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Welcome => Saskatchewan Game Design and Products => Topic started by: tbrminsanity on July 15, 2016, 10:38:13 PM

Title: Pawn - Horror RPG with Card Game GM Mechanic
Post by: tbrminsanity on July 15, 2016, 10:38:13 PM
Terminology

Overview
Pawn is a horror based RPG game with no predefined campaign settings.  It also is unique in that it includes the use of to Avatars (ie GMs) where most game just have one.  The core concept behind Pawn is that the forces of Good and Evil have been fighting a war for all eternity.  Neither side can win because the forces of Good and Evil always act in predictable manners.  Then Good created Eden, an alternate reality where Good souls could be filtered, refined, and utilised to boost the forces of Good to the point that Good would win over Evil.  Evil found out about Eden and introduced Sin, corrupting Eden and everything inside.  This created Free Will and sparked Armageddon.
You are a Human living in a world where people aren't even aware that Armageddon is waging all around them.  Your actions have dire consequences though in the battle  between Good and Evil.  Never before was the end of the world neigh.

Title: Re: Pawn - Horror RPG with Card Game GM Mechanic
Post by: Stardust on July 16, 2016, 10:27:44 AM
This idea stuck in my mind after you brought it up on Tuesday. I think it's an interesting concept, and has me brainstorming other ways to use a similar framework in games. Can you expand a bit more on the details? I assume one Avatar is the Avatar of Good, while the other is the Avatar of Evil. I suppose that means they're fighting, but do they have win conditions or at least goals they are trying to achieve? Do the players swear allegiance to one side or the other at different points in the game? How do the Avatars influence the players to try to get them working for Good/Evil, or is it just a fight over who gets to tell the story?
Title: Re: Pawn - Horror RPG with Card Game GM Mechanic
Post by: tbrminsanity on July 16, 2016, 04:33:49 PM
The Story Card Mechanic
Each Story of Pawn is played out with Story Cards.  Both the Avatar of Good, and the Avatar of Evil have their own deck of cards they build (much like a magic card deck) prior to the Story Session.  For the Pawns, each Story is no different than any other Horror based RPG on the market.  The stakes are high, your character is likely going to die a horrible, gruesome death, and those that survive are just happy to be alive.

The Story
Each game of Pawn follows three distinct phases:

Story Cards
The idea of Story Cards works very similar to the Story Cards in the game Once Upon A Time.  Each Story Card contains:

Resolution Cards
Resolution cards are Story Cards that stop the Story and start the Resolution phase.  They will have a White (Good) or Black (Evil) border and the symbol for either Good or Evil.  The names for the Good Resolution Cards will be based on the 7 great virtues, while the names for the Evil Resolution Cards will be based on the 7 deadly sins.

Summary
Pawns hold no allegiance to any Avatar (much like a PC holds no allegiance to any GM during a game session), but the Avatar needs the Pawns to progress the Story so they can eventually play their Resolution.  The main driver of the Story is the Avatars trying to get the Pawns to say the appropriate trigger words to progress the Story to the point where they can play their Resolution Card.  It is my goal to have Stories last between 1-2 hours in length. 
Title: Re: Pawn - Horror RPG with Card Game GM Mechanic
Post by: tbrminsanity on October 18, 2016, 06:37:33 PM
Brainstorming:

I need card ideas for the following, all ideas should take on the persona of one of the 7 deadly sins, or 7 heavenly virtues:
Title: Re: Pawn - Horror RPG with Card Game GM Mechanic
Post by: AllanDotson on October 19, 2016, 02:05:49 PM
Thomas, is this the sort of thing you're looking for:

Weapons
envy:  claws
gluttony:  jaws
greed:  net
lust:  whip
pride:  sword
sloth:  gun / bomb
wrath:  mace

charity:  bare hands
faith:  sword
fortitude:  axe
hope: bow
justice:  hammer
patience:  boomerang
temperance: lariat / bola

What exactly are your 7 virtues?
Title: Re: Pawn - Horror RPG with Card Game GM Mechanic
Post by: tbrminsanity on November 28, 2016, 02:51:01 PM
7 Sins:

7 Virtues:
Title: Re: Pawn - Horror RPG with Card Game GM Mechanic
Post by: tbrminsanity on December 01, 2016, 01:07:55 PM
https://docs.google.com/spreadsheets/d/18mxBLdXqdyu-EGro5nM_GJ0ANc0kucWYW9zh7fcinxk/edit?usp=sharing

Here is my worksheet.  Let me know if you need edit access.