the removal of "best 2 games".

If you have the time to play everyone in the league in one month, then more power to you, but not everyone has that ability.

Also, while there isn't anyone on the waitlist for this league, this may not be true in future leagues, if you don't play anyone in month 2 in order to just play the same people from month 1 in month 3, you will be put on the waitlist to let someone else play in the league.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on November 06, 2012, 05:08:09 PM
In a strange way I kind of like the math behind this league's setup.  It'll be interesting to see what happens.  As stated, points will not count a second time for playing the same person in the same or consecutive months, so it gives people with lots of time some options, and encourages those with less time to still play a diverse set of opponents.

Someone in theory should not play every person in one month (at least not as league games), because they'll get no points for any games the next month and if there's a wait list, they'll be added to the bottom of it for not playing any league games that month.

But playing league games gets you league points, so do you play more league games hoping for that one last win you  need to pull ahead of the pack and win this month, hoping nobody else does the same, or do you save those games for the next month?  If I played 5 games this month in a pool of 8 people, I may have enough to win this month if my win/loss record was good enough, but I may have doomed my chances for next month since I only have a maximum of 2 valid opponents for next month.

Like Mike said, the chance is there for the same person to win back-to-back months, but if someone fights too hard for the top spot one month, they lower their chances next month and the top spot will be up for grabs by someone else.

Long story short (TLDR) - I love the concept of how this league is set up.  Looking forward to getting some games in once I'm done unpacking.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 06, 2012, 05:08:58 PM
Quote
Apparently it wasn't written in the initial rules but: You cannot play the same player within the same month, "all games" simply was the removal of "best 2 games".

I'll take the blame for the missed detail in the rules. And I have updated the rules to say...

"All games played against a unique player during the month will count towards ranking; however, games played with an opponent you have played in the previous month will not be counted for points. Example, if Player A played Player B in month 1 and again in Month 2, the game in Month 2 would not count toward points. But Player A and Player B could play each other for points in Month 3. This arrangement fosters diversity in games played."
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 06, 2012, 05:45:16 PM
Here here, good to see swift action!

I now agree with RobP, Mike and Chris, it will take more strategy to be in top rankings each month the way things are set up, sorry I didnt see that before.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 06, 2012, 05:51:22 PM
so i guess the smart thing to do, is to pace yourself in games. dont sprint to play everyone in month one. spread out your games to maybe 1/week.

also, not a major issue (since i dont think ive said anything before) so i wont raise a stink about it - but i prefer "mike" and not leppke. so i would apreciate if people avoided using my last name when referring to or addressing me. thanks much - and apologies if this comes across rude or whatever. not the intent - its just a friendly request.

im not sure if i have friday off for the holiday or not - i probally do. if thats the case i can play a few games then. this weekend is otherwise booked... as long as the riders remain in the playoffs anyway. ;)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 06, 2012, 08:54:24 PM
For me it would be around 4 when I could get there.  I'll post if that changes
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 06, 2012, 09:36:12 PM
UPDATE: There is a good chance ComicReaders Downtown will be open on Sunday, November 11. Turns out Cornwall Centre and other places downtown are open so we'll probably open, too. I'll confirm tomorrow.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on November 06, 2012, 10:23:47 PM
I will be at comic readers finishing up a game vs Mike L at 2:00 on Friday.  If anyone is interested give me a PM. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 07, 2012, 12:02:08 PM
I can be at readers between 3-3:30.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on November 07, 2012, 01:17:40 PM
Starting next week, I will be free most Thursday evenings, early Friday afternoons (before 4), and Sundays. I will need a couple days heads up for Sunday games since I tend to have a prior commitment, but I can blow it off every so often.

Chris' schedule after this week: Wednesday/Thursday evenings, Saturdays and Sundays.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 08, 2012, 08:19:56 PM
I can drop in friday after class at 12ish. I will remember my Doomwheel this time. I am hoping to play everyone this month when im less busy.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 08, 2012, 09:43:54 PM
Hi- Sunday at 12:30 anybody want to play against my cuddly little dwarfs?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 08, 2012, 09:48:37 PM
if your willing to be there a little earlier, i can play you for a game. have to be finished by 11:30 tho. otherwise, saturday?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 08, 2012, 10:53:35 PM
Sorry I can't be earlier.  And Saturday is just too ridiculous for my family.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 09, 2012, 06:18:22 AM
Quote
UPDATE: There is a good chance ComicReaders Downtown will be open on Sunday, November 11. Turns out Cornwall Centre and other places downtown are open so we'll probably open, too. I'll confirm tomorrow.

We are open 12-5pm on Sunday, November 11.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on November 09, 2012, 10:21:20 AM
Dean, my squishy ogres will let your cuddly dwarves hug their shins this Sunday ;). I'll be there this Sunday since Lareina is working.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 09, 2012, 10:28:35 AM
Cool. 12:30 my short fat ugly guys  versus your big fat ugly guys.
Dean
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 09, 2012, 02:45:54 PM
I tried to play Don today, apparently I showed up to give away victories.

My Warlock thought his tail was bigger than it is, he fired some lightning and his rocket at the big scary snakes but got zapped in return, causing chittering panic amongst the ratling ranks which resulted in widespread routing and fleeing en mass. Reminded me of 4th edition when I used to assassinate enemy generals with Shadowblade with the same kind of effect. Mental note: Warlock Engineers cannot kill entire armies on their own.

Don was a good sport about it and didnt rub the swift victory in my face :)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 09, 2012, 04:58:31 PM
I suppose I should get updated.

  Had a game against Barcley and his Daemons the other day.  We rolled up Dawn attack and by the end of turn 3, there wasn't any of Barcley's Daemons left on the table.  He had a unit of Horrors with Herald, a unit of Daemonettes with Herald and 2 Fiends - so not the toughest Daemon list you'd fight.  I'll take the win though as Tomb Kings could use the morale boost. :D

MVP: Necropolis Knights

  Played Maeson and his dirty, dirty, Radioactive Rats today, and rolled up Blood and Glory.  His scouting rats couldn't kill the casket at the start of the game and were sent fleeing from combat.  He had a couple warmachines not follow instructions - which helped out, but the big moment was when my Casket (no longer in combat) could raise the lid and steal the soul from Maeson's general, sealing the Victory for the Tomb Kings.

MVP: Necropolis Knights
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 09, 2012, 07:32:51 PM
had a fun game against robs beasts. at first it looked like my ogres were in trouble, the beasts out numbered us pretty seriously, and my first turn of shooting failed to impress as my ironblaster sent a cannonball inches away from a chariot drivers head... he musta dropped a piece of candy or something and ducked at the literal LAST second... the next shot managed to utterly annihilate the gopher chilling out next to the same chariot, but otherwise only a dirt shower. (missed short by {-} that much) the ogre bulls however managed to hold off not only a razorgor charge, but held againsta chariot, the gor unit, complete with wargor, a shaman and aparently a fething DRAGON... wow. but somehow the fatties managed to stay intact. not a great day for the leadies however, they shot up some guys then got ran down like road kill by a mack truck disguised as a beast chariot.

MVP of the match: for the beasts, IMHO probally the shaman. he kept his units in the fight for a heckuva long time, killed an ogre, turned into a dragon and back, AND fought batman in a challange for a few rounds before being stomped on. (literally - twas the stomp attack that got him)

ogres did not really have an MVP really, but probally the most effective when i needed him was batman. kept the opposing BSB out of the fight for a few rounds, chopped some gors up, and when i lost a round, he kept the fatties in the fight and held the line. he also killed the enemy general. the ironblaster probally a close second, scaring off 1 chariot and turning a second into a FRM. he also managed to snipe 4 gors.


all in all a well played tight game, was pretty fun. thanks for the match rob, and looking forward to the rematch at 2k. shall we say second saturday in feb?  ;)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 11, 2012, 07:25:53 PM
Whoa, for the third game in a row I have battled Chris to the death, this time we tied with 385 points for da Ogres and 381 for me rats! It was one of those games were both sides strangled the momentum from the other several times during the battle.

Highlights from my point of view:

-my WLC blasting the remaining wounds off the Stonehorn that been wounded a couple times by my Warlocks Warp Lightning fart attack, all in turn 1

-left flank panic caused by the fiery death of my ratling gun, Warlock runs away to fire his Doomrocket at the poor Dwarfs that had been previously trounced by Chris's tribe. The Warlocks absence did not result in mass evacuation of my forces this time, just a brief retreat and return by the Gutter Runners.

-burnt slaves, fleeing slaves, returning slaves, not doing anything slaves

-Doomwheel and WLC bolting the leadbelchers quite badly and causing the Firebelly to flee, but not far enough to escape another round of zzzzzaaaaappppsssssss!

-ironguts crushing my Censors, Stormvermin and WLC !!! AND THEN, breaking my Doomwheel as I had commited it to try and sizzle some more Ogre fat but wheeled short. This ending conflict decided the tie as I suddenly stopped rolling 6 plus strength for my zaaap bolts and missed hitting the guts with my random move.

Thanks again for the good game Chris!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 11, 2012, 08:42:15 PM
Wow. I'm loving these game reports!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 12, 2012, 09:44:07 AM
I played Chris on Sunday. Ogres vs Dwarf's.
We ahd the basic battleline set up. On either flank were some fast ogre cats, and on the left flank was the stone horn. That is a giant model. It's a little intimidating.  In the middle some iron guts and his cannon wielding dudes. I had a unit of quarrelers in the corner, some handgunners and a bolt thrower on the hill and some ironbreakers in the middle.

For two tursn the ogres moved slowly closer, out of my 34 shots I did 3-4  wounds at most. My early gaem high light were the two irresistable force firenalls csast from the ogre magician. They did 3 wounds on me and four on the ogres.

Once the stone horn got into it with my handgunners that was the start of the end. At the same time in the middle the ironguts charged my ironbreakers. lots of ogres stopming and my dwarfs not wounding any on the fight back spelt the doom of both of those units.
I had a unit of quarrelrs left. I did one last volley at the ironguts facing me, but did no wounds again. I got magiced and thedwarfs failed my second leadership test of th egame and ran off the board.

Last turn.- I have a bolt thrower 3 inches away from a stone horn on the  left, ironguts behind me, a cat to the right. Any of those was enough to kill me and stomp me to dust. My little dwarfs spot a last chance for vengeance- the cannon shooting guys lined up in front- exposing their flank. I think to myself sure I'll shoot them before I pack it up.  I shoot and hit, wound, roll a 6 for 3 wounds= 1 ogre killed. That was fun. What are the odds that i'll get the second guy? Wounded, roll a 6 for wounds- killed ogre #2. The final guy is available to be skewered. But the bolt is only strength 4 now. Never mind- I wound, roll a 6 and kill the fireball shooting caster mage.  Me and my dwarfs are so happy that we forget about the 50 dead dwarfs scattered around the table anf the inevitable squish of the bolt thrower.

Overall it was a fun game. Too bad the bad guys won. Obviously the dwarfs are the good guys and should win. Doesn't anyone know that? Good game with Chris and his newish ogre army.


Me- I had no unit of th ematch. I had a unit of the last turn, but before that they blew.
The ogre ironguts did the most points worth of damage, but that stone horn had me worried all game.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on November 12, 2012, 10:16:54 AM
Had a blast yesterday vs both Dean and Maeson, so thanks to both of you for fun games.  Dwarves are scarier than their little forms would imply.  Had Dean's dice been friendlier for his shooting, or had his greatweapon-wielding quarrellers seen combat and not fled, the game would have been very different and my ogres would probably have been the ones fleeing.

Also, kudos to Maeson who daringly charged in with his doomwheel for the chance of victory or risk of defeat against my ironguts on the last couple turns.  He could have forced the draw by staying away safe but charged in anyway towards my threatening great weapons.  Ended up being a draw anyway, but fighting it out right until the end was a lot more enjoyable draw than it would've been if the rats just hid :P.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Gallagher on November 13, 2012, 09:20:52 PM
Well it looks like the league is rolling again! Would anyone be interested in a game this weekend? From what I can see Sundays look less busy at the store and works well for me.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 13, 2012, 10:49:28 PM
i can be there sunday for a few games.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 14, 2012, 07:20:53 PM
Mike- can you do Sunday at 12?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 14, 2012, 09:03:25 PM
Yup. I'll be there from noon to 430-5
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Gallagher on November 14, 2012, 09:16:01 PM
I am planning to be at the store for noon, my first game is lined up. I do plan on sticking around for the afternoon, so if the timing works I would enjoy playing game 2 if your interested Mike.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 14, 2012, 10:33:44 PM
Sounds fun. See you then.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 17, 2012, 04:29:47 PM
I will be there Sunday as well to play Justin at 12pm, then hopefully someone else after
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on November 17, 2012, 09:43:15 PM
Cool. Cool. Lots of activity lined up for Sunday. I'll see you guys there. I'm running X-Wing: Star Wars Miniatures at the downtown store from 12pm - 3pm.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 17, 2012, 11:52:22 PM
Much apologies guys. My. Car has failed on me in a rather severe fashion, and thus I'm not going to be able to attend games tomorrow.  :confused  :-\ I was hoping repairs would be affordable and complete by Saturday but neither has happened. I sincerely apologize to those I had ga,Ed scheduled against. Hopefully we can make them up next week or maybe the weekend. My days are also somewhat free for brief periods.

Best of luck for all involved In tomorrow's matches.

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Jason Morton on November 18, 2012, 12:27:11 PM
Hey Mike,

Dean said no worries and he will catch up with you later.

Jason
=====
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 18, 2012, 04:37:50 PM
Played Justin and his mob of Orcs today in yet another close 1k game where my faith in decaying technology was my near undoing. The game was barely a draw, and both sides fluctuated in gaining the upper hand during the course of battle.

Highlights from my beady green eyed point of view include:

-Gutter Runners and WLC wiping out all 4 Goblin machine contraptions by the end of turn 2! Those gitz were worrying me!! This wouldnt have happened if the previous charge from the big bacon chariot had mowed the runners down, instead it zoomed past them and plowed into my malfunctioning Doomwheel and split it in half with impact hits!!!

-Warlock miscasting first turn, losing his powers, and the blasting a doomrocket off at the savages before taking tail and running a bit barely, almost second guessing a retreat before finally realising that his grand plan and faith in technology were falling through, confirmed by the loss of his prized slaves to the previously mentioned savages who had also chopped up some Censors. Atleast they had inhaled some warp fumes in the process!

-the turn of misfortune, Wind Mortar and Ratling Gun both blew themselves up when they probably should have realised how insignificant they are and taken the cowardly road to safety. The points I lost here while misfiring probably cost me the win along with the destruction of both my Censors units by the savages.

-The savages that had braved countless bombardments only to procede to destroy 3 of my units finally get chopped up by the remaing Censors, but as the Big Boss took his last whiff of poisonous fumes he managed to lob off all 4 of the Censors pointy skulls that had attacked him!!!! That was pretty much it right there, both sides suffered equal punishment, the rats scurrying away to their underground dwellings having no one left fight, the savages chanting with their war drums to gather reinforcements before they utterly ransacked a lone dwarf hold of all its inhabitants and plunders!

Thanks for the game Justin
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 18, 2012, 07:51:54 PM
I played Justin after Maesons game. It was the fastest game of warhammer in my life. He had orcs with with no magic and I had dwarfs. I would also forfeit a few other phases of the game each turn: some no moving, or wounding in particular.


The rock lobber did a wee bit of damage, but a super awesome bolthtower did a larger number of wounds on my ironbreakers. Then thye fled. Yup- my ld 9 dwarfs fled- again.

Out of 20 shots per turn and a bolt thrower I was averaging 3 wounds a turn on one of his big units. That was not nearly enough tto do any important whittling down before they got in and chomped me. We did end up with a coolmulti- unit combat at the end. He was in with his savage orce vs my bolt thrower, and I flanked him with my gw wielding qaurellers. His other orcs got me in the flank.
Once that one was determined and I was down to 4 ironbreakers. That was game. Total time 35 minutes for 5 turns.
Lessons learned: not sure, roll better, think smarter, cheat better, and sneak in a few hundred extra points.

Good game Justin. Next time lets go for 30 minutes and 6 turns.

I've already got my 1500 point super winner list together. For no particular reason,other thani hate my metal copter,  I bought the finecast gyrocopter so that obvioulsy has to get into the army, regardless of any usefulness it may or may not provide. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 18, 2012, 07:54:35 PM
Dean please take as many war machines as you can, I beg you.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on November 19, 2012, 07:39:05 AM
Finally on mornings for the next little while , I should be able to get some games in if anyone wants to play during the week
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 19, 2012, 12:27:39 PM
What times/days are you thinking?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Gallagher on November 19, 2012, 08:51:09 PM
I suppose this is a little late, but I wanted to say thanks for the awesome games on Sunday to Dean and Maeson.

Maeson's rats did quite well against the green horde, leaving only one big block of orcs on the table. He would have had a solid victory if not for his misfiring war machines. The most interesting units of the game were: the surviving orc block, who sat around bickering twice before wandering into the inn to bicker again, and the warlock engineer, who lost his magic but still blasted my savage orcs with the devastating doomrocket. If you could just teach those glowing green machines of yours to not blow up, victory is yours.

Dean's stunties started of the game strong with the iron breakers taking a direct hit from the stone thrower and only loosing one model. The response from the dwarven guns and bolts were ineffective at reducing my numbers and the gun line was overwhelmed. The most interesting units were the dwarven quarrelers who side charged the savage orc boys in a vain attempt to save the bolt thrower and the goblin bolt thrower who hit their target three times, new record! I don't know what more you could have done to win our game but role some better dice. I wish you stunties better roles in your next game. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 20, 2012, 05:56:38 PM
Alrighty I am free for a game tomorrow and Thursday afternoon at 3ish this week. Any takers? I am good for Sunday too but preferably I will have a couple games before then so I can have a day off and just watch zombies mill around on the tube.

I have not played:

RobP
Neil
MikeL
Lareina

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on November 20, 2012, 07:10:02 PM
I could be there thursday 3ish for a game
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 20, 2012, 07:24:50 PM
Alrighty Barcley see you then
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on November 21, 2012, 10:04:44 AM
I have a game with Don when I get off work on Thursday, but I don't know if I'm going to have time for another that day, if I do, I'll play you Maeson
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 21, 2012, 04:34:29 PM
I can stick around for another if there is time for one.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on November 22, 2012, 08:09:03 AM
Not sure if I'll be able to make it , risking my life on the roads once might be enough for me today

I'll be up Sunday for sure , Im downtown at 12 anyway
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 22, 2012, 08:10:11 AM
I will be there anyways
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 22, 2012, 10:16:07 AM
I should also be there at noon on Sunday.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on November 22, 2012, 01:24:06 PM
Originally I was supposed to play Don today, but due to craptastic weather, Don and I will be postponing our match until a later date. I also will NOT be sticking around after my shift because I'd like to get home at ok time.

Chris and I can be there this Sunday afternoon for games
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 23, 2012, 02:19:14 PM
Looks like I can make it sunday afterall Lareina.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on November 25, 2012, 12:43:24 AM
I got called into work for Sunday :( I can't play any games unfortunately, it looks like I can only get games in Thursday night.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 25, 2012, 08:49:30 AM
Thats ok Sparky, anybody else willing and able for today?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on November 25, 2012, 09:57:10 AM
sure , should be down around 1ish
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 25, 2012, 10:28:56 AM
I'm on my way down for noon.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 25, 2012, 06:23:04 PM
The Warlock stuck his pointy nose out from the under-tunnel ladder way and sniffed the air curiously. A pungent soporific musk made the tiny whiskers on his small snout stand friskly on end. There were swirls of radiant colours illuminating the ominous clouds that had settled over the Decaylings under-dwelling domain, that shimmered in the Warlocks dilated beady green eyes. Nervousness set in as multiple booms of thunder and blasts of lighting surrounded the small rat hole where the Warlock peered from. It knew something was coming, and that it was time to warn the others that this time there was no where to run and hide, but to paw a defense as best could be done.

The storm of chaos moved in swiftly, to the cowardly dismay of the Decaylings, before a solid defense could be patched together to counter the threat. Wind Mortars and Ratling Guns fired away, but to no avail, creating a flury of magical sparks after bouncing off the unfamiliar god-beings impenetrable auras. These creatures of many colours made the fur on the ratmens tails stand on end. Nothing could budge the daemons that had appeared seemingly just to annihilate all life forms in their way, for the sake of stealing every life force available and manifesting the energy to their higher powers.



So anyways I played Barcley today, twas a good game, tactically I did everything I could, but just couldn't beat the daemons many ward saves, and I don't mean this lightly, Barcley was saving ALOT of wounds, which countered my many attempts at just blasting away at his ranks. I probably could have killed another 20 or more daemons that game had it not been for the dice that he had enchanted with dark powers before the battle.

Not many highlights for me, I bounced of the Daemonette and Pink Horror's ranks with my Censors and Slaves, just maybe a little early for my liking, but I had to commit before I was totally overrun or magically eliminated before I had a chance to do some damage.

WLC and Doomwheel did very little that battle, the WLC mostly overshooting its targets, and the Doomwheel getting stuck in CC too early due to bad deployment, rolling into the Daemonettes who stood solid and proceeded to chop it up.

 I managed a good Doomrocket shot at the Horrors, and had my Ratling Gun not misfired(which I learned that I have been using incorrectly), I would have probably been able to atleast get rid of the Horrors.

Other events include the final blow to my Stormvermin, who were blasted by a meteoric comet of doom, and in turn fled in front of the Horrors they were poised to finish off, but instead were cut done by said Horror unit as they ran away being pursued all the way.

No MVPs this game.

SQUEAK SQUEAK!!!!

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 25, 2012, 08:02:48 PM
So... Played chris and his ogees for an Ogres vrs ogres! And epic Battle of the fatties over the last slice of pizza.

Deployment wise, both sides did pretty well. The Stonehorn scared the Christmas out of me...

But let's see. First turn my laughtermaster managed to miscast his maw spell ... Would have been AWSOME except he scattered it off the target iron guts. The resulting miscast blew away one of the ogres and hurt batman and himself. Ouch. Other then that my magic was pretty ineffective. Rolling triple 5 to get exactly the spells I wanted helped. (In hindsight I shouldn't have had the maw, as only 2 of those dice became a "my choice" - thankfully that spell did NOTHING all game- sorry Chris)
The Stonehorn did pretty well. It ate 3 cannon shots, AND sidestepped a maw that opened up right under it. It was finally dragged down by the joker. (Who also claimed the opposing fire belly general)

Best moments of the game... I would say the Leaddies from both sides just blasting the crud out of each other, and Chris's last lead belcher taking a cannon shot to the arse (as he was fleeing) and just using it as little push to get away faster. I was also rather surprised my cannon did well. Not only did it not misfire, it managed bang on shots the whole time.

In the end some bad luck on the leadership end of things hurt Chris more then anything as his iron guts fled the battle before getting stuck in. Good game though, and was close to the end. Looking forward to our big fun match.

Mvps: the joker and the ironblaster tied for me. Both did rather awsome. I'll let Chris pick his own ;)

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on November 26, 2012, 03:02:00 PM
As Mike said, had a good ogre vs ogre match.  It was good to see two similar yet very different armies battle it out.  It would have been nice to see how ironguts perform vs regular ogres in combat but alas they decided to flee instead and not stop. Fleeing 12", 8", then 10" and never regrouping with Ld 8 was frustrating, but I guess it's hard for ogres to stop the momentum of their charge once it's started.  (Just wish it was TOWARDS the enemy  :() 

MVP was probably the stonehorn for taking 3 cannons to the face, distracting the maw away from my squads, and still going.  When the cannon finally got to shoot at the ironguts is when they fled, so it definitely showed how useful he can be simply as a big scary target.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on November 26, 2012, 03:23:42 PM
no bellower in the unit?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on November 26, 2012, 03:33:45 PM
Unfortunately my bellower is too new at his job and doesn't know how to yell loud enough to regroup a near-full (5/7) squad of ironguts when they're stomping away at full speed.  Yes, my rolls for leadership were consistently that bad for that squad.  Fluff-wise I'll claim that those escapees will be the ones joining my ranks when we increase to 1500 points next month.   :confused
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 26, 2012, 04:59:19 PM
Don't worry Maeson, Barcley is well known for rolling ....well.

  He IS a ward save!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 26, 2012, 05:52:59 PM
yea stonehorns are definitly scary. expensive... but they present a dilema... focus on it alone, and allow the other fatties to get in and do nasty things to you, or ignore it and have it do the same. quite a delema. and its generally gonna need at least 2-3 cannons or a heckuva lot of great weapons to take down.

agreed... tough luck on the leadership scores. a bsb with a standard of discipline will help a TON on that end. plus they are decent fighters in their own right.

i still think the coolest part of the game was the identical units of opposing leadbelchers blasting the crap out of each other. in fact it was almost dead even wound for wound and kill for kill. only reason i got that little skirmish was i went first and had first volley... reverse it and my leadies are done and running away.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 26, 2012, 07:07:30 PM
Me know warry, me gut gud gwamma.

No comments on my story? :(
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 28, 2012, 09:02:00 AM
Me know warry, me gut gud gwamma.

No comments on my story? :(

  Yup. Write more
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on November 28, 2012, 07:15:59 PM
Ok, hopefully I can FINALLY get my games in, I should be playing Maeson after I get off work at 5, I don't know if I'll have time for another since Chris and I need to leave around 7.

I should be playing against Don at 2:30 on Friday.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 28, 2012, 09:20:53 PM
Sunday at noon anybody?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 28, 2012, 09:46:36 PM
ill try to be down tomorrow from about 1-2:30, and the same on friday. sunday im not available unfortunitly. but i might be able to sneak a game in on saturday before 3pm (pending available tables)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on November 29, 2012, 11:29:38 AM
A heads up for Sunday December 2: There may not be any room in the back room due to a Magic Commander tournament.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on November 29, 2012, 07:11:14 PM
Okay- Thanks for the heads up. Magic is sooo fake.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 29, 2012, 07:38:46 PM
Mike I can play you tomorrow, you should except the challenge as we are tied for first!!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 29, 2012, 10:27:00 PM
i suppose. what time will you be there? im available untill about 3
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 29, 2012, 10:41:47 PM
12-3 works for me
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 30, 2012, 06:59:05 AM
Ok, hopefully I can FINALLY get my games in, I should be playing Maeson after I get off work at 5, I don't know if I'll have time for another since Chris and I need to leave around 7.

I should be playing against Don at 2:30 on Friday.

  Aaaaaaand, he does it again.  I won't be able to make the game today.  I have a job interview at 3:30.  Truth be told, I'm hiding because I'm terrified of Lareina.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on November 30, 2012, 02:43:17 PM
Played Lareina and her scaly Dark Elves on Thursday night. Wow, what a whopper of a defeat for my Decaylings. I blasted her creatures quite alot, leaving the elves unscathed, but didn't eliminate any units at all. Her 15 strong Corsair unit chewed through my Slaves, then my Censors, and then on to my Stormvermin, one right after the other! Kudos to her badly burnt Hydra and frenzied Corsairs for seeing my Doomwheel off the table early in turn 2. Most of my other stuff misfired and blew up as usual too. Twas a massacre! Thanks for the game Lareina!


I played Mike Lepke and his winning Ogres for a few minutes today. He rolled the Watchtower scenario but refused to play it cause the watchtower at the store was not to his liking. He rolled again and got the breaking point scenario which was more to his liking so I agreed to go along with that. My Warlock got killed in turn 1. End of game.

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 30, 2012, 03:47:57 PM
In all fairness, the "tower" supplied was not a sufficient size. I'm of the opinion there should be a proper size watchtower to play the scenario. I do actually have one, and it's quite a bit larger then the one In store. I have no issues loaning it to the league for such scenarios.

Our game was quick. I deployed rather poorly, and was getti mucked up by al the warp lightning and such. Only a lucky shot at the skaven caster (cast bonecrusher on a 13 dispel was a 12, rolled a 4 for the 2d6 hits and managed 2 6's for the wounds. So JUST barley. ) if the skaven caster had deployed in a unit that would not have happened. So some luck on the dice and deployment mistakes made this game.

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on November 30, 2012, 04:37:36 PM
Ok, hopefully I can FINALLY get my games in, I should be playing Maeson after I get off work at 5, I don't know if I'll have time for another since Chris and I need to leave around 7.

I should be playing against Don at 2:30 on Friday.

  Aaaaaaand, he does it again.  I won't be able to make the game today.  I have a job interview at 3:30.  Truth be told, I'm hiding because I'm terrified of Lareina.

Pfffffffffffffffffff, you just didn't wanna do the default win since I had to work at 4 :P That should be an auto win *nod*, just kidding, it's fine, I -guess- ;)

The game against Maeson last night was good, my one squad of corsairs definitely were my MVPs for being able to mow through a couple squads. In my first turn, I managed to make his one squad panic into his general which then panicked into his warpcannon. The doomwheel scared me but I managed to hold my ground against it with my Hydra and then charged into his flank with my squad of frenzied corsairs.

I played against Chris at 1ish today because I was here for my game against Don early since I didn't read he wasn't going to be here for my game (oh well). It was looking bleak for Chris' Ogres, then my damn mage decided that she wanted to be super greedy to get more power dice, and I rolled 2 6's which led to my mage creating a large blast template which took out 9 Corsairs with her. It went downhill for me from there, I lost both squads of Corsairs, and then proceeded to lose everything else.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 30, 2012, 07:42:03 PM
Oh man, Lareina, I totally forgot our bet!  Ha, on me!  I will make it up to you I promise, promise.  Gifts, jewels, furs, whatever - just name it.

  Mike.  I will let you and anyone else know that if we agree to let the dice agree and the Watchtower is rolled - then that's what we play.  Period.  I have a feeling Maeson may have been put on the spot about allowing a reroll.  And based on the fact nothing in the store represented what you thought was a proper Watchtower?  C'mon, use a boot, I wouldn't care.  The store is full of stuff.

  The whole point of the 6 scenarios in the book (and off topic, choosing lore when you make your list) is to design a list that gives and takes what it gives and takes.  To be completely honest, the tower can be a pain but that should be settled before rolling dice.

  Further to that, and I'm not sure everyone knows, you don't HAVE to roll for a scenario.  You can choose Battleline every game if you and your opponent agree (BRB pg 141) Also, you can choose Terrian instead of rolling for it (pg.142)

   All I'm saying is that if you both hate Watchtower (and a lot do) then we can all decide before hand to not include it or each choose and roll off, etc.

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 30, 2012, 11:36:34 PM
didnt know that.

i dont want to cause issues. i just saw the little thing and figured it wouldnt provide an adequate watchtower for the scenario. personally i actually enjoy that scenario - its one of the more challenging ones to play and usualy makes a good game.

i will offer a rematch of the game if that helps, disregarding the previious one and its related scores if maeson wants to go that route. im free tomorrow from noon untill roughly 3-4pm.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on November 30, 2012, 11:51:01 PM
didnt know that.

i dont want to cause issues. i just saw the little thing and figured it wouldnt provide an adequate watchtower for the scenario. personally i actually enjoy that scenario - its one of the more challenging ones to play and usualy makes a good game.

i will offer a rematch of the game if that helps, disregarding the previious one and its related scores if maeson wants to go that route. im free tomorrow from noon untill roughly 3-4pm.

  And I may have come across stronger than I intended.  All I'm pointing out is that the two people playing have all the right in the world (and the rule book  :D) to set up any game that makes them both comfortable.  Didn't mean to sound authoritative, and when I reread my post it kinda read like that, the only thing I want to leave with is that if both players are happy, then that's exactly how the game should be played.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on November 30, 2012, 11:58:32 PM
agreed. the whole point is to have fun.

and since the dice kind of conspired into a bad luck doom spiral for maeson in turn one, ending the game - wich only happened on the rerolled scenario, i would feel bad if that left a sour taste behind.

granted, he could have rolled a touch better on the dispel (only needing to get a 13 instead of the 12 rolled) my wound rolls could have been worse, getting only one of the 4 dice rolled (5+ to wound and i get a pair of 6) - but i also could have rolled more then 4 hits on the spell as well. so really... alot of bad luck on the dice kind of killed things.

my offer for the rematch stands, based on the fact i called off watchtower, and rerolled scenario - instead of just defaulting to battle line or going with the smaller tower. at the time i did not think it was a major issue. but if maeson feels diffirent i will play the rematch to square things off, unless the league mods disallow this - seeing as tomorrow would be the start of the new month.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on December 01, 2012, 09:16:54 AM
Quote
my offer for the rematch stands, based on the fact i called off watchtower, and rerolled scenario - instead of just defaulting to battle line or going with the smaller tower. at the time i did not think it was a major issue. but if maeson feels diffirent i will play the rematch to square things off, unless the league mods disallow this - seeing as tomorrow would be the start of the new month.

If Maeson agrees, I will allow a re-match between Mike and Maeson. The game would have to be played today or in the next couple of days and will replace the game played by Maeson and Mike yesterday, and would count toward Month 1.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on December 01, 2012, 07:48:16 PM
I was talking to Maeson today. He has declined the offer for the rematch. He is fine with the existing outcome.

Lareina, the Month 1 standings remain as currently recorded.

And with that... Month 1 is done!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 02, 2012, 12:53:58 AM
ok.

once again, i apologize if i handled things badley in our game setup maeson. not my intent at all. best of luck to you in month 2.

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on December 02, 2012, 09:39:07 AM
so we're off to 1500 points. Are people puffing up units? throwing in a character? adding that special unit that you just cant get in for 1000?
Me- I bought a finecast version of the gyrocopter that I used to hate. So i'll use that because I haven'tused the metal one for years. A pretty irrational decision, but too bad.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 02, 2012, 11:14:03 AM
not sure what im adding. but i have to increase the size of my core unit for sure.

- does anyone have an extra minotaur body/arms? im working on a conversion and i think those bits could help. heres the kit i need it from.

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod460008a

willing to trade bits for it across the 40k or whfb range.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on December 03, 2012, 07:44:49 PM
yo-Sunday at 12:00? 1500 points of short tough dwarfs versus who?  :confused
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 04, 2012, 12:31:20 AM
I will take you up on your offer Dean. Prepare to meet the Beastmen this Sunday, Dec 9, at 1200... editied time moved to 1pm.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 04, 2012, 08:12:44 AM
I can also be there Sunday for a game against someone.

My ogres haven't eaten daemons or Orc yet.... And Laurena somehow managed to escape the crock pot last month.

 :neener
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on December 04, 2012, 10:32:51 AM
Reminder that month 2 spans both December and January, due to holidays.

Since I work retail, I sincerely doubt that I will have much free time in December, which means I will most likely turn down all requests made for December, you can try, but I'll probably say no since I'll be busy.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 04, 2012, 11:46:05 AM
There is chatter that there is some games happening Thursday night, Dec 6.  Don is staying in Regina after work and I will be around.  The open invitation had gone out and Chris and Lareina have accepted the challenge.  (This post has been modified to reflect this!).  Lareina can't back out this time, you play Don first!

Edited
 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on December 04, 2012, 03:49:49 PM
In response to Dean, I'll definitely be adding a BSB to my list since my major loss was mostly due to terrible morale - so I'd like to prevent that again if possible :D.  I think I need to add another model to meet core requirements, and I'd like to fit a Lord in to start getting used to using the Lore of the Maw spells.  So I have a grand total of 3 whole models to paint this month!  :neener
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 04, 2012, 03:57:02 PM
Dean and I rescheduled our game Dec 9 for 1pm (one hour later).  Mike L said that he was going to show up, anyone else??
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on December 04, 2012, 04:22:46 PM
I am just going to play with myself. :confused
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on December 04, 2012, 04:34:00 PM
There is chatter that there is some games happening Thursday night, Dec 6.  Don is staying in Regina after work and I will be around.  The open invitation had gone out and Chris and Lareina have accepted the challenge.  (This post has been modified to reflect this!).  Lareina can't back out this time, you play Don first!

Edited

Hey now, I didn't back out any of the times against Don! He broke it off both times :P Once because of "snow", and the other because he had a job interview, at least that was what I was led to believe.

Just kidding, they were legitimate reasons.

Also, I didn't play against Mike mainly because I never scheduled a game against him. The games I scheduled I kept.

I am just going to play with myself. :confused

You haven't played Rob or Neil yet, so you can play against them this month. Your month 3 is that much bigger though.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on December 04, 2012, 04:50:22 PM
I am saving Rob and Niel for month 3 when the busy season is done and I can play twice a week! :excited

Good luck to all for month 2, and congrats to Mike for surely winning month 1.  :nw
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on December 04, 2012, 05:02:23 PM
I am saving Rob and Niel for month 3 when the busy season is done and I can play twice a week! :excited


That is madness Maeson! Well if you have the 2 months off, then you can try to paint it all ;)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 04, 2012, 05:33:55 PM
Madness???

THIS



IS



SPARTA!!!!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on December 04, 2012, 05:38:09 PM
Madness???

THIS



IS



SPARTA!!!!
SKAVEN!!!!

Fixed it for ya ;)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on December 04, 2012, 09:19:27 PM
Quote
Hey now, I didn't back out any of the times against Don! He broke it off both times  Once because of "snow", and the other because he had a job interview, at least that was what I was led to believe.

  I already told you it was because I was afraid.

Quote
I am saving Rob and Neil for month 3 when the busy season is done and I can play twice a week!

  There, in writing, is a perfect example of what shouldn't happen in a league.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 04, 2012, 10:10:13 PM
anyone else up for sunday?

I've already played Maeson, Rob and Chris... so looking at everyone else for a game..so the orcs, daemons and dark elves can consider themselves challanged. my tyrant would throw the gauntlet... but i think he got it a little messy at the last meal he ate and its since been lost. something about the serving gnoblar forgetting the ale... so ill just have to throw the nearest suitable item.. looks like the "soup spoon of challange....  :confused" has been tossed...

um, yea.... anyway, y'all can consider yourself challanged!

as for my roster, i have recruited the aid of the avengers. i was also rather dismayed to discover that the "laughtermaster" has grown in power and aquired a new toy. accordingly, and not to be shown up "Batman" has also grabbed a new pointy stick, and aprently someone rang the dinner bell and forgot to tell me, because a bunch more fatties have arrived and are aparently pretty hungry...



Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on December 04, 2012, 11:25:58 PM
Must prime models!!

squeak squeak!!

and of course I am open for fun games still:)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on December 05, 2012, 05:57:51 PM
So I just found out that I need to work tomorrow from 1-9, which prevents me from playing against Don and Rob :( I'm fairly busy for the rest of December.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on December 05, 2012, 08:10:50 PM
Don and Rob-when are you two playing?
I can come at 7 for the second game. Anyone kno who'll I'll play?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on December 05, 2012, 09:53:32 PM
That will work perfect as Rob and I are playing around 5-ish.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 06, 2012, 01:26:45 PM
Worked some stuff out. I'll be there around 6ish
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 07, 2012, 07:44:20 PM
Anyone going to be downtown on Sunday? I'll be there noon to 430 for some games. I'll also bring my larger force in case anyone wants to play a larger just for fun game. Maybe try some stuff for next month.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 08, 2012, 12:31:41 AM
Anyone going to be downtown on Sunday? I'll be there noon to 430 for some games. I'll also bring my larger force in case anyone wants to play a larger just for fun game. Maybe try some stuff for next month.
Dean and I changed our original Sunday Dec 9 plans.  We will be starting at 1pm not 1200 as originally posted.  I just wanted to let you and everyone else know. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on December 08, 2012, 09:29:53 AM
Had a couple games Thursday night at the Den.  Lareina, couldn't make our date so Robert P, stepped up to the plate with Dean afterwards.

  My Tomb Kings vs. Rob's Beasts was a very good game, with it coming down to the wire in the Blood and Glory scenario.  His Goats were smashing bones but I had to lose 3 banners and a general before losing - which I almost did.  I focused all my firepower on the Bestigors with general hoping that I could reduce the numbers enough to get rid of that pesky "look out sir" and after dropping a screaming skull on his generals head, the last Bestigor ran.  Still holding a darn banner.  THE darn banner I needed.  It shouldn't have happened because his 2 chariots and unit od Hounds should have destroyed my unit of Archers protecting my Heirophant/general.  But, I didn't get the memo and rolled enough 6+ regens to save the unit.  That was the only breathing room I needed and then proceeded to pepper his fleeing flag holder with as many arrows and Catapults as I could and killed the little blighter, winning the game.  Possberg is about as pleasant opponent as you'll ever find and it's always fun to play a nice 3 hour, 1500 point game with him.  :neener  He was fully painted and I was not.  (one darn fig to go!!)

  The next game against Dean was Battle for the pass, which both Tomb Kings and Dwarfs don't need.  I raced forward as best I could to claim my destiny and rid the world of short people.  When Tomb Kings say "race", what they really mean is "we're slower than Dwarfs - keep going!"  My Casket stole the soul of the Gyrocopter pilot right off the bat (sorry Dean) but I couldn't have that bugger flying around ruining my world domination.  Playing against the stunties is always tricky as just crashing into them will almost always get you nowhere and trying to soften them up first is just as frustrating, but what else do you do?  Since I had a few turns of gaming table to cover I tried to shoot as best I could and magic like no other.  I was often out of range and my lvl 2 (feeble) general blew up, denying me the opportunity to fry those tin cans.  One unit of Knights (man, I love those guys) ran through gunners and came around the flank but that wasn't until turn 6, while the other Knights got flanked after making a looooong charge which set them up for trouble.  I also forgot that after a unit charges a fleeing enemy it can try to reform after the charge so it doesn't end up giving it's flank (pg 23).  Was also a good game and Dean is one of the most level headed, casual fun gamers in the world and makes me realise that it's kind of a corny blessing to play against guys like I did that evening.  It's what makes Warhammer fun and I thank you for it.

  After the dust settled, we came out to a draw, which surprised me as I thought I was in big trouble after losing a lot of my army when my general got sucked into the void.  Dean was fully painted and I was not.

  I discovered a couple things as I was looking into a game ruling we had on Thursday.  They are both about combat reforming. (both answers on pg 55)  First, a losing unit may combat reform modified by the amount it lost by, unless it is steadfast or unbreakable - as in Undead.  That's huge for me as I can combat reform on my unmodified leadership.  Never done that before, and it should help a lot.

 Second, there was a combat on the other table that had a Stone horn flanked by unit "X" (can't recall).  the question was can the 'Horn turn to face the enemy after combat and my answer was "No" as you cannot take models out of combat (friend or foe), therefore the "long" side of the 'Horn must stay in combat.  I was positive that I came across this before in a game when my chariot was flanked (I didn't like it either, but hey, it is what it is) and can't see anything in the rules to allow a long base unit to reform while in combat in the flank.  I think the lesson here is "flanking good".

  Anyways, had tons of fun and even learned more about the game.  I'd like to get as many games in as possible, even with opponents I've played before (although it wouldn't count for points....sigh) as playing Warhammer is more fun than not playing Warhammer.

  I think I need to play Mike, Chris, Lareina, other Chris?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 09, 2012, 06:41:46 PM
thank you Dean for playing a quick game today, especially given the time crunch we were under. i apreciate all the effort into keeping things moving quickly, and we were able to knock out a full 6 (or 5.5 turn?) match in a little under 90min. well done sir.

a turn by turn batrep....

well, the ogres got to go first, and we were playing battle for the pass.
turn one, the iron blaster shot up the dwarf bolt thrower inflicting 3 of its 4 wounds.. the leadies also shot up a bit of the handgunners, maneaters did a few wounds to the crossbows, and my laughtermaster managed to get 11 powerdice... threw 4 at a spell and failed to cast it. yay! the dwarves responded by knocking out one of the lead belchers, wounding thor of the maneater team, and killed an ogre bull.

the ogre turn two... was painful. maneaters scoring an "ogre charge" and getting 10 str 5 impact hits on crossbows, then wiping them out to the man before they could even strike back. the ironblaster rhinox chased after a squiril, and the leadies managed to make the handgunners flee. and the bulls charged the dwarf great wep team, but they fled and my charge failed. SM managed to miscast on 3 dice... blowing away one his bodygaurd. the dwarves themselves managed a regroup across the table, killed another leadie, and tried to charge the ogres, but failed.

for turn 3, the maneaters charged a unit of great weapon dwarves, and the bulls charged the unit that just fled and regrouped. the bolt thrower took another cannon and went away, and the leadies dropped more fire into the handguns. from here, it was pretty much a formality as the ogres and maneaters just chewed and stomped through the dwarven lines with impunity, the cannon used a grapeshot to knock down the ironbreakers. the laughtermaster managed somehow, to miscast 3 times during the game, and live to tell the tale... hes gonna need a few advil for this one.

my mvp: the maneaters. they are a TON scarier then i orginally thought, able to put out some nice firepower, and they hit like a mack truck in combat. they managed to kill 2 units by themselves, and finished off the choppa for 3 unit kills in the game. the slaughter master was kind a runner up...for deans side. all those miscast explosions going off killed more of my ogres then his dwarves did... ::)

but yea... the game ended with nary a dwarve in sight. the ogres lost 2 lead belchers, 4 bulls, and thor. hulk was also pretty badley hurt and on his last wound. i kind of feel bad for handing out the veritable arse kicking.. and i wish the game had been closer, because deans army is really cool and hes an awsome guy to have a match against. well played game sir, and i hope your next one has a better result for you.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 09, 2012, 09:30:51 PM
Dean and I played a match today.  We rolled up the dreaded Watch Tower scenario.  Dean won the roll off to control the tower at the start of the game.  Since his tower models were now parked about 11" away, close combat ensued quickly when I charged my 40 gor unit on the top of turn one.  Those 19 little Stumpies stationed in the tower where hit with -3Leadership death spell over two turns, and Withering (-1Strength/-1Toughness).  In addition, My Battle Standard Bearer was carrying the Beastbanner for a +1Strength bonus to my entire unit and it STILL TOOK 3 turns to rid the tower of those Stumpies.... The Stumpies never did break, I had to kill then to the last Dwarf.  When the now reduced gor unit (maybe 35? left, with BSB) took the tower I thought they might be shifted out.  Dean had managed to kill my Beastmen shaman general and the decreased Leadership encouraged all my goat units outside the tower to leave the battle field.  However, the scenario ended sharply when the dice gave a 5 on the 5th turn ending the game. Thanks for the game Dean!       
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on December 10, 2012, 04:35:47 PM
Super fun games yesterday. I'm getting the sense that people have to apologize when they beat me. Like i'm a little puppy or a bit special. Don't worry people I enjoy losing. I cheer for the Riders and the Cleveland browns, I vote for the NDP, I wanted Sean Johnson to win dancing with the stars.

I can take anything people. I'm saving my winning for the tournament.  :neener
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on December 10, 2012, 04:40:16 PM
I dont feel sorry for ya Dean!! I have made sure to rub it in every time I've beaten you or to get all pouty the many times your Dwarfs have slammed my Dark Elves  :lol
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 10, 2012, 05:47:27 PM
also not apologizing for winning... just pointing out i feel *kinda* bad for such a lopsided game. and only because ive been on the recieving end of more then a few of those.
 ::)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on December 10, 2012, 06:16:33 PM
Nothing wrong with a little friendly smack-talk.  I know pretty much every time I play I'm cheering for me! :D
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on December 12, 2012, 03:53:41 PM
Heads up guys, there will be an X-Wing event being run this Sunday December 16th. There will be limited space.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on December 12, 2012, 05:21:29 PM
Quote
Heads up guys, there will be an X-Wing event being run this Sunday December 16th. There will be limited space.

I'll expand on the above: I'm running 2 seperate scenarios for X-Wing on Sunday (12-3-ish). I'll need four tables and am hosting 10 players.

Magic: The Gathering will likely have 2 (maybe 3 tables) in use.

I think that would leave 2 tables for Warhammer-- i.e. one playable surface.

Feel free to call on Sunday to check space availability.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on December 12, 2012, 06:43:54 PM
Or just show up and show those Magic players how we roll!  Seriously - you know, how we roll.

  forget it.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 12, 2012, 08:37:45 PM
i heard GW sold a book teaching people how to roll....
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Matt Robertson on December 12, 2012, 08:58:23 PM
i heard GW sold a book teaching people how to roll....

Yes, but you had to paint all of the illustrations in the book before you were allowed to read it.  :neener
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 12, 2012, 11:13:13 PM
I was getting board at home so I called Justin up at his work to set up a game with him tonight at Readers.  When he finally showed up ;) we rolled up Blood and Glory (the standard and fortitude scenario).  The scenario was decided on two battles:

Main battle #1: About 30 orcs (5wide x 6 deep) with extra hand weapons charged a unit of 40 gors (ranked 6x6) in turn two.  The combat ended in a draw on the first round.  However, in the following round the orcs were hit with Soulblight (-1T, -1S).  Coupled with losing their strength bonus due to choppas, it was a orc bloodbath.  The orcs broke and the gors picked up two standards, including the BSB’s.  This brought the Beastmen within reach of winning the scenario... they just have to get the orc general and win by fortitude.

Main battle #2: About 30 frenzied savage orcs with the savage orc general smashed into about 20 great weapon welding Bestigors with their shaman general.  The orcs focused their attack on the Bestigor infantry and tore them apart (mainly due to the orc general and his 7 Attacks).  The Beastmen strategy at this point was a no brainer.  It was to focus the attacks on the wounded orc general (he was wounded and made stupid when hit with Fate of Bjuna earlier in the contest).    Although the bestigors had nine WS4, S6 attacks coming his way, the general survived by his skin of his warpaint taking only one of the needed two wounds.  The Beastmen missed their chance to win the game outright!  Needless to say, the beastmen broke from combat but the orcs failed to run the unit down.  The beastmen general survived the thrashing!  This time the orcs failed their chance to win the game outright!  One the route the Beastmen general’s unit didn’t rally until they where a mere .5” away from the table edge, missing two leadership checks... oops... Justin, I forgot to add one leadership for musician!
 
Other notes: I would say that the spear chuckas where steller on hitting, however, they rarely got more than one wound.  The rock lobba was horrible.  It missed or misfired(x2) all game long.  The fanatics made back their points and oddly enough the points they got all came from the Beastmen side! 

In the end the Beastmen won Blood and Glory by victory points.  They did about 450pts of damage and 150pts in standards.  The Orcs managed 350pts in units and another 25pts in captured standards.   

MVP Beastmen - 40 man Gor unit
MVP Orc - Mr Savage Orc Warboss and his "Choppa of Bloodshed" (IMO)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on December 13, 2012, 08:50:20 AM
How we roll= ::)

All I know, in th esuper cool world of beign a nerd warhammer is like being the Fonz, before he jumped the Shark. Card game players- well that's like being a card game player. Really there's no comparison.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 14, 2012, 02:16:14 PM
Would anyone like to meet for a game sat or Sunday?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 14, 2012, 08:40:48 PM
I will be down there on Sunday but I will be playing in the X-wing game.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on December 19, 2012, 03:21:53 PM
Where the standings for month one posted already?

Anyone care for some friendly weekend games? I would like to get some practice in with my 2k Skaven army for month 3.

Also,  I need a vote, I need to split my Skavenslave unit into 2 units of 20, I started with 1 of 40, but if I don't do this I haven't enough core points. Just want a general opinion on me doing this for month 3.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on December 19, 2012, 04:30:05 PM
Apparently we haven't posted the full results yet, here they are.

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 20, 2012, 08:03:26 AM
The Beastmen will be hibernating from now until early in the new year.  However, I will be interested in playing League or fun games in January.  Send me a PM with dates/times that are good for you. 

Thanks for posting the results Lareina. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 20, 2012, 10:24:06 AM
thanks for posting the results.

@ maeson..

I think splitting up a core unit of 40 into 2 smaller units of 20 is against the posted league rules... but more clarification would be helpful. what do you mean you wont have enough core? why not just take another unit? or add more to the unit of 40? im pretty sure the skaven have a decent core selection of available units. so wherein lies the issue?

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 20, 2012, 01:13:43 PM
I would agree with what Mike said about Maeson's situation.  Furthermore, splitting up a unit will cause people to start bending rules and we'll end up back where we were before... endless pages of rule questions.  Is there no other way around your issue Maeson?  Skavenslaves are so cheap, 80pts for 40 models.  With all the upgrades that they can take, the difference between two units and one is literally the command... 6pts.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on December 20, 2012, 02:18:58 PM
I don't know much about Skaven, but I'm also confused about how splitting a unit of 40 into 2x20 would help at all.  Just curious...

Anyway, had a crazy match against Justin last night.  Learned that Orcs n' Gobbos can be quite random, and potentially very scary... even moreso if the dice weren't so much in my favour this game.  We played in the mountain pass - apparently the one where my Ogres were living because they were much more mean than usual! (Either that or my Ogres just really wanted to taste Orc for the first time).

Recap:
Turn one - Ogres moved forward, cast nothing too useful, killed one squad of bolt-throwers which made the other 2 nearby hide under their machines.  The night goblins fled a short distance.  Justin's turn, night goblins rally, war machines get up, stone thrower scatters between my squads, orc squads move forward.  Both chariots make somewhat far charges and destroy one of my sabretusks each - but at least one of them dodged all his impact hits and bit a boar on the nose to deal a wound before dying!

Turn two - Stonehorn was angry, really angry.  He refused to hold back, succumbing to frenzy and made a crazy 18" (rolled an 11) charge into Justin's bolt throwers.  After taking three fanatics to the face, he wouldn't stop and impact-hit right through the bolt thrower into the last remaining one.  My ironguts charged into his frenzied orcs with a boosted toughness from the slaughtermaster.  The slaughtermaster challenged and Justin answered with his general.  His stats sounded mean (even before I found out about his magic gear) but I figured he'd hold out, take some wounds for the team, and maybe regen them later by casting spells.  Instead he proceeded to take two wounds and roll 4/4 hits and 3/4 5+ wounds to kill the orc general!  My ironguts were mean too and made both of their 6+ armour saves that round. 
Justin answered by flanking both sides of my ironguts with more orcs and a chariot.  Thank goodness for the increased toughness!  The ironguts held and stayed to keep fighting.  The stonehorn finished the last bolt thrower.

Turn three - Firebelly/Leadbelchers fail their charge to assist the surrounded Ironguts.  Stonehorn charged the stonethrower to finish his war-machine-hunting crusade.  Justin dispelled my increased toughness this time but I got off regeneration instead.  Slaughtermaster killed the chariot that was harassing the ironguts' flank, weakened the frenzied orcs, and turned to face the large squad of orcs.  Ogres won combat finally, making the dwindled frenzied squad flee, leaving the severely injured ironguts to face the near-full squad of orcs.  Generous dice on the ogre side, regeneration and the lower orc strength after the choppa effect ended helped the ironguts survive this long - and they weren't done yet.
Justin took advantage of my slow leadbelchers, charging them in the rear with his chariot, making them flee, and wiping them out.  One of the wandering fanatics came back to whack the stonehorn again, wounding it for a second time.  Justin's mage ate his third bad mushroom of the game and died an unfortunate death.  Ogres and Orcs fought and held.

Turn four -
Ironguts finally did enough damage to make the final orc squad flee, so they pursued... stopping with their flank an inch in front of Justin's chariot!  Stonehorn moved to flank the night goblins.  Justin charged his chariot into the ironguts' flank, did some more damage, but they held and turned to face the chariot.  With the stonehorn ready to charge the night goblins and the ironguts facing the chariot with it no longer having high-strength impact hits to help it do damage, we called it a night.  The ogres held their mountain pass.

My MVP - the slaughtermaster not only surviving the challenge against Justin's general, but ripping its heart out and adding it to his bloodgruel to heal himself back to full health later in the game.  (Also my crazy dice rolls all night.)
Justin's - In my opinion the chariot that crushed my firebelly/leadbelchers in one fell swoop, and potentially could have finished off the ironguts at the end.

Great game Justin, I look forward to playing you again in the future.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on December 20, 2012, 02:35:25 PM
Thanks for the battle report Chris (Yolanka).
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on December 20, 2012, 03:45:00 PM
Sorry guys, didnt mean to start problems, I got some more rats to meet my core allotment with some bonus money i picked up, I was gonna take Sqeeks Stormvermin with my 40 slaves and it was literallly like 8 points short of 500. I would have had enough with 2 units of slaves with a pawleader and musician

Good battle reort Chris!! Ogres are the new nasties of fantasy!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 22, 2012, 03:05:26 AM
maeson, just a suggestion, but why not improve your slave unit to something like 50 strong? it shouldnt be a large pt increase, and still allow you to take other units and maintain your comp scores. or, you could even go to 48, and run a 4x12 unit. just an idea though.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on December 22, 2012, 10:35:59 PM
Didnt have enough rats but obviously that would have been my first option, I am doing something different now to keep with my radioactive rats theme.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 23, 2012, 01:52:10 AM
Cool. Best of luck - hope it all works out for you.

On another note, anyone up for a game between now and the 3rd? I'm on break from work, so free all day. In any case - happy holidays and congrats to everyone for surviving the apocalypse.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on December 29, 2012, 12:24:15 AM
happu holidays everyone.

anyone up for a game on sunday?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on January 04, 2013, 09:54:34 PM
Hey- anyone want to play Sunday the 6th at 12?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 05, 2013, 04:23:50 PM
I have ONE free day this coming week for WH league games.  Is anyone available Friday Jan 11 at 10am or noon?

Dean, I would like to come on Sunday but I am working.   :(
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on January 08, 2013, 11:22:30 AM
alrighty - whos up for gamage this sunday?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Gallagher on January 09, 2013, 08:43:43 PM
I would be up for a game Mike. I am free all day.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on January 10, 2013, 12:01:31 AM
ill be there at noon. see you then.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on January 15, 2013, 04:22:54 PM
Just wanted to give you guys a heads up. There is a Magic prerelease on Sunday January 27th, while it doesn't mean that it is full, it means that there is little space, we can most likely fit in at least one set of tables for a game, but you'll have to give the store a heads up to get it ready for you.

We're almost done month 2! Hope everyone is gearing up for month 3.

Please let me know which Sunday would be best for the tournament in March and we will pick a day that can accommodate the most amount of people from the league.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on January 15, 2013, 05:32:55 PM
i am free for any sunday in march. should be a fun tourney

im still looking for a game or 2 before the end of the month, so ill accept any and all challanges.

my last game against the orcs did not present my best showing. first game of the new year and my undefeated ogres must have eaten a bit too much of that holiday turkey. needless to say, failing a crucial charge, and forgetting my magic phase all in turn 2 led to my ultimate demise. the leadies maneaters and ironblaster did manage to make some of the game a touch m ore respectable, but in the end it was just an all around fail on my end. congrats to the orc warboss.. he has a well earned slayer of kings this month. mvp i would have to say would be the night gobbos...chasing off both an iron blaster AND running down the leadbelchers. for my end, well the maneaters did their intended job, but got let down by the rest of the army.

turn by turn... the ogres finished deploying first for a battle line, but lost the roll off to go first. incoming damage was light, but a bolt thrower tagged the hulk and sent him packing right quick. in response, the maneaters charged the bolt thrower, wiped it out, then managed to over run into a second one taking it down as well. the main horde of bulls however just wandered forwards, and was in great posistion to watch the ironblaster plant (literally) a cannonball right in front of a unit of savage orcs, who just kind of enjjoyed the resulting dirt shower. the leadies shot up some goblins, but otherwise could'nt do much.

turn 2, the orc horde drew closer, and sniped down an ogre off the main unit, and managed to get off itchy annoyance or whatever it was. (dont they make a cream for that?) for the ogres, the maneaters shot and somewhat ticked off a chariot, and the ogres failed a charge. i then forgot my magic phase, and proceded to turn 3...

in wich the my main ogre block got smacked by a full unit of savage orcs, normal orcs, a chariot and 2 characters. the fatties put up one heckuva fight, with the slaughtermaster taking down the orc warboss in a challange, and they killed a huge mess of boys. however the combined ranks, banners and charge bonus was just too much and i lost the fight by a solid 5. rolled 11+ TWICE on my LD check, then 4 on the flee distance...wich the orcs handilly met resulting in a loss of my full and only core choice but both characters (first time they have gone down)

after this, it was basically just leadies shooting gobbos, ironblaster taking chunks out of orcs, and maneaters trying to get back into fight range.  the game ended with me loosing by a solid 600pts. well played game sir, and i look forward to the rematch.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 15, 2013, 08:56:41 PM
Lareina and I plan to have a game Friday, Jan 18, 5pm at Comicbook Readers.  See you then Lareina!

Edit:  Oops forgot to mention the main point of writing this post!... I likely can work around any weekend in March.  My preferred weekend would be March 10.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on January 15, 2013, 09:08:16 PM
I could play ya then Rob, get Neil out there too
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: NSGossy on January 15, 2013, 10:03:03 PM
I can be there at 5:00 on Friday for a game.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 15, 2013, 10:10:03 PM
I can be there at 5:00 on Friday for a game.

Looks like Neil has finally showed up.  Consider your offer accepted Maeson, by me too!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on January 16, 2013, 12:12:38 AM
I meant in March for league games, but I wouldnt mind having a couple fun ones on friday
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 16, 2013, 06:02:20 AM
oops... Is there availability at Readers this Friday night for two tables?  Lareina!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on January 16, 2013, 09:41:23 AM
I know Chris wouldn't mind playing Neil this Friday! I'll make some room!

So far there is a request for the tournament to be held March 10th, any objections?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on January 16, 2013, 09:53:09 AM
fine by me.

im still looking for games this month vrs Lareina and our resident daemons player (sorry your name escapes me) when are you guys available?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on January 16, 2013, 11:11:41 AM
As Lareina said, I've yet to play Neil and would love a game against him Friday.  Rob, if both you and Neil have time for two games you could play Lareina while Maeson plays Neil in a fun game, then I could play Neil while Maeson plays Rob.  If Neil only has time for one I'd love to get a game in with him before the month is over if possible. :)

Also, any Sunday should be fine in March, so the 10th is fine by me.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on January 16, 2013, 12:19:41 PM
im still looking for games this month vrs Lareina and our resident daemons player (sorry your name escapes me) when are you guys available?

I'm taking classes this semester and working a lot of the other time, the game scheduled with Rob this Friday has been in the works for a very long. I most likely will not have any time in the rest of the month since I have other obligations this month. So in short, we'll see how my schedule is in 3rd month, but I've lost a lot of free time in the evenings.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on January 16, 2013, 03:02:29 PM
Oh oh I am confused now,  :-\ Everyone nevermind I will just play next month so I can get in some points. I gotta paint still anyways.

Oh and March 10th is fine for me, hopefully I can work in a Plague Furnace into my army by then.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on January 16, 2013, 04:46:01 PM
Oh oh I am confused now,  :-\ Everyone nevermind I will just play next month so I can get in some points. I gotta paint still anyways.

Oh and March 10th is fine for me, hopefully I can work in a Plague Furnace into my army by then.

Remember you can change around your army however you want for the tournament!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on January 16, 2013, 04:48:10 PM
the tournament is 2500 pt limit?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on January 16, 2013, 04:57:36 PM
the tournament is 2500 pt limit?

Correct!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 17, 2013, 11:33:54 AM
Update to Jan 18, 5pm gaming: 

As posted by Prince (Maeson), he will no longer be coming for some games because he got this Friday confused with the March 10 tournament posts. NSGossy (Neil) has also backed down for this Friday.  He will not be at Comic Readers Jan 18. 

@ Yolanka - Chris if your still interested I will play you after Lareina at ~7.  I realize that this will not be for points.  I contacted Don and Barcley (our resident Deamon player) to see if either of them can make it out.  I will keep you posted unless they respond themselves.  Dean said he was busy.  Edit: Barcley can't make it.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on January 17, 2013, 12:07:04 PM
I was going to drive myself to work so I could stay downtown for a game at 5, but I'll save myself the parking money and car pool as per usual instead.  I'll come back downtown after supper though and depending who all's there I could play a game afterwards.  It may also depend on whether Lareina has plans immediately after her match with you.  Either way, I'll be there probably around 6ish.  If Don's there, I still need a game with him this month.  If anyone else is there that wants a game and doesn't have an opponent, I'd be down for a fun one.

After your match with Lareina we'll probably take off if nobody else is there for games.  See you Friday :)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on January 17, 2013, 09:30:11 PM
Hi, anyone up for a noon game on Sunday vs me and my  dwarfs?
I am also good with the March 10th killathon
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on January 18, 2013, 06:11:14 PM
Totally weird, I check the site but didn't notice activity.  Come back today and see a ton of posts, a tourny and pm's!  Cool.

  BUT, I never did get that pm from Possberg as I would have been there had I known Nails and Rob were gonna make it.  Also, need to get some games in.  Im in for March 10 tournament.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 20, 2013, 04:30:51 PM
Neil (Orcs) and I (Beastmen) had a none-league game at my house on Thursday.  We had preselected ‘River of Death’ scenario from the hard cover Warhammer book.  We played our 1500 army lists from our league.  Here is a run down of our game:

The River of Death scenario is similar to the Tower Scenario that most players are familiar with.  Control of the river crossings determines the winner.  And the game ends when the die roll added to turn number is equal or greater then ten.  In our game, we had two crossing points.  We deployed and Neil got the first turn. 

In grand Orc-Neil-ness, Neil rolled ‘1’ and got animosity with his very first unit that he rolled.  This unit (wolf riders) subsequently rolled a ‘1’ on the animosity chart and attacked a nearby Big-‘G’Uns unit.  Thus, those units lost their movement and shooting phases but did manage to cause First Blood (against each other).  The second animosity roll was also a ‘1’ and his ~150pt vanguard spider riders charged into a 55pt razorgor.  (The spiders would end up breaking and being run down).  With all goblin ranged units in animosity and magic phase that failed to caste, the orcs created little to show for their first turn.  In the wake of the madness on the orc side of the river, the Beastmen advanced to nearly claim the river crossing points in their first turn. 

Each army was fighting over the river crossing points and to do so each army split their forces between the two objectives.  At first, the battle for the ford went well for the ~30 Black Orcs.  They managed to capture the ford and cross the river.  In doing so, they pushed back the Beastmen’s flank.  At one point, the Black Orcs had two Beastmen chariots and the 24 Bestigor/General unit fleeing.  However, these units managed to rally and the Beastmen counter attacked.  With Bestigors holding the Black Orcs in the front, the impact of a chariot in the flank was the deciding factor.  The Black Orcs broke and were rundown.
 
In between the two crossing points, a beastmen chariot charged into the river to hit the wolf riders head on.  The chariot won the combat but the wolf riders held... I thought, “how do goblins hold after losing combat?”  Stuck partially in the river, the chariot took a wound from the magical ‘Boiling Flood’ river and was destroyed at the end of the turn.  The wolf riders crossed the river in a later turn to position themselves for a missile assault on the Bestigors. 

In the battle for the bridge, the close combatants where the ~25 Big-‘G’Uns vs 40gors.  Each side had their BSB in the unit.   After the Hand of Gork stepped in to move the Big-‘G’Uns over the river and into position, the Orcs finally charged.  The Orc BSB on Boar challenged the Wargor BSB.  With great luck, the Wargor landed every blow and killed the Orc BSB neatly.  The sheer weight of numbers and interesting dice lead the gors to prevail quit handily.  The Gors pushed the Orcs into a route.  It turned out that the Big’Uns would never rally. The orcs route ended up panicking the wolf riders (running throw them) and both units were finally scared off the table by the Bestigor unit’s “charge” and “redirect charge” in the same turn.   The Beastmen cleared the Orcs from the ‘River of Death’.  Thanks for the game Neil.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 20, 2013, 04:33:46 PM
Pic 1) Army deployment: The Bestigors with chariot support look to take the ford from the Black Orcs in the background.
Pic 2) Wolfriders prepare to loose arrows onto the Beastmen whom have just captured the ford.
(PM me if you can't see this picture and I will try to fix)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on January 20, 2013, 04:48:22 PM
Yup, those sound like Neils dice alright.  Good job on the game Rob, and the charging/redirect tactics.  Can a Chariot charge into a River?  Haven't checked but would there be a Dangerous terrain?  Glad to see Neil playing.

  Justin, came in from Regina and had a game at my house on Saturday.  His Orcs and Gobbo's against my Tomb Kings.  I was in trouble early game with a few lackluster magic and shooting phases.  Figured I was all but done for but wanted to fight to the end.  I ended up coming out on top and it was an honest great game with barely any models left on the table.  I charged his Giant with my Necrosphinx to see what would happen?.......  Exactly as the interwebz tell you - his Giant yelled and bawled for 4 combats, eating wounds off me when he finally rolled Thump with Club and obliterated the Sphinx in spectacular fashion.  Great opponent and I'm glad there are guys like Justin in the league.  He took 1600 points from and I took 2400 from him.  All my points were left in 2 characters and Archers.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 20, 2013, 11:15:00 PM
Question from Squalie:  Can a Chariot charge into a River?  Haven't checked but would there be a Dangerous terrain?

Answer: In the river selection it says that Rivers only effect marching (can't march).  Movement is otherwise unaffected.  However checking "Dangerous Terrain" p117 selection of the book it says that all cavalry, monstrous cavalry and chariots treat non-open ground as Dangerous Terrain.  When a model marches, charges, flees, overrunns or pursues over dangerous terrain it would make the check.  Furthermore, when a chariot fails a check it takes D6 wounds.  The chariot should have checked.  I missed it in Neils game but remembered when playing Lareina.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 20, 2013, 11:26:08 PM
Lareina (Dark Elves) and I had a league game at Comic Readers this past Friday.   We rolled Battleline and set up 8 pieces of terrain.   Terrain played a factor in the game as we had several large pieces that restricted movement and cut the table into two sections.  After deployment, Lareina Dark elves crushed my right flank on her first magic phase miscasting Purple Sun of Xereus.  The 40 gors took such heavy losses from the Sun that they panicked and ran off the table (running into the Sun again).  This is quite comical because Lore of Death allows you to generate back power dice for each wound.  I think that she throw 7 dice for the Sun and lost 6 for the miscast but still ended up with 8 dice remaining!

On the left flank the Beastmen did better.  Lossing a Razorgor, the Beastmen chariot proceeded to flank 5 Cold One Knights.  (The chariot drove hard throw a marsh but passed the Dangerous Terrain check roll of a 1 or 2.)  And the unit of Bestigors cleaned up a unit of frenzy corsairs.  However, the Dark Elf Hydra was navigating the rock formation in the middle of the table.  It emerged in turn 3 to blow fire all over the Bestigor unit causing them to panic.  The Bestigors rallied and regrouped with the chariot but never could get back into close combat, when the Hydra retreated into the rock formation.  The Hydra escaped but did take some damage from magic missiles and direct damage spells.  Most notably the Hydra regenerated its final wound to survive the Beastmen’s last magic phase.  Darn average dice!  The game ended with Lareina picking up the victory by points.  She won approximately 900 to 500.  Good work Lareina!

Picture:  The Hydra Beastmasters moving the Hydra into the rock formation in the middle of the table.  A unit of dark elf corsairs move in from the right flank, while the Bestigors and chariots push hard from the left.  Please note that Lareina and I agreed to violate the 1" rule and allow movement in the rock formation (before we set up our units in deployment). 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on January 21, 2013, 12:37:12 PM
Awesome reports with pictures Robert.
Sounds like a number of good games were played lately.

Thoughts on the next league people? Any takers on organizing it?
Any changes people want to put in place?

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on January 21, 2013, 12:40:30 PM
Yes, to all of those questions. :D

  **edit**

  Good Job Lareina!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on January 21, 2013, 12:46:57 PM
You thinking what I'm thinking?
Excellent.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on January 21, 2013, 03:10:54 PM
Good to see some nice friendly games being played. I can't wait till February when my Decaylings will be back in action. I will be able to play any weekend pretty much.

I have always wondered why there hasn't been some sort of monthly tournament circuit at the FRAG Gamesdays at the Imperial School. There is so much room and tables just being wasted. I would love to see someone organize something on those last Saturdays of the month, even if it was just friendly games without prizes as I find certain people get too serious or stretch the rules when there are rewards. Dean I could see you doing something like this, if you have time, I could always run such a monthly event if you couldn't.



Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on January 21, 2013, 10:59:15 PM
When does this league wrap up?  The next bump is in Feb for 2000 points? Then March 2500 so April 1st, it's done?  Isn't Fragcon around April.  Sorry just writing out loud to figure some things out.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on January 21, 2013, 11:08:29 PM
feb bumps up to 2000 pts, wich is the last month. tourney to finalize things on march 10th is 2500 pts
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 22, 2013, 06:12:39 AM
There is some background info that all of you should know, and the reason why we are talking about the next league:

Lareina told me that Game workshop allots a certain amount of GW prizes for leagues each year.  To make sure that Readers has enough prizes, Readers plans to divide the prizes between 40K and Fantasy by alternating running leagues between the two games.  Thus, Readers plans to go back to hosting a 40K league after our fantasy league ends, and it is my understanding that they would pick up a fantasy league down the road.  Lareina said she hoped that the Fantasy league could continue without some of the support that Readers currently provides.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on January 22, 2013, 10:32:56 AM
Ok here are my thoughts and answers to things that have popped up in the last few days:
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on January 22, 2013, 08:06:54 PM
Quote
I lucked out with casting the large template purple sun on my first turn to set the tempo of the game against Rob

  Sweeeeeet.....
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Jason Morton on January 23, 2013, 05:30:24 PM
Just to remind everyone, there is a tournament for Magic: the Gathering being held all day on Sunday, Jan. 27, 2013. There will be limited seating available for Fantasy players. Please keep this in mind. Please call on that day to confirm space. There will be no reservations held for that day.

Thank you,
Jason
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on January 26, 2013, 03:33:58 PM
hellloooooooooo. sorry for the short notice- but anyone want to play Sunday around noon?
anyone?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on January 26, 2013, 05:29:49 PM
You up for a non-league 2500 pointer Dean? I need some practice with me Dark Elves for the FRAGCON in April, contact me if no one else can have a game with ya. Could even play at my house if need be.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on January 26, 2013, 10:07:17 PM
i could show up tomorrow - either for a league or fun game. im free from noon -4:30 any takers?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on January 26, 2013, 10:32:45 PM
I ended up making plans to play Maeson on Sunday. Sorrry.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 27, 2013, 01:07:16 PM
I am looking for league or fun games between Jan 28-31 and Feb 1.  I also have availability between Feb 5-7.  These are mid-week days.  Unfortunately my weekends look tied up around this time period.  Please PM me if you think a time might work. 

Neil and I had another, impromptu, game at my house last week.  We rolled up a Dawn Attack and played our 1500pt league lists.  The game was looking pretty good for me at the start, when Neil's vanguard spider riders ran off the table after they took enough wounds from a bad dangerous terrain roll.  However, Neil was able to battle back when his wolf riders got a flank charge on my horde of gors with BSB.  Failing the steadfast Leadership test (on eights) twice caused my gors to be run down.   Neil's orc Big'Uns also destroyed my Bestigors in close combat.  Again a poor Ld roll lead to my Bestigors to be destroyed.   In points, Neil got a crushing victory of about 1650pts verse 150 in 4 turns. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on January 28, 2013, 05:15:23 PM
Report from my battle against Double D's Dwarfs yesterday. Do mind the lack of detail I am lazy:

My dragon was killed in the Dwarfs first turn by Grudgethrowers, yet the Dreadlord survives the barrage, and takes shelter in my Executioners.

Massive infantry horde units of Dwarfs arrives across the table pretty much unscathed. As this is happening Shadowblade pops up and starts exacting revenge on the previously mentioned war machines that killed my general's pet.

A lone Troll Slayer, who had a keen eye on my sorceress that was flying around casting Pit of Shades all over the place, is countered by a unit of Dark Riders that impale the orange haired stunty on their spears in a couple of turns. The DR's just barely pulled this off and were beaten down to a lonely single elf before dispatching the headbanger.

5 Miners arrive and pick at the crew of my Reaper, but one survives and run away! The Miners purse, only to be countered by a unit of fenzied ladies that hack and slash the poor blue collared workers apart.

I start slowly getting my counter assault together at this point, I manage to snipe Dean's BSB out of a warrior unit with the metal hounds spell, this would help me in the next turns greatly when I counter charge with my COK's and Executioners led by the Dreadlord. On my right flank I managed to draw some more warriors into a trap, where my Sorceress commited to a suicidal miscast that resulted in 13 Dwarfs being blown to smithereens. I also manged to avoid combat with a fairly expensive unit of Hammerers led by a Dwarf Lord. Last two turns are spent with the COK and EX's chopping up some Warriors on my left flank and some Witch Elves and Crossbowmen finishing off the rattled Warriors that had been kamakazied by the Sorceress.

In the end Dean had his stubborn Hammerers and Lord retinue and an Organ Gun left. They were soon to be surrounded.......

MVP: The Suicidal Sorceress that kept my right flank from being smashed to smithereens! The Dreadlord and Executioners chopping up a lot of Dwarfs were second and third stars.

MASSACRE VICTORY!



Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 30, 2013, 04:17:22 PM
Barcley and I will be playing tomorrow (Jan31) at Readers 1pm.  I likely have time for my last 1500pt game after that game if anyone is interested.  This would be a non-league game for anyone willing to take up the challenge.  I have to be out of Readers by 5ish.  PM me if it works.

Edited to add date.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on January 30, 2013, 04:25:33 PM
Maeson and I are considering playing Feb 5 around noon.  Neil has also shown some interest but said would only like to play one game.  (I am suggesting that Neil play Maeson after I do).  Is there anyone else that might be wanting to play a game at the 2000pt level?  PM me if your interested. (non-league games are OK too!)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on January 30, 2013, 04:54:00 PM
I will only be able to play one game on the 5th cause I am going out for steaks with my pa after, so someone else should step up and play Niel, would be a good idea for a points grab considering he might not be around comicreaders again this month if I am not mistaken.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on January 30, 2013, 09:23:28 PM
unfortunitly i am not really available on the 5th...however i will be able to do some games this saturday, the 2nd. sunday im not available, but the following i should be.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on January 31, 2013, 12:34:29 PM
I'll try for the 5th.  Let Neil beat me up a bit - sounds like he's on a streak.

  My Tomb King army is now 100% painted.  Moving on to Chaostonnians.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 01, 2013, 11:56:19 PM
ill be available for games sunday. ill have both my 40k and whfb armies present and ready for action, if anyone would like to show up
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 03, 2013, 08:53:41 PM
Here are the month 2 results!

Congrats to Rob for nabbing 1st place, Chris in second, and Justin in 3rd.

Before I hear possible complaints about Justin getting painting points, he has the bare minimum of 3 colours on his figures, which all intents and purposes is considered "painted". I did see them myself. Not like it fully matters anyways since only Rob and Chris will be receiving prizes for this month.

Maeson did receive "Idle Hands" but there is no waitlist, so it's a moot point.

Looking forward to hearing reports for the 3rd month!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 03, 2013, 10:13:15 PM
congrats to the holiday month/s winners. now i know who to go after for month 3.... mua ha ha ha!!

seriously though, well done... and dang dude! rob with 6 games in the month... you must have LIVED at readers during the hoilidays... lol
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 03, 2013, 11:04:41 PM
I am actually quite surprised I won.  I thought with my poor record, Chris would have beat me.  Big Thanks to Barcley for helping me with my last 4pts on Jan 31.   :thumb-up  I love to play warhammer and in Feb I can play 3 peeps for league games: Mike, Meason and Neil so expect me calling on your door.  Additionally I will play as many non-league fun games as I can get.  The offer for Feb 5 is still open for anyone not working to join us!  If there are any non-league players following this forum we can arrange a game too!

Edit additional sentence
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 04, 2013, 10:13:37 AM
Thanks Lareina for posting the standing for Jan!  Thanks for running the league!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 05, 2013, 02:42:46 PM
Yay for Rob! And sorry once again for not being able to play today, had to catch up on some things.

Yay for everyone!

I can't play till Thursday, mostly because of work and not having my 2k of Decaylings painted(I don't want to lose those precious points this month like I did the first). I can play after 3ish, maybe closer to 4 cause I have a meeting after work.

I am also free Friday and Sunday. I kinda feel like nipping at some Ogres heels to start off, so if Chris or Mike are willing the challenge is there.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on February 05, 2013, 03:08:46 PM
Maeson, I could stay downtown after work Thursday for a game at 5ish if you'd like.  All my past games with you have been fun and frustratingly close, with us trading victories back and forth.  Should be a great way to start off the month :)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 05, 2013, 04:03:01 PM
Sounds good Chris, I will be there for 5!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on February 05, 2013, 07:12:11 PM
Had a game today against Neils O&G and he took a coat of paint right off of the Tomb Kings!  By turn 5 I extended my hand as I barely had a model left - and wasn't going to have anything left next turn.  I saved Neil the indignity if having to chase one crumbling skeleton around. :D

  I'm glad Neil rocked it and that he's playing.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 05, 2013, 09:06:06 PM
im looking for some gamage on saturday. anyone available?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 06, 2013, 12:12:07 AM
I watched the Neil and Don game.  Neil rolled like a rockstar.  After I twisted Neil's arm to stick around and play one game against me.  His dice started fairly impressive but his luck started to run out.  I ended up winning the match. thanks for sticking around Neil.

Unfortunately, I again can't come this weekend, Mike.  Looking at my schedule, I think that I will be booking games on or after Feb 17. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on February 07, 2013, 08:50:56 AM
Rob, I noticed with your game against Neil that your units were set up in a non traditional manner for Beastmen. ( no Horde) How is that working for you? Can you give a couple examples during the game where you found ranks vs. horde was better? Also, very curious about the Razorgor chariot. Does it do well enough to warrant 2?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 07, 2013, 04:21:15 PM
Ambushers?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 07, 2013, 09:25:04 PM
Rob, I noticed with your game against Neil that your units were set up in a non traditional manner for Beastmen. ( no Horde) How is that working for you? Can you give a couple examples during the game where you found ranks vs. horde was better? Also, very curious about the Razorgor chariot. Does it do well enough to warrant 2?
The answer to this question has multiple layers:
The first answer is that I tailored my play for orc opponents.  Too many times have I moved headlong into orcs only to have their +1 Strength Choppa rule defeat my hordes in the first turn of combat.  Since Orcs and Gors are similar in combat the Orc Choppa advantage usually is the tipping scale, it out performs the Beastmen’s Primal Fury (every turn Hatred).  However, this orc advantage only lasts for the first turn.  My counter is to take minimum 5 ranks, loose but hold in combat, then reform to increase the number of attacks for later combat rounds.  Ultimately, the goal is to win the 2nd and additional close combat turns.

Second answer plays to my list.  I have 4 chariots and 7 minotaurs in my list.  When I make my 40gors and 30 Beastigors horde wide, it is more difficult to fit all these units into combat.  Instead, I use the gors as an anvil to hold its opponent then hit it with the chariot and minotaur hammers.  In the last game with Neil, I fit a chariot, minotaurs and the 40gors into combat vs his orc Big’Uns.  Needless to say, I won combat about 25 to 10.   In this battle, I took steadfast away from him and got the highest possible static rez.  Had the gors been in horde, I would have got about 3 extra attacks but the orcs would have retained steadfast.  Thus, he would have been rolling on his unmodified leadership.

Also in my list, I didn’t take the Beast Banner as would be normal in the gor unit.  I didn’t take the Crown of Command on a Beastlord for the Beastigor unit either.  Without these upgrades my infantry are more likely to loss combat and when they do, they run without steadfast.  So I play them as steadfast avails (in this list).

Finally my list is flexible.  40gors can go into horde when faced off verse a lower toughness unit.  Ideally I would like to put my gors/Beastigors into rows of 6 and this is normally what I do. 

The second question is about the razorgor chariot.  I believe that it could do well in a chariot heavy army.  I have mainly ran it with a hero or lord but it eats a lot of character points.  I don’t actually have one in this current list.  And I haven’t used it for a year or so.

Quote
Ambushers?
Beastmen ambush rule appears ok at the onset but has more negative effects then possible good.  The first problem with ambush is that it is a risk to the location your Beastmen arrive... if they arrive.  The second problem is that even if they roll well and end up in the best possible table edge (generally enemies edge) they are at extreme risk of losing combat.  They risk losing combat because they need to make a leadership check to get Primal Furry.  There is no re-roll or general bubble on the opponents side.  Ambush is good as a physiological weapon as it could mess up their deployment.  The best way to ambush is to take several small units, units that you don't mind wasting the points on, and units so small the opponent ignore them... but suffers their physiological effects  ;)

Edit spelling
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 08, 2013, 05:05:38 PM
will anyone be downtown on sunday, or saturday for some league matches?  im free sat noon-4 and sunday pretty much open to close.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 09, 2013, 10:14:30 PM
Mike, Feb 10 doesn't work for me.  However does Sunday Feb 17 work for you?  How about you Maeson?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 09, 2013, 10:51:03 PM
Feb 17 works for me for Rob!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 10, 2013, 02:46:30 PM
Warhammer Fantasy Escalation League season 1.5 will be drawing to a close with the final on March 10.  Comic Readers will be switching gears to support 40K for a few months, before starting another Fantasy escalation league.  However, some people have expressed interest in continuing with a fantasy league between March 10 and the start of the next Comic Readers Warhammer League.  I created a new topic in the League Form to gather ideas from players who want to contribute to the building of the rules for this purposed Player League. You can find the topic here:

http://forums.saskgames.com/index.php?topic=2479.msg10706#msg10706
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 12, 2013, 01:38:25 PM
Is anyone else thinking of showing up this Sunday? Rob is playing Mike at 12 and claims he can be done at 3 to play me, but I don't think it'll happen and I don't want to play a rushed 2k game with his alternate rules.....

Also....does anyone have 10 spare 20mm bases so I can complete my core for the tournament? I don't want to have to buy yet another bag of bases  :P
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 12, 2013, 02:56:14 PM
Alternate rules?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 12, 2013, 03:17:59 PM
That's what I thought Mike, I dunno what Rob was talking about  :confused
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on February 12, 2013, 03:43:36 PM
I'll probably be showing up Sunday since Lareina's working anyway, so I'll bring my fantasy and 40k stuff.  Mike, if you and Rob finish early enough and you are sticking around, we could play our ogres.  If it doesn't look like there'll be enough time for a fantasy game, or even if you'd just rather play a different army, we could play our 40k game.

Maeson, worst case if their game is looking like it's going to run far past 3:00, we could always set up a fun game so you don't make the trip for nothing.  Sorry, I don't have any spare bases unless you want monstrous-infantry sized ones.  For some reason all my ogre boxes came with 1 extra.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 12, 2013, 03:53:36 PM
Alright I will show up a bit before 3 in case Rob and Mike are done early. If they aren't I will have a game with you Chris.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 12, 2013, 05:03:09 PM
yea chris i can hang around for some games. if possible i would love to get both our league games in. the 40k game should be fast - maybe knock that one out first then setup the 2k fantasy ogre slug fest.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 12, 2013, 05:32:38 PM
I posted a thread for the tournament, all details are tenative right now. If any changes occur I will make a post saying what has changed, and promptly change it on the first post. http://forums.saskgames.com/index.php?topic=2493.0
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 12, 2013, 09:22:28 PM
Alternate rules?

No, no not alternative rules.  The same rule is printed four times in the book, pages 144-146 and 149.*  Basically, I asked Mike to agree to end our game at 3pm IF for some reason we hadn't been able to finish a 2K game in 3hours. 

HOWEVER: A wise warhammer master said something to the effect that games happen when wives lives and kids don't interfere.  Unfortunately for me all three of these things have interfered with my gaming on Feb 17.  Boyz, I can't game with you.   

*Rule is: Game Length - 6 turns or to a time both players agree.

Edited to add the rule
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 13, 2013, 12:27:58 AM
ah. cool lol. i didnt think anything was weird, and have many times agreed to play within the contraints of a time factor.

no issues on you not making rob. life comes before toy soldior games
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 13, 2013, 05:41:46 AM
Thanks for understanding Mike.  I forgot to mention that evenings is the best time to game with me for the remainer of this month.  If you have a free evening and want to schedule a night game please PM me.  (Maeson too)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on February 13, 2013, 07:22:58 AM
Quote
life comes before toy soldior games

  Life IS toy soldier games!  We have to make wives and children understand that it's very important to our family sanity to roll dice as often as possible.  Why can't the "Happy wife, happy life" work the other way around? :D
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 13, 2013, 09:31:16 AM
I would like to point out, that tournament rounds will be 2 hours and a half hours. Which is my way of saying, in a polite manner, pick up the pace :P (I am also somewhat guilty of this). Terrain is pre-set up in the tournament, so you don't have to worry about that, and in theory all your models SHOULD be ready to move from table to table to minimize taking out your models, etc.

Quote
life comes before toy soldior games

  Life IS toy soldier games!  We have to make wives and children understand that it's very important to our family sanity to roll dice as often as possible.  Why can't the "Happy wife, happy life" work the other way around? :D
Just make the wife play! Or get the whole family involved! Then it's win/win all around, right?  :neener
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 13, 2013, 12:42:27 PM
ive already got my oldest reading the BRB... she should be ready for trial games soon, and if all goes well she will be joining the league later down the line, if of course they are still going on. :)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 13, 2013, 05:04:09 PM
There is something I should be saying here, but I can't quite think of it. :confused

So I am free Friday-Sunday for Warhammer Fantasy League games this week. I'll even play you Mike. :neener
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 13, 2013, 05:27:34 PM
I feel so special!

Lol sorry dude but I think I am booked up this week
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 13, 2013, 05:53:21 PM
You think you are booked up? Wouldn't you know by now? This isn't the old wife and kids excuse again is it???  :nono
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on February 14, 2013, 09:31:16 AM
Just as an FYI, since I wasn't expecting to play any games until 3ish, I'll be participating in the Sunday Magic the Gathering draft at noon.  I'll bring my fantasy stuff (and maybe my 40k stuff - I have a few figs to finish building still) in case Mike and/or Maeson still wanted to have a game (League or otherwise) around 3.  Either way I'll be there.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 14, 2013, 03:17:29 PM
I am gonna be there for Sunday, will probably show up early in case someone is playing 40k. Still dont know what force I will be playing though.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 17, 2013, 05:20:28 PM
What were the outcomes to the Fantasy battles at Readers today?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 17, 2013, 05:40:25 PM
i played chris's ogres in a battleline scenario. his list had the stonehorn, a lvl 4, a lvl 2 firebelly, bruiser bsb, a big block of ironguts, some lead belchers and a pair of kitties vrs my block of normal ogres (i think i had 2-3 more "men" then him) a 4 man leadie squad, lvl 4, a bsb bruiser, 4 mournfang, a cannon and the avengers.

my first turn i managed to put 3 wounds on the stonehorn, and kill 3 ironguts with my cannon. he responded by not doing too much damage back.

turn 2, my bulls + characters got the charge off on his ironguts and won the fight, but they passed LD and stuck around. general vrs general in the challange.. and we kept bouncing wounds off each other.

the rest of the game was mournfangs charged by leadbelchers, beat them then eventually ran them down but did nothing else. the cannon fired twice, but otherwsie sat around. the maneaters came up huge by shooting down the stonehorn, then taking out one of the sabercats in combat. but the big fight of our blocks of core was basically me winning by 3-5 him passing his stuborn LD checks, and us just grinding each other out. his bruiser managed to kill mine, and my slaughtermaster managed to nerf his and drain his magic. in the end, he had 1 irongut left wounded, both his characters but i was running away (not off the table).

for kills, i managed to take out: leadbelchers, firebelly, 2 sabertusks, stonehorn. he killed: my bruiser, but made my leadbelchers flee to within 1/8th of an inch of the table, with my bulls very close behind.  in the end, i wound up with about 260pt win, (with credit for him killing the leadies in there) so a minor victory at the end of turn 5 - wich is when the store closed. tatically, if the game continued he would have been able to charge my core unit (wich would have regrouped along with the leadies) but then been in range of facing a cannon shot and a charge from the maneaters. the mournfang where out of range to do much.

MVP: i would say for mine, the maneaters. they didnt take a hit, and put 5 of the 6 wounds on the stonehorn, including the kill, plus held off a sabertusk attack. close second for my SM nerfing his, and keeping my unit in the fight. for chris, i would vote his bruiser in. he killed my bruiser rather handily and wracked up a few more RnF kills as well, and swung the fight in his favor last turn.  good game chris!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on February 19, 2013, 02:13:21 PM
It really was a brutal grind in the middle.  It was a good learning experience to see how ogres compare to ironguts in battle.  Things my have been different if I didn't make the mistake of accepting his mage's challenge with mine - I forgot about the greedy fist :(.  Ogres with magic vs Ironguts without is a pretty close fight, but the ogres would've won it (and a lot sooner) if it wasn't for my BSB with crown of command.

I learned that maneaters are slightly better than what I'd been trying them out as in fun games against Lareina - I didn't realize quick to fire meant they could move and shoot without penalty.

I also learned that the stonehorn is much more resilient to cannon fire than to str4 AP pistols  :confused

The most exciting thing for me was when Mike's lvl 4 cast irresistably, taking a wound, then rolled for his lore attribute and took another!  I felt like I might finally finish off his regenerating monster with my nerfed lvl 0!  Alas, I only did one wound in the challenge, so he still had 1/5 left before escaping combat.

If the game had gotten to go to turn 6 though, Mike's maneaters were ready to flank charge my last irongut with 1 wound left with bruiser and SM.  I'm pretty sure that would've finished off whichever character I sacrificed to the flank and I wouldn't have gotten to charge his fleeing ogres to make them flee off the table.  It would've been a much more definitive loss for me.

Thanks for the game Mike, and hopefully I've made enough mistakes to learn from them all if we end up mashing ogre-bellies in the tournament.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 19, 2013, 02:45:29 PM
with our luck we will end up watchtowering against each other .... lol

on that note, anyone up for some games on saturday, or during the day this week? im free from open untill 4 all this week, and saturday same time.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on February 19, 2013, 02:47:48 PM
Probably be available to come down Sunday for a few quick games
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 19, 2013, 02:56:01 PM
Barcley I would like to have a rematch against you on Sunday!

Quote
with our luck we will end up watchtowering against each other .... lol

Your not scared of the Watchtower scenario are ya Mike? I don't see why you would be, I would love to have a near unkillable unit sitting down on stools in the tower and eating their grub in safety the whole game. I could put slaves in there, but they are fickle :lol
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 20, 2013, 11:10:08 AM
Provided there are no major problems and the stars align correctly, I should be playing Don and Dean this Sunday. And my army should be finally painted and not missing pieces on purpose. No more headless lizards!  :lol
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 20, 2013, 11:37:18 AM
Any chances of gettin a third game in? I have yet to play you at all yet, and would like
The chance.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 20, 2013, 02:45:56 PM
Sounds like Sunday will be busy for us Warhammer nerds!! I will be there at 12 for sure :)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on February 20, 2013, 02:55:03 PM
I'll be there as well on Sunday, hopefully playing Dean/Don in the reverse order that Lareina plays them.  I'm looking forward to seeing Tomb Kings in action, they looked great on the table when I saw them briefly and I've heard some scary stories.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 20, 2013, 03:00:28 PM
I only have time for the 2 games, mainly because my sister is visiting from out of town, otherwise I would probably have time but I'm going to be blowing her off a couple other days because of work and classes.

How many tables should I have available for Sunday? There is a Magic event happening the same day. I know I need at least 2 tables, how many more should I put aside?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on February 20, 2013, 07:37:50 PM
We're going to recommend that Don play out of the retail floor space so the customers can see his awesome army. It's great PR for the game.  :)  No pressure, Don.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on February 20, 2013, 10:11:49 PM
We're going to recommend that Don play out of the retail floor space so the customers can see his awesome army. It's great PR for the game.  :)  No pressure, Don.

  Yeesh, I'm flattered and embarrased at the same time.  I have to pick my wife up at 3:45 so I'll drive away at 3.  If I can have the first game with Lareina, then this should all work out great.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 21, 2013, 08:49:49 AM
We're going to recommend that Don play out of the retail floor space so the customers can see his awesome army. It's great PR for the game.  :)  No pressure, Don.

  Yeesh, I'm flattered and embarrased at the same time.  I have to pick my wife up at 3:45 so I'll drive away at 3.  If I can have the first game with Lareina, then this should all work out great.

So you only have time for the one game? Just trying to figure out the scheduling for Chris too.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on February 21, 2013, 10:59:32 AM
Yup, unless Readers was open before 12. ;) I pick my wife up at 3:45 and I have a committee meeting in Moose Jaw at 4. I get back from Saskatoon late sat night. Warhammer weekend!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on February 21, 2013, 09:34:18 PM
I wont know my sunday availibilty until saturday after our basketball team wins or loses. Sorry.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 22, 2013, 03:03:51 AM
Edit: I'm no longer Available Sunday.

However Saturday I can game if anyone wants a short notice match. The store has my number so anyone interested can get it from them and call me up.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 25, 2013, 05:27:24 PM
I just wanted to point out that charging an enemy and wiping him out in the first round causes your own unit to overrun unless you can LD test to restrain, and I am sure frenzied units MUST do this. The only situation this doesn't happen is when your opponents unit does not die from attack, but instead is wiped out from Daemonic Instability or being CR'd to death like might happen to units with the Undead rule. This was changed in the latest BRB FAQ just about a month or so ago.

Also, I apologize to those players that I have played my Skaven rules incorrectly against. The 10 page FAQ was updated once again, now Plague Censors also take a toughness test so they die on 5's or 6's. Good thing this league is for those wanting to play a new army otherwise I might have been clubbed! I got my rules sorted out now, and only need to paint one more unit for the tournament, so yes count me in, I was thinking I might not be able to make it. All I will say is my rats like cheese hee hee. :popcorn
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 25, 2013, 08:53:40 PM
Maeson, you quite right on your rules posted above about overrun and pursue.  And Frenzy troops indeed have to pursue/overrun in nearly every situation when they win combat (some unique situations are listed on p70 to when Frenzy troops don't... like when they have already overrun that turn, etc).   :police
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 25, 2013, 09:00:29 PM
While we are on the topic of rules... there hasn't been very many building assaults in any of the games that I played or watched.  So I would encourage everyone to read the building rules since we are playing the Watch Tower scenario for the tournament.  I though I had them until I reread them (for the sixed time) and discovered 3 "new" rules.    :police

(I finally found a way to use the  :police face)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 25, 2013, 09:22:27 PM
 :thumb-up :idea

Good work Rob, way to follow up on my rulebookless rantings.

I am wondering what happens if I send the Watchtower in to a giant gaping crack during my game? Does that means the game starts counting for points instead of possession of the ruins that were once a tower.

I am also wondering if a unit overruns off the table in last turn and doesn't return, does it count as having been destroyed for VPs?

And I sure hope comicreaders has 4 appropriate watchtowers for the tournament otherwise I will roll for my own scenario. :lol
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on February 25, 2013, 09:32:47 PM
:thumb-up :idea
I am wondering what happens if I send the Watchtower in to a giant gaping crack during my game? Does that means the game starts counting for points instead of possession of the ruins that were once a tower.

I am also wondering if a unit overruns off the table in last turn and doesn't return, does it count as having been destroyed for VPs?

You fight over what was the watchtower (95% sure; think I read it in FAQ).

No, you don't count the unit as destroyed if it leaves the table in an overrun.  You don't get VP for it.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 26, 2013, 09:37:37 AM
You fight over the rubble that was the Watchtower, if no one has possession of the rubble, then it switches to VP.

I plan on using a boot for at least one Watchtower  :neener (no not really, would appreciate if people brought a building, otherwise I'll find things that are close it)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 26, 2013, 04:35:27 PM
I have the actual GW watchtower. I'll have it painted and I'll bring it with for my game.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 26, 2013, 05:10:25 PM
I have an old Dark Elf watchtower my old friend made for me.

Could always use pringle cans too  ::)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on February 26, 2013, 07:57:02 PM
anyone free tomorrow or thursday evening?  last chance for some games before tourney time! i will accept any and all challanges...pm me or give me a call.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 27, 2013, 04:27:20 PM
I will be at the store just before 3 after I am done work. I am playing Dean at 5ish though. I haven't played MikeL, Lareina, Neil or Rob, I think that's it. I would like to try and fit 2 games in.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 27, 2013, 04:49:56 PM
Unfortunately I do not have any time on Thursday to play because of classes. I managed to sneak in a game against Chris on Monday, was going to play Don last night but figured I should study for my midterm instead. Having my sister visiting isn't really helping on the free time I thought I was going to have to play league games. Oh well, what can you do, apart from ignore family ;)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on February 27, 2013, 05:20:15 PM
Who won between the happy couple? :D
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on February 27, 2013, 09:54:05 PM
I lucked out and Lareina for the first time against me didn't get very good spells.  We played blood and glory and my slaughtermaster refused to die before I was able to get her to break.  Not one of our favourite missions, but that's how the dice rolled this time.  I'm sure she'll utterly destroy me next time we play, as we tend to trade wins back and forth. ... Remind me to play her again before the tournament :P.

I'll try to come downtown tomorrow after supper (6:00) and would love to get a game in if possible (league or fun match, depending who's all there and can stay)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on February 28, 2013, 08:00:53 AM
I lucked out and Lareina for the first time against me didn't get very good spells.  We played blood and glory and my slaughtermaster refused to die before I was able to get her to break.  Not one of our favourite missions, but that's how the dice rolled this time.  I'm sure she'll utterly destroy me next time we play, as we tend to trade wins back and forth. ... Remind me to play her again before the tournament :P.


I blame all those tournament list practice games that I smushed you in  >:(
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on March 01, 2013, 08:45:55 AM
Played one last game against Dean last night and had a blast losing to his dwarves.  I think I need to green-stuff some shin-pads onto my ogres before the tournament  :lol. 

Played a quick straight-up victory points match.  Turn one my stonehorn took 3 wounds from a cannon, and was hit but not wounded by a bolt thrower.  My slaughtermaster failed to cast his first spell so my firebelly used all my dice to drop a large template of fire on some dwarves, killing a few.  Turn two those dwarves moved into a building, the cannon rolled a 1 to wound my stonehorn this time but the bolt thrower did 2 wounds.  My turn the ironguts chased down a 5-man ironbreaker squad that tried to flee, and the stonehorn slammed into a large squad of dwarves, dealing a full 9 impact hits, surviving combat, and getting a full 6 on his thunderstomp!  The rest of the game the cannon and bolt thrower turned on the firebelly with leadbelchers, who eventually died after hiding in a building and spitting fire out a window.  The stonehorn was beaten after 3 rounds of combat, just shy of finishing off the squad of dwarves he had charged.  My ironguts charged and killed his quarrellers but didn't get very far after that.  I only got points for the quarrellers and 5 man squad, he got my leadbelchers, stonehorn, firebelly, and 2 cats for the win.

Good game Dean!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on March 01, 2013, 12:56:23 PM
That was a fun 4 turn game. We ony got through 4 and then we had togo. I think the final two turns woudl have been pretty mediocre for both sides.
Thanks yourself that was lots of fun. Slightly terrifying againts the big guys and that giant shoe box sized critter.
I played Maeson earlier last night and we had a very back and forth game as well.
That has made we want to bring 3 runes of spellbreaking so I don't lose six million dwarfs to spells anymore.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on March 01, 2013, 09:45:49 PM
Would like to divert your attention to the tournament thread now:

http://forums.saskgames.com/index.php?topic=2493.0

I had to change the 3rd mission to Meeting Engagement from Battle for the Pass because of lack of ability to be able to swing the table around without breaking things.

Here are the standings for the last month! Congrats to Chris for coming in first and Maeson in second!

See ya'll March 10th! I will be at the store before 10am to let people in.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 02, 2013, 05:52:16 AM
Good job everyone for getting in the games.  It was good to see so many games played.  Congrats to the winners of the month Maeson and Chris!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 02, 2013, 06:12:13 AM
congrats guys! great job in the last months. had a blast with the league games, and looking forward to playing more against everyone here. looking forward to seeing how the tournament shapes up. best of luck!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on March 02, 2013, 08:46:08 AM
Reminder, please have a copy of your roster to hand in to the store at the beginning of the tournament (more of a book keeping formality, in case we're asked about the tournament, etc). Also I recommend having your FAQ on hand as well, in case there are army specific questions asked by your opponent.

With that said, since there were questions and concerns about it, I looked at something about the Greedy Fist for Ogres, it is only able to be used in Close Combat as stated by their errata, please ignore the FAQ asking whether or not it works with ranged attacks because that was clearing up a question that isn't even there. Since there is no mention of ranged attacks on Greedy Fist with the errata, the FAQ about ranged attacks is a moot point.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 02, 2013, 09:06:43 AM
Thanks for the effort on the Greedy Fist.  At 40pts the Greedy Fist is still way worth the cost: +1S, +6 ward, turning magic items into mundane AND taking wizard levels from wizards hit.  Does Greedy Fists take spells away from wizards hit with it too? Mike, Chris, Don, anyone that knows?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on March 02, 2013, 01:37:42 PM
Greedy Fist with errata changes underlined:
+1 St and a 6+ ward.  If a Magic Weapon inflicts a wound that is saved by this ward save, it becomes mundane.  "In addition, an enemy Wizard loses a Wizard level and a randomly selected spell each time they are hit in close combat by an Ogre wearing the Greedy Fist."

So yes Rob it's both a level and a random spell.  I agree that it's definitely still more than worth the points.  It's essentially a Talisman of Protection, Sword of Might, and a BETTER Spellthieving Sword - which add up to 60 points of regularly available items, but all only taking up one magic item slot (talisman).
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 02, 2013, 06:36:56 PM
While I will abide by the league ruling I should point out that the GW website indicates that the errata is a change in the wording. The FAQ is, on the other hand a clarification. So the errata fixes typos and re words the entry, while the FAQ changes the rule or clarifys it.

Therefore I would argue that it does work at range. However, unless using specific spells or abilitys to snipe a character out of his unit, or you have a lone caster running around this utility is wasted. I'll also add that the death lore wich has the snipe spell, requires at least a second butcher with gut magic to even use. So 40pts is a bit misleading.

Take the above as you wish, just voicing my opinion. I'll abide by league ruling.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 02, 2013, 07:00:18 PM
While I will abide by the league ruling I should point out that the GW website indicates that the errata is a change in the wording. The FAQ is, on the other hand a clarification. So the errata fixes typos and re words the entry, while the FAQ changes the rule or clarifys it.

Therefore I would argue that it does work at range. However, unless using specific spells or abilitys to snipe a character out of his unit, or you have a lone caster running around this utility is wasted. I'll also add that the death lore wich has the snipe spell, requires at least a second butcher with gut magic to even use. So 40pts is a bit misleading.

Take the above as you wish, just voicing my opinion. I'll abide by league ruling.

  Nope.  An errata is a fundamental change to any listing in a book. You should treat it as if it was always written that way. They have, for all intentions, changed the book, and yet didn't delete the FAQ entry.  In doing so in the errata, they have made the FAQ a moot point - like Lareina has written.

  I feel that since the rest of the world plays the Greedy fist only in close combat, that we should probably play it that way also. ;)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 02, 2013, 08:16:47 PM
Well. I may not agree on that ... And the forums I've checked are undecided. That said - i don't really use it at range and would see that aspect as limited use. Besides I default to league mods. While I dont have to like it I'll follow the ruling at drop it and that.

:)

edit: (fixed some spelling)
from GW website:

Errata provide corrections to the errors that sometimes creep into our books. It is important to note that Errata carry the same 'authority' as the main rules and permanently modify published material; where one of our books says one thing and the errata changes this to something else, the errata takes precedence as the 'correct' version of that material.

Amendments are changes made to our rules in order to make them work within a new context; the most common example would be when a new core rulebook is released which then has a knock-on effect of invalidating existing material. They are not designed to fix newly created weaknesses or shortfalls, but simply to ensure that no rule, unit, item of equipment or whatever else is left incompatible with the current edition of the game.

FAQs, or Frequently Asked Questions are grey areas, points of confusion or places where rules can and have been interpreted in conflicting ways. For each FAQ we provide the answer as determined by the Games Development team; while these are not hard and fast rules text in the same way as Errata, they should be considered the 'official' interpretation.
[/b]

 also, while im not changing my tune to use the greedyfist at range you have to either:

- equip it to a character with a ranged weapon like a bruiser or tyrant. this only gives 24" and can not "snipe" charatcers from units. not really reliable.
- give it to a firebelly. same issue as above, can't really snipe a character out of a unit, or do much else sincehis magic is generally allocated as shooting, and you can just place the hits and wounds on RnF
- give it to a butcher, and take lore of death. this you CAN use to snipe characters out of units (if you get the spell) but to do this you have to have at LEAST 2 butchers. because ogres who take butcher / Slaugtermasters have to have at least one using gut maw magic. thats 200pts minimum, plus the cost of the greedyfist. and you only get a pair of lvl 1 for that. so to really go crazy with the "deathfisting" combo, your looking at bare minimum 240pts of your hero selection. 310 pts if you go level 2 on each, and thats not giving them any other gear. so its not "quite" a 40pt item that can drain magic at range - when you consider the other stuff you need to buy to get that combo. finally, if your running a caster around solo, A: he sort of deserves to be sniped like that. and B: they generally die anyway to the hits, and subsequent wounds so loosing magic levels at that point is sort of a moot point.

my thoughts on the issue remain the same. i default and respect the ruling above, and will not attempt to argue it. im just adding some clarification as to HOW the item could have been used at range to take off magic levels.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on March 03, 2013, 11:45:33 AM
 :lol You make it sound like we'd be paying 240 points JUST to try and use a combo.  I like to look at it the other way.  Myself and almost every other ogre player online take a slaughtermaster as a lord.  Points-wise a tyrant can't compare anymore - especially since thanks to our errata/faq we're allowed to give our mages armour!  Then the next thing in line is usually a BSB to counter our bad leadership.  So yeah, paying the points for a butcher is tough at lower point levels, but at say 2000+ it's really not an issue.  And we're not paying 140 points just for a way to snipe mages, we're paying 140 points for a 4-wound str 5 toughness 5 monster that can wear armour and cast spells.

As far as the errata/faq is concerned - my opinion is that "Errata carry the same 'authority' as the main rules and permanently modify published material", so the rules text now specifies close combat.  The FAQ is for"places where rules can and have been interpreted in conflicting ways".  The rules have been permanently modified so there is no longer any way to interpret them in a conflicting way - thus making the FAQ entry a moot point.  Your focus is on the "should be considered official", but in my opinion that only applies if the "can be interpreted in conflicting ways" is still valid.  :2cents
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 03, 2013, 01:06:25 PM
Quote
Errata provide corrections to the errors that sometimes creep into our books. It is important to note that Errata carry the same 'authority' as the main rules and permanently modify published material; where one of our books says one thing and the errata changes this to something else, the errata takes precedence as the 'correct' version of that material.

 *underlining mine*

  You even quoted this and I'm not sure what else needs be said.  Why would they even change the sentence in Greedy Fist to say close combat attacks?  If it applied to all attacks there would have been no need for an errata to change the armybook.

  And since you brought it up:

  You say you "don't really use it at range".  Well, you either do or you don't and if you don't this whole thing shouldn't be an issue.

  And about the comment that it seems undecided on forums - that's not it at all.  Like many rules arguements (on army specific forums), there are 2-3 people that fight to keep the ruling in their army favour while the 8-10 others in the thread have accepted the change and simply moved on.

 If someone insisted on using it this way during a game I suppose I would allow it - if it was THAT important to them.  It's GW's responsibilty to delete the FAQ part of Greedy Fist.  It's not THAT important to me, but I can say with all sincerity that if I played Ogres I'd leave it to close combat attacks.  Heck, in the FAQ Jervis openly admits to the oversight on the Ironfist/Magic Armour thing.  The designer actually implores you to not give a Slaughtermaster magic armour as it goes against the spirit of the game and the intent of the rules. He practically begs you not to use magic armour as he forgot that allowing an Ironfist would, by default, allow magical armour and says that'll certainly change in the next book.  I can't hold it against someone giving their Slaughtermaster armour as it's technically allowed and, quite frankly, a very huge thing on a caster - but really the fellow wrote that in no way did he intend for a SM to have armour.  I loved that kind of humility.  Shows we're all human.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 03, 2013, 02:07:35 PM
yup. not arguing. just posting the relevant info... sorry if it seems im arguing. im not... everything else was just meant to highlight how its not simply a 40 pt item that can snipe casters and drain magic at range. yes it can...well it could, under the old misinterpretation, but thats not really the case anymore. just pointing out that 40pts is not as "undercosted" as it seems when you factor in the specfic conditions of using it in a particular combo.

i still agree with the ruling posted previoius, and have ZERO intent of trying to change that. at this point (and my previous post and its edit) is just for discussion and information sake. please only take it at that level, and if it comes across as argumentitive i apologize.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 03, 2013, 03:12:12 PM
Cool.  I actually try to avoid these as they always read worse than anyone intends.

  So, lets change the subject and get to debating the new Daemons! :D

 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on March 03, 2013, 05:42:42 PM
Cool.  I actually try to avoid these as they always read worse than anyone intends.

  So, lets change the subject and get to debating the new Daemons! :D

 

Not arguing and debating the new daemon book ? Thats impossible , yuck what a mess
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 03, 2013, 05:55:00 PM
You going to keep playing them Barc?  Are the Daemons for sale?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on March 03, 2013, 06:12:48 PM
My Tzeentch stuff will be taking a flight out a window , I'll probably keep the khorne and nurgle stuff

Hard to say if I'll get rid of them , but Im glad I do have other armies waiting on deck

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on March 04, 2013, 09:50:33 AM
ComicReaders Downtown's game room will be closed Monday, Tuesday and Wednesday this week (March 4 - 6). We had to replace a number of floor tiles and those need a few days to set properly. The game room should be available again on Thursday. I will post on this forum again if the game room will be closed for longer.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Matt Robertson on March 05, 2013, 08:50:52 AM
I follow the Dice Tower from time to time and thought I would share this:
Skip to 6:00 to see the Warhammer bit :D

http://youtu.be/dFex4FGzKjA

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 05, 2013, 01:46:32 PM
"Sportsman award is when you let everyone else do whatever they want". :) so true.

 "They give a sportsman award to the person that acts the most normal". Liked it. :D
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on March 06, 2013, 01:26:16 PM
"Sportsman award is when you let everyone else do whatever they want". :) so true.

 "They give a sportsman award to the person that acts the most normal". Liked it. :D

So I should change the wording of our sportsman award to reflect this  :lol
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 06, 2013, 01:52:57 PM
well considering we are all a bunch of adults that assmeble, paint then push around sci-fi models while rolling dice.... whats "normal"? :P ::)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on March 06, 2013, 05:14:37 PM
Page 62 – Greedy Fist, second paragraph.
Change the last sentence to “In addition, an enemy Wizard
loses a Wizard level and a randomly selected spell each time
they are hit in close combat by an Ogre wearing the Greedy
Fist.”

Q: If a Wizard is hit by a ranged attack from the bearer of the
Greedy Fist, does it lose a Wizard Level? (p62)
A: Yes.

So where is the confusion? Greedy fist applies to close combat and ranged attacks as specified by the errata. This errata is from 2011, so this is not a new thing, and is obviously working as intended.

Losing a magic level also loses you a random spell, magic level 0 means you cant cast magic or channel.

Not using this errata or picking which parts you use is up to you, but this is not supported by the rules. You are making a call to nerf an item because you chose to, not because it was nerfed by GW.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on March 06, 2013, 05:25:07 PM
Dustin is right in Mikes defense of the items abilities. The most recent faq for OK says that the Greedy Fist does work with ranged attacks as well. So for 40 points you get a truckload of abilities. I dont think its fair to Ogres to not allow its full rules or even use of the item because they have limited item selection in their armybook as it stands alone. That being said I hate that item because my Thanquol can be rendered useless just from a few toothcracker hits in one turn! Its almost too good to be true which is wh it has caused some heat so far.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on March 06, 2013, 06:20:21 PM
dont leave characters out of units. Really only deathfisters can get around that.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 06, 2013, 06:35:06 PM
like i pointed out earlier, the only way it really works at range, is give it to a guy who can snipe. either with the sniper skill (only Maneaters can have that i think - and no magic items for them!) or death lore, wich allows picking of characters within units. - and to take death you need at least the 2 casters... and really beasts is SO much better for a second butcher/sm then death.

as far as bonecrusher, yea... it does 2d6 hits. if your out in the open, it will hurt. but chances are, if your out in the open and hit with said spell, your not walking away ANYWAY, so its sort of a moot point.

while i apreciate dustin and maesons additonal views, in pretty much every situation the T/O has final say on an issue. either abide by the rule, or dont play in the tournament. pretty simple. i may not like the current ruling, but im not going to stamp my feet on it either. in fact im pretty ambivilant on the issue. its cool that it "could" have the that ability on top of its truckload of otherones, but if not - its still well worth it. +1str, 6+ ward save... reducing magic weapons to mundane... AND sapping levels on hits? pretty kick butt awsome for 40pt TALISMAN - wich still allows magic weapons and armor. all around win on that one for the Ogres. maybe not so much for people fighting them... lol.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on March 06, 2013, 07:31:10 PM
This doesn't just affect you, it affects all current and future ogre players. If you run a tourney you can say no dwarven anvils or that highelves don't get speed of asuryen, but the rules say otherwise. ETC tournaments recognize that it effects both CC and ranged and they are some of the harshest comps out there.

As an organizer you should have a very good reason for specifically picking on one army when you leave everyone else alone.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: KingLlama on March 06, 2013, 07:49:38 PM
Yep , really high end tournies score hard against comps that take deathfisters , or two hellpits , or 3 chimeras , or two casket of souls etc etc , but they are welcome to take it

as for casual games , thats a use at own discresion
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on March 07, 2013, 11:14:35 AM
I have already explained why I have ruled it the way I have. I am not picking on just Ogres even though it may seem this way, it is one of the only things that has been brought to me, apart from Skaven's Crack's Call, in which it works how it is written. I'm aware that it's a difficult combo to pull off, since you need a second caster, but I'm reiterating my point.

By all logical sense, the FAQ does not make sense. Think of it this way, why would someone ask about range attacks if it was already specified to close combat? The errata to my understanding after scouring the internet was put in AFTER the original FAQ question of whether or not it worked in ranged, but take whatever is said on the internet with a grain of salt.

If they wanted it to work in range along with close combat, why only specify close combat attacks in the errata. Why didn't they just leave the original entry alone with no errata and only have the FAQ there. If the errata did not exist then I would acknowledge that it worked in range, but as it stands, I will go with the wording of the errata in which it specifies close combat attacks with no acknowledgement of ranged attacks and regard the FAQ as something they forgot to delete/change.

I am ruling this for this current tournament so we are all on the same page. I couldn't care less if you did it to me in casual games, but this is just so there is no grey area for the tournament, where one player may allow it, while another may not allow it.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on March 07, 2013, 11:41:01 AM
I'm sure if there were the relevant armies involved the organizers would have to look into whether to ban specific special characters or items too (Like this Teclis and book of Hoeth I've read about online but know nothing about).  None of that type of thing has been an issue, so it hasn't been looked into by the mods.  It's not picking on the ogres - it's clarifying a conflicting errata/faq that came into question during the league on short notice before the tournament in 3 days.  The ruling may even be changed for future events if they decide it needs to be looked into further.

Also - I don't have my rulebook on me for a page reference, but I believe even level 0 casters can still channel (unless they're fleeing?)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 07, 2013, 11:48:56 AM
A zero level caster can still channel, under the normal rules. However they can not attempt to dispel or cast any spells. And yes that includes anything special

Like if your a level 4 with lore master and you loose 4 levels. Your a zero level caster forget 4 of the spells you know, but the rest are also "lost" In a sense because you can't cast any more.

Same applies to chaos familiars etc. any item that increases spells known factors in

However, you can still use bound spells out of items, such as the ruby ring of ruin.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on March 07, 2013, 12:49:41 PM
Quote
I have already explained why I have ruled it the way I have. I am not picking on just Ogres even though it may seem this way, it is one of the only things that has been brought to me, apart from Skaven's Crack's Call, in which it works how it is written. I'm aware that it's a difficult combo to pull off, since you need a second caster, but I'm reiterating my point.

By all logical sense, the FAQ does not make sense. Think of it this way, why would someone ask about range attacks if it was already specified to close combat? The errata to my understanding after scouring the internet was put in AFTER the original FAQ question of whether or not it worked in ranged, but take whatever is said on the internet with a grain of salt.

I second everything Lareina has to say here. The original ruling by the League organizer stands. The conflicting information (errata vs. FAQ) can be taken either way. As League organizers, we need to make a decision on how to interpret the information. That decision has been made.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on March 07, 2013, 01:02:51 PM
You can make the decision how you want but there is nothing confusing about it. It works in CC, and range. It says both, and has not been updated in over 15 months to say different. It doesn't matter if it was an accident, was forgotten or missed. RAW is different from RAI. Wargamers universally use RAW, otherwise we wouldn't need errata, we would just houserule it.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on March 07, 2013, 02:06:47 PM
Quote
You can make the decision how you want

Exactly.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on March 07, 2013, 02:58:16 PM
Quote
A zero level caster can still channel, under the normal rules. However they can not attempt to dispel or cast any spells. And yes that includes anything special

Is this right? Don't get me wrong Mike but I am pretty sure you can still dispel spells without a magic user. Don where are ya on this one?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on March 07, 2013, 03:40:54 PM
He's technically right I think, but so are you.  Once he's hit level 0, it's your army that's dispelling the spell and not specifically the mage.  He just gets to help try and channel a dice to increase the army's dispel power.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 07, 2013, 04:42:08 PM
I don't have my army book but I think:  The 0 level mage is still a mage so he could still channel, cast spells (if he had one), dispell, etc.  Your army can always try to dispel at 0 bonus (2 bonus for dwarfs_. 

Edit... oops I just read MikeL's post so perhaps the mage can't dispell and can't caste.  I would look this up if it was ever an issue.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 07, 2013, 05:50:25 PM
ok so first of all... with all due respect dustin: your not a registered player in the league, nor in the upcoming tourney. therefore this issue REALLY has nothing to do with you, in any sort of manner - so why stir up trouble? the guys in charge have ruled. let it drop.

finally as for the level zero thing.

the Faq states that a 0 level caster "counts as" a wizard and can still channel power and disepl dice. however, further down:

"Q:If a Wizard has had his level reduced to 0 and he still knows
one or more spells, can he attempt to cast them? (p31)
A: No."

so essentially a 0 level wizard can channel - but thats it.

as for actual dispel attempts the "army" can always attempt to dispel - with a 0 modifier. dwarves i believe get +1. if you have a zero level caster, its essentially the same as "the army" and wont matter. the rulebook allows specfic casters in your army with magic levels to attempt to dispel instead, gaining a bonus equal to their level.

basically the only thing a lvl 0 wizard can do is channel, and use bound spells. (on top of "army disepl attempts")
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on March 07, 2013, 11:32:08 PM
Because I am not playing means I do not have an opinion? Don't post on a public forum if you don't want public opinions. Currently playing in another league and like to drop by to see how this one is doing. But I guess that really has nothing to do with you, in any sort of manner.

People can rule what ever they want. Why remain silent when you do not agree with something?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 08, 2013, 10:35:19 AM
But why post on an issue that's been solved and therefore a non issue?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dustin on March 08, 2013, 11:08:20 AM
Because it should be clarified that it's an admin issue, not a rule issue. The rule is clear, they are deciding not to use it.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on March 08, 2013, 07:39:18 PM
Hi-In my opinion I find the kind of posting in the last few pages really painful to read. I always imagine people speaking it as they write and a lot of it sounds like if you were talking like that in the back room I'd be so glad I was having nothing to do with th at conversation. Over the last little while this forum has developed into a pretty fair minded venue to discuss ideas, disagree while still being respectful and a place to help the hobby grow.

I'd hate for this forum to become another one of those sites that people go on, post stuff, argue, get mean and disrespectful all in the knowldege that they are never going to physically see each other. We live in Regina. I  bump into you guys all over the place. Lets keep things civil. Civil doesnt mean we can't have different opinions. Its valuing the others opinions while you  get your  opinion across that matters.  :-*
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 08, 2013, 08:24:42 PM
Hey - I didn't know we had a kiss emoticon! :D
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on March 08, 2013, 08:27:19 PM
Someone call the Warhammer police!!!! :police

Seems like most of the problems are revolving around a couple people who are making pointless posts.... :2cents :thumb-down
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 08, 2013, 10:30:35 PM
im being pointless?

dang. and here i thought i had at least moved up to redundant. oh well... back to the drawring board.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dana_Tillusz on March 08, 2013, 10:39:52 PM
Hey - I didn't know we had a kiss emoticon! :D

 :-*
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on March 09, 2013, 10:16:39 AM
I'm not sure pointless is right. But making and then re-making points because some one is arguing seems to be a trigger for more arguing.


I'm married and have kids so I'm usually all about arguing  ;) but I'd prefer if there was a contentious issue if people tried to keep it above board.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 09, 2013, 10:47:44 AM
Here's what I know:  If Dean Dodge is upset (and he never is) then the wheels fell off somewhere.  There really was a lot of blah, blah in this thread  (including me) and we should let it go.  A decision has been made (the correct, logical one  ;) hee, hee) so it's all moot now.

  At the end of the day all we're doing is "proof of assertion" argument fallacies and it's getting us nowhere.

  Good luck to everyone tomorrow.  Let's all get together with our toys and see why this hobby is so darn fun.

 Who's all attending?
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 09, 2013, 10:49:22 AM
Hey - I didn't know we had a kiss emoticon! :D

 :-*

  Can we get a hug emoticon? ;)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 09, 2013, 10:52:54 AM
of course! i have no intent of arguing further on the greedy fist issue. its been questioned and solved. moved on.

i was simply responsing to the 0 level mage question, as it seemed to still be unclear. thought i was helping with that. (and there are other ways to loose mage levels, such as miscasts ;) )  one of the things i like on this board is the general civility and lack of flamage. i hope it stays that way.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: SaskGamesAdmin on March 09, 2013, 12:16:41 PM
Hey - I didn't know we had a kiss emoticon! :D

 :-*

  Can we get a hug emoticon? ;)

(http://static.someecards.com/someecards/usercards/1349289979327_3963323.png)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on March 09, 2013, 03:02:38 PM
Quote
Currently playing in another league and like to drop by to see how this one is doing.

If you need ideas for the other League you're in or need more information about our League feel free to drop by the store. I'd be interested in meeting you, Dustin.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Dean Dodge on March 09, 2013, 06:29:07 PM
I'm coming tomorrow with an all shooting and flying dwarf army.
You should all plan to deal with that.
Or maybe  I'm just so tricky :excited

I hope we have an even number. Maybe Frank should bring his dudes.
We've got: Don, Mike, Maeson, Chris, Lareina,  Rob, Dean, Barclay, Justin, Neil ....????
10 players?
See you tomorrow. In order to dream warhammmer I might have to convince my 9 year old to watch the two towers with me.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 09, 2013, 07:52:21 PM
Frank won't be there.  He's staying home with a bad cold.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 09, 2013, 10:22:08 PM
Everyone should be there as far as I know.  Maeson, Neil and I will be there fo'show. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 11, 2013, 04:31:35 AM
So what was the final outcome?!!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 11, 2013, 08:08:53 AM
So what was the final outcome?!!

  You didn't win a thing. :neener
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on March 11, 2013, 08:24:15 AM
Best Score: Barcley
Best Combined: Chris
Best Army: Don
Great Gamer: Dean, Justin, Mike

Had lots of fun yesterday! Thanks for coming out!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on March 11, 2013, 01:12:01 PM
Thanks to everyone that came out of the tournament. I ended up being busy with the family (in a good way) and thus could not make it out to say hello and see all the great armies on display.

Feedback I've heard thus far has been very positive.

Congrats to all the winners. And thanks to everyone for their good sportsmanship and, in general, being great ambassadors for Warhammer Fantasy.

Special thanks to Don (squalie)-- who I understand got pulled from his games a few times to answer rule questions from fellow players. Don, it is my understanding that as a veteran player your knowledge of the rules is well respected. So "thanks" for being so willing to help fellow players.

And, lastly, a super-big-heaping-helping of thanks to ComicReaders Downtown staff member Lareina for once again knocking it out of the park in terms of organizing and running not only the tournament bu the whole League.  It would not happen without her time and effort.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 11, 2013, 01:47:14 PM
I second that, thanks Lareina!  You did a good job.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: squalie on March 11, 2013, 01:56:42 PM
Thanks to everyone that came out of the tournament. I ended up being busy with the family (in a good way) and thus could not make it out to say hello and see all the great armies on display.

Feedback I've heard thus far has been very positive.

Congrats to all the winners. And thanks to everyone for their good sportsmanship and, in general, being great ambassadors for Warhammer Fantasy.

Special thanks to Don (squalie)-- who I understand got pulled from his games a few times to answer rule questions from fellow players. Don, it is my understanding that as a veteran player your knowledge of the rules is well respected. So "thanks" for being so willing to help fellow players.

And, lastly, a super-big-heaping-helping of thanks to ComicReaders Downtown staff member Lareina for once again knocking it out of the park in terms of organizing and running not only the tournament bu the whole League.  It would not happen without her time and effort.

  Yeesh, I was actually thinking I need a refresher course.  My brain was all over the place yesterday and I was mixing 7th edition rules with 8th edition, etc.  Either way, it is my pleasure to help.

  Lareina, did a great job.  My only complaint was that I didn't get to play against her Dark Elves.  I have no doubt she learned more than she thinks she did. ;)
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on March 11, 2013, 02:31:56 PM
I too would like to say thanks and that Lareina did a GREAT job running the tournament for CR's first fantasy league tourney. So far it has been the most enjoyable tournament I have participated in to date. I would also like to thank all the other players as everyone was in great spirits and was playing just to have fun.

Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on March 11, 2013, 03:08:11 PM
I'll throw my  :2cents in too.  I had a blast at the tournament, and considering so many people tied with full sportsmanship I'm guessing almost everyone did.  Don did a great job managing to pay attention to our game in round 2 and answering questions for folks at the same time.  He even tried making up some rules in my favour - like that he couldn't make my squad in the watchtower flee due to casualties in the shooting phase :P

I had the pleasure of playing against both the people I couldn't get a game scheduled with during the league - Neil's orcs and Don's tomb kings.  I think the first scenario we played needs a new faq though :lol - what happens if your entire army wants to deploy in one corner and you run out of room?  I rolled 2's for almost everything and Neil rolled 2 for both his blocks of orcs!  We were so far away from each other that those orcs never did get to see combat.

Thanks to everyone for showing up and making it an enjoyable experience - it was fun even just listening to others' experiences between matches.  I'm just sad I missed the announcement of a giant falling down and scaring a giant block of orcs off the table.  I'm sure a lot of other awesome stuff happened as well and look forward to seeing some of the pictures Lareina took.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Prince of Arnheim on March 11, 2013, 03:18:38 PM
Quote
like that he couldn't make my squad in the watchtower flee due to casualties in the shooting phase :P

I am pretty sure being in the Watchtower doesn't make a garrisoning unit ITP........
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 11, 2013, 04:07:06 PM
Units are not Immune to Psychology in a building.  Mike and I had to look it up when my Bestigors ran after seeing their sister unit destroyed in flamboyant excess (flamboyant excess = 4 man eater, poison attacks, 2 characters +3A and +3S). 

Now I am not looking up the rules here but I believe that a terror causing units can't cause a unit to flee from a building so that is the only bit of ITP that a unit in a building has. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Yolanka on March 11, 2013, 04:08:27 PM
Nope, just stubborn.  I was just giving an example for Don's previous post -

  My brain was all over the place yesterday and I was mixing 7th edition ...

Sorry for any confusion.

About Terror - they can't flee but if they fail terror they count as failing fear for the combat don't they?  So you get two chances for them to fail a fear check at least.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 11, 2013, 05:18:03 PM
agreed on the great games. i enjoyed every bit of it... even getting a royal beatdown at the hands of barclays daemons.  its fun gettin thumped once and a while! well played everyone, looking forward to the next installment. ill also echo the kudos to the CR staff and Lareina for running and keeping things going smoothly.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Lareina on March 11, 2013, 10:05:52 PM

  Lareina, did a great job.  My only complaint was that I didn't get to play against her Dark Elves.  I have no doubt she learned more than she thinks she did. ;)

I really tried to get us to play in the last round, but it was ruined because Maeson and Dean had already played in the first round. We will play at some point in the future, but with our track record for scheduling games might be a little hard  :neener

Thanks Don for helping out on answering some questions that popped up during the games. I know now to issue end of round warnings either closer to the end of the round, or more frequently when a half hour remains. Which makes me wonder if a time clock in the back room would be a worthwhile investment...

Wouldn't be a league without people to play in it!  :nw So thanks to everyone who participated! And see you next official league if not before!
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 14, 2013, 08:46:48 AM
Just wanted to say that ComicReaders South is blowing out one copy of Island of Blood starter for only $75.  This deal only applies to that location!  The box is on a back table with some other games they are trying to blow out. 
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: RobertP on March 14, 2013, 08:47:50 AM
The new league rules are posted in the thread "Warhammer Fantasy Ladder League".  Find it here:

http://forums.saskgames.com/index.php?topic=2587.new#new
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: ChadBoudreau on March 14, 2013, 10:11:59 AM
Photos taken throughout the League have been posted on Facebook. (https://www.facebook.com/media/set/?set=a.550289608344818.1073741825.120797024627414&type=1&l=29cbd801ac) Thanks to Lareina for the photos.
Title: Re: ComicReaders Downtown - Warhammer Fantasy Escalation League - Season 1.5
Post by: Mike.L on March 14, 2013, 11:29:57 AM
those pictures look awsome. kind of nice to see my units featured in 3 of those. although some of those units have been touched up. (such as new bases and so on)  i have some photos ive done myself if it would please the courts - i can email them or otherwise upload the shots.